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Wanting to move up to Gold.


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#76
LemurFromTheId

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Usually do ok headshot wise in games and I *do* like the Mattock with my Justicar. Love the Harrier but hate running to ammo boxes that quickly. I am usually pretty aggressive with my Demolisher, seeking out the enemy and not camping.

My lack of weapons I like/want in packs (as well as no Talon Merc) really irks me.

Also occurs to me I have done well with the Asari Vanguard as well.

*Just looking at your Justicar build, I think I am pretty close to that. Probably reset her and follow it, keep using the Mattock and run on Bronze till I'm smooth and move to Silver (which I did a couple of runs on Glacier with her already).

 

Actually I think you lack of weapon mods hurts you more than the lack of weapons. You seem to have no piercing mods for sniper rifles, for example. But don't worry, you'll get them in time.

 

Asari Vanguard is a great kit for you right now. One of the upsides of Lift Grenades is that you get 4 grenades even without gear. Harrier is also a perfect fit for her, as you'll be running to ammo boxes anyway, but she does extremely well with a wide variety of weapons.

 

I recommend 66644 build for you (with bubble stasis, of course). 66653 or 66660 if you're hosting and feeling adventurous.



#77
Terminator Force

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Hmm, read some of just this page a bit. And seen that some used the Ghost to transition to Gold. I don't really remember what I used, probably cause I switched it up a lot? But I do recall that playing as the Ghost actually scared me. As is, I'd get way to used to Stimpack abuse, that once they'd be taken away from me I'd have serious withdraw, so to speak (when I first got the Jug and only played him for awhile, going back to squishy classes took a few games :lol:). Now not saying that using Ghost for Gold is wrong, cause quite many seem to still need it's help to transition, but when I see maxed manifest Ghost players, I usually assume these folks are too good for that by that time? ... Unless all they've ever played in Gold is Ghost. :blink:



#78
Terminator Force

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Play with whatever kit you're most competent with, for me it was the Fury when I moved to Gold.. funny part was I tried using the Jug to move to gold and I sucked it! I didn't like the feel of that kit.

 

Yeah, quite a few good players say they suck with the Jug. Which I still find kind of weird cause to me I was good with him since day one when I got him.



#79
jokerlobo

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Also, yeah, I should probably be hitting Reserves less, but I just can't resist the lure of new characters. Will buy more Veterans from now on, to fill out my uncommons and consumables.


You'll be fine with the regular SPs. Gives you a nice mix of everything, and still have a shot at URs.

#80
N7 Tigger

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Hmm, read some of just this page a bit. And seen that some used the Ghost to transition to Gold. I don't really remember what I used, probably cause I switched it up a lot? But I do recall that playing as the Ghost actually scared me. As is, I'd get way to used to Stimpack abuse, that once they'd be taken away from me I'd have serious withdraw, so to speak (when I first got the Jug and only played him for awhile, going back to squishy classes took a few games :lol:). Now not saying that using Ghost for Gold is wrong, cause quite many seem to still need it's help to transition, but when I see maxed manifest Ghost players, I usually assume these folks are too good for that by that time? ... Unless all they've ever played in Gold is Ghost. :blink:

 

I have managed to bite my tongue so far, but your inappropriate use of question marks is driving me insane. L2Punctuation or I will reach through the internet and Force Choke you.

 

/rant.


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#81
q5tyhj

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...You mentioned that juggernaut is one of your favorites. Go ahead and use the juggernaut for your first few gold games. Use the kit you are most comfortable with (it could even be TGI or AIU) and get a grasp of how enemy AI works on gold. 

 

Now here's the key part: Once you get comfortable with the basics of gold, try switching kits....

 

It may not be the fastest way to move up to gold, but it is a smoother transition and you won't feel overwhelmed. 

 

Hear, hear. My thoughts exactly. Get comfortable with the new difficulty first, then start trying out kits you're less comfortable/proficient with.



#82
LemurFromTheId

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I have managed to bite my tongue so far, but your inappropriate use of question marks is driving me insane. L2Punctuation or I will reach through the internet and Force Choke you.

 

/rant.

 

That almost as bad as his use of "should of". :angry:



#83
q5tyhj

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Really, guys? :rolleyes:

 

I'm not saying certain kits or weapons shouldn't be used because I don't like them, because I think they're examples or crappy game design or because it's "dishonorable or whatever".

 

Instead, I'm saying that using them is an inefficient way to learn to play the game.

 

If that makes me an elitist, well... think what you like.

 

The dishonorable remark was sort of tongue-in-cheek. But I just find it hard to believe that its more efficient to transition to a higher difficulty with kits that have a steeper learning curve. Now, perhaps you've mastered the GI or Drellgod on Silver, and are supremely comfortable with these kits- then by all means, take them up to Gold. But I doubt this is the experience of most players. Most newer players are far more comfortable with the "crutch" kits like the Jugg, AIU, TGI, and even kits that are just tanks like Krogan or Batarians- and so will likely be better served getting the feel for the higher difficulty levels with these kits that they actually know how to use and stay alive with for more than a few minutes (instead of simultaneously trying to learn a new, tricky kit while trying a harder difficulty level).



#84
Mordokai

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Well, I made a pretty decent performance with asari adept with Phalanx, incendiary ammo and cyclonics against reapers. She was... fun to play :) Much more of a glass cannon, but still very enjoyable. I also love playing as volus engie, though I spend most of the time running around, boosting the shields of other players and setting up recon mines. Not sure how viable that strategy would be on Gold, since little bugger is, well... fragile.

 

My main problem seems to be that I can't seem to keep up a decent performance. I'll rock one game and utterly suck the next one, though I'm usually pretty consistent within the group. Seems like it really does depend on who you play with.

 

And I really need to drop the mentality that score matters. Like, at all.



#85
LemurFromTheId

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The dishonorable remark was sort of tongue-in-cheek. But I just find it hard to believe that its more efficient to transition to a higher difficulty with kits that have a steeper learning curve. Now, perhaps you've mastered the GI or Drellgod on Silver, and are supremely comfortable with these kits- then by all means, take them up to Gold. But I doubt this is the experience of most players. Most newer players are far more comfortable with the "crutch" kits like the Jugg, AIU, TGI, and even kits that are just tanks like Krogan or Batarians- and so will likely be better served getting the feel for the higher difficulty levels with these kits that they actually know how to use and stay alive with for more than a few minutes (instead of simultaneously trying to learn a new, tricky kit while trying a harder difficulty level).

 

I can only speak from my own experience, of course.

 

I was a silver player for quite a long time. My problem was that I was way too comfortable, I didn't challenge myself and I didn't improve. I played some gold games with crutchy setups, but that didn't really help much, I was progressing very slowly.

 

It was only when I started to challenge myself, when I got out of my comfort zone, that I really started to improve and quickly became a solid gold player. And I did that largely - though not entirely - by playing squishy kits.

 

I'm sure that newer players are more comfortable playing Jugg, AIU or TGI. But in my opinion, if they want to improve and are willing to take the challenge, doing it the "hard way" makes them far better players in a shorter amount of time.

 

Of course, that's not an universal truth. It just my opinion. It's the advice I choose to give, and I give it sincerely. :)



#86
Terminator Force

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I say don't take too long to get to Arsenal Packs, cause URs take way longer to max out then anything else by quite a bit. And I've had the best luck with Arsenal Packs by far. So just saying you might regret it? But then again some say regular Specter Packs are the best, so you may still be safe with that?



#87
q5tyhj

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I can only speak from my own experience, of course.

 

I was a silver player for quite a long time. My problem was that I was way too comfortable, I didn't challenge myself and I didn't improve. I played some gold games with crutchy setups, but that didn't really help much, I was progressing very slowly.

 

It was only when I started to challenge myself, when I got out of my comfort zone, that I really started to improve and quickly became a solid gold player. And I did that largely - though not entirely - by playing squishy kits.

 

I'm sure that newer players are more comfortable playing Jugg, AIU or TGI. But in my opinion, if they want to improve and are willing to take the challenge, doing it the "hard way" makes them far better players in a shorter amount of time.

 

Sure- but this seems to me to be the step that comes after one has transitioned to Gold (or Platinum). You transition with kits you're comfortable with, and once you've gotten the hang of the higher difficulty level, then you start branching out from there. Clearly if you just keep playing the Jugg even once you're comfortable on Gold, you're not going to get much better. But trying to make that transition with a kit you're not comfortable with seems counter-productive, as for many players trying to learn new, tricky kits AND transition to a higher difficulty level will be biting off more than they can chew. 



#88
Melee or Die

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SHOTS

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#89
LemurFromTheId

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Sure- but this seems to me to be the step that comes after one has transitioned to Gold (or Platinum). You transition with kits you're comfortable with, and once you've gotten the hang of the higher difficulty level, then you start branching out from there. Clearly if you just keep playing the Jugg even once you're comfortable on Gold, you're not going to get much better. But trying to make that transition with a kit you're not comfortable with seems counter-productive, as for many players trying to learn new, tricky kits AND transition to a higher difficulty level will be biting off more than they can chew. 

 

Well, I'm actually recommending getting comfortable with those squishier setups on silver first before moving to gold. I should've made this clear from the start. My bad.

 

IMO, getting used to the faster pace on gold just doesn't happen very efficiently when you use kits that are particularly forgiving. With squishy kits you may struggle for a couple of games, but you learn quickly (assuming you're ready to make the switch from silver to gold).

 

Also, I've found it extremely helpful to analyze my own games and the mistakes I made in them. After every game, take a moment and go through what just happened: why did I find that objective difficult? Why did I go down at that particual point? What were the mistakes I made and what should I have done instead? Very often the answers are very simple: don't be stupid and stay in soft cover. ;)



#90
Miniditka77

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My general standard for moving up from Silver to Gold is that if you can extract and normally top score in Silver without that much difficulty, WITHOUT using consumables (ammo powers, cyclonics, etc.), then you're ready for Gold WITH consumables.  The difference between Silver without consumables and Gold with Level III consumables is not that great.

 

Obviously, you can go to Gold before that, but you may be a drain on your team.

 

EDIT: I agree with the recommendation for mastering squishier classes on Silver before moving up.  Maybe also move up by using a class with Tech Armor or other damage reduction power to make the jump that much less of a difference.



#91
Rabbit11

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Actually I think you lack of weapon mods hurts you more than the lack of weapons. You seem to have no piercing mods for sniper rifles, for example. But don't worry, you'll get them in time.

Asari Vanguard is a great kit for you right now. One of the upsides of Lift Grenades is that you get 4 grenades even without gear. Harrier is also a perfect fit for her, as you'll be running to ammo boxes anyway, but she does extremely well with a wide variety of weapons.

I recommend 66644 build for you (with bubble stasis, of course). 66653 or 66660 if you're hosting and feeling adventurous.


Just played a few games with the Justicar spec'd the way you suggested - one bad game and two good ones. The Asari Vanguard is only lvl six so I can spec her accordingly as I go along. Thanks very much.

#92
jamdjedi

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Well, I made a pretty decent performance with asari adept with Phalanx, incendiary ammo and cyclonics against reapers. She was... fun to play :) Much more of a glass cannon, but still very enjoyable. I also love playing as volus engie, though I spend most of the time running around, boosting the shields of other players and setting up recon mines. Not sure how viable that strategy would be on Gold, since little bugger is, well... fragile.

 

My main problem seems to be that I can't seem to keep up a decent performance. I'll rock one game and utterly suck the next one, though I'm usually pretty consistent within the group. Seems like it really does depend on who you play with.

 

And I really need to drop the mentality that score matters. Like, at all.

 

 

Score matters not, extracted completely you want to do... :rolleyes:

 

Ok corny aside.. too many want to validate their trivial lives on/stroke their miniscule e-peen with score. As long as you're helping your teammates out with escorts, devices etc, reviving when necessary, helping them out when one of them may get overwhelmed you'll be fine. Score will reflect that in the end, sometimes if you're in a lobby with a 'pro' they may outscore you substantially but that's because their: 

 

- knowhow of spawn points

- gear

- knowledge of how to get the most out of their current kit.

 

in the end its all about having fun. if you're on PS3 add me, my PNS is the same as my username.



#93
Deerber

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It's funny to see all these people overthinking the so-called transition from silver to gold.

 

What I did when I started playing was play a couple of bronze matches, about a dozen of silver ones, then I got bored and went straight onto gold.

 

It was harsh, I would be lieing if I said it wasn't. But I'd say it worked out for me in the end ;)



#94
Malanek

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3. Connection is crucial. You probably are better off hosting if you can.

If you are new to gold, and want to be carried to some extent, you should not host.



#95
Kurt M.

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It's funny to see all these people overthinking the so-called transition from silver to gold.

 

What I did when I started playing was play a couple of bronze matches, about a dozen of silver ones, then I got bored and went straight onto gold.

 

It was harsh, I would be lieing if I said it wasn't. But I'd say it worked out for me in the end ;)

 

Kneel before the power of neckbeards! :D



#96
MPApr2012

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Well, I'm actually recommending getting comfortable with those squishier setups on silver first before moving to gold. I should've made this clear from the start. My bad.

 

IMO, getting used to the faster pace on gold just doesn't happen very efficiently when you use kits that are particularly forgiving. With squishy kits you may struggle for a couple of games, but you learn quickly (assuming you're ready to make the switch from silver to gold).

 

Also, I've found it extremely helpful to analyze my own games and the mistakes I made in them. After every game, take a moment and go through what just happened: why did I find that objective difficult? Why did I go down at that particual point? What were the mistakes I made and what should I have done instead? Very often the answers are very simple: don't be stupid and stay in soft cover. ;)

 

I agree. Stepping up with squishier characters does come with a rather steep learning curve but also teaches you way more about tactics dynamics of the higher level matches. Plus knowing that your char is vulnerable and exposed helps to maintain mentality of not doing stupid things... well, too often... ish



#97
Miniditka77

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It's funny to see all these people overthinking the so-called transition from silver to gold.

 

What I did when I started playing was play a couple of bronze matches, about a dozen of silver ones, then I got bored and went straight onto gold.

 

It was harsh, I would be lieing if I said it wasn't. But I'd say it worked out for me in the end ;)

 

I'd rather people over-think the transition than the usual, "Welp, I gots mah Juggernut now, so I's ready fer Gold!  Time to hold the B button for 25 straight minutes!"


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#98
FullSpe3D

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I'm surprised nobody mentioned wave composition yet. You don't really need to know the exact spawns for each wave, but a bit of basic knowledge helps. Just remember that killing lower level enemies is generally quicker at depleting the wave budget than killing bosses. Abominations, Dragoons, and Phantoms are really good for getting a wave over with fast. For instance, Abominations "cost" 40 to spawn, but Praetorians are worth 120. This means that 1 Praetorian = 3 abombs, in terms of wave budget. And I can tell you that killing 3 abominations by yourself is far easier than kiting a Praetorian around the map solo, slowly chipping away at it (with your probably low level weapons), just to have it respawn on you.

 

Also it's worth knowing what enemies spawn on what wave. For Gold, wave 8 is usually the most dangerous wave that will wipe teams out, Collectors in particular. Geth are the exception, as no Primes spawn on Geth wave 8 for whatever reason. If your team hasn't been doing too well so far, and you come across a spawn of bosses on wave 8, it's always worth a missile to thin out the wave a bit. Another wave that can kill a team fast is Cerberus wave 7, because that has lots of Combat Engineers who will put down a few well placed turrets and kill half the team. I'm always looking out for Turrets on that wave, and in general I try and focus on the enemies that will drain the wave budget quickly.


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#99
Deerber

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I'd rather people over-think the transition than the usual, "Welp, I gots mah Juggernut now, so I's ready fer Gold!  Time to hold the B button for 25 straight minutes!"

 

The Juggy wasn't there when I did that transition...

 

I did it with Drell, mostly :pinched:



#100
Vastator

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Do you know all important game mechanics (shield gate, armor mitigation, ammo types, boss HS, donotspamshieldboostonteamates, combos and so on)?
Then you are ready.