If there are choices like either save the villagers or save the keep. Is there an option to save them both?
Bioware is there going to be a third option?
#1
Posté 23 juin 2014 - 01:39
- Gamerafls aime ceci
#2
Posté 23 juin 2014 - 01:40
Yes this was said in the 30 minute demo, itll be harder to achieve but it is possible
#3
Posté 23 juin 2014 - 01:46
Yes this was said in the 30 minute demo, itll be harder to achieve but it is possible
Oh ok thanks, for the fast reply ![]()
#4
Posté 23 juin 2014 - 02:01
#5
Posté 23 juin 2014 - 02:12
So long as it makes sense and isn't a stupid option that makes the other two irrelevant...
As long as its not immediately obvious that the third option is available, it doesn't make the others irrelevant.
I just took the third option in Redcliffe today, for the first time ever, and I don't think it does that. I'd never done it before because it looks like such a terrible idea. but this time, I was playing a naive idealist, so naturally she tried to save everyone. But there's no good in-game reason to try it. It's incredibly reckless, risking hundreds if not thousands of lives, and putting the fight against the Blight at risk, just to save one person (especially when that person is volunteering to be sacrificed, as Isolde does).
I have no problem at all with a Redcliffe-style third option, because it's simply foolish to choose it.
#6
Posté 23 juin 2014 - 02:21
The Redcliffe third option would've been better with a time limit or something. It makes the sacrifice choices completely pointless if you can just dick about in the countyside for half a year while the demon sits around with her thumb up her butt waiting for you to take care of the circle
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#7
Posté 23 juin 2014 - 02:34
As long as its not immediately obvious that the third option is available, it doesn't make the others irrelevant.
I just took the third option in Redcliffe today, for the first time ever, and I don't think it does that. I'd never done it before because it looks like such a terrible idea. but this time, I was playing a naive idealist, so naturally she tried to save everyone. But there's no good in-game reason to try it. It's incredibly reckless, risking hundreds if not thousands of lives, and putting the fight against the Blight at risk, just to save one person (especially when that person is volunteering to be sacrificed, as Isolde does).
I have no problem at all with a Redcliffe-style third option, because it's simply foolish to choose it.
What do you think of the third option with the werewolves and dalish elves? That one seemed kind of obvious to me that is if you allow them to talk instead of going in slaughtering everything I guess.
Also about third options I wonder if we would get chastised by our followers for picking it I know in the Redcliff example Alistair throws a fit if you take care of the problem via blood magic (not sure about killing the kid since I've never done it before) but you don't hear anything from anyone about going all the way back to the tower not even a 'you're lucky that worked your foolishness should have backfired on you' or anything like that.
#8
Posté 23 juin 2014 - 02:37
What do you think of the third option with the werewolves and dalish elves? That one seemed kind of obvious to me that is if you allow them to talk instead of going in slaughtering everything I guess.
What I like about that option is that you actually do have to make a sacrifice, two in fact (Lady and Zathrian), so even if it's the optimal scenario, it doesn't feel cheap.
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#9
Posté 23 juin 2014 - 02:43
As long as its not immediately obvious that the third option is available, it doesn't make the others irrelevant.
I just took the third option in Redcliffe today, for the first time ever, and I don't think it does that. I'd never done it before because it looks like such a terrible idea. but this time, I was playing a naive idealist, so naturally she tried to save everyone. But there's no good in-game reason to try it. It's incredibly reckless, risking hundreds if not thousands of lives, and putting the fight against the Blight at risk, just to save one person (especially when that person is volunteering to be sacrificed, as Isolde does).
I have no problem at all with a Redcliffe-style third option, because it's simply foolish to choose it.
My problem wasn't so much with the option, but with a character like Alistair criticizing me for "not trying", without having the ability to respond in essentially the same manner as you did in your post. It wasn't very much of an option, even though it worked out.
- Zjarcal aime ceci
#10
Posté 23 juin 2014 - 02:48
My problem wasn't so much with the option, but with a character like Alistair criticizing me for "not trying", without having the ability to respond in essentially the same manner as you did in your post. It wasn't very much of an option, even though it worked out.
Didn't Alistair somewhat suggest that the best course of action was to kill Conor? Something along the lines of ''I wouldn't normally suggest killing a child but....'' I know my Mage Warden didn't want to do that but she wasn't going to risk going to the circle so she went with the blood magic ritual and went into the fade herself. Ticked me off that you couldn't do say much other than "Yeah? Well shut up." or "I'm sorry I really did try my best."
#11
Posté 23 juin 2014 - 02:55
Didn't Alistair somewhat suggest that the best course of action was to kill Conor? Something along the lines of ''I wouldn't normally suggest killing a child but....'' I know my Mage Warden didn't want to do that but she wasn't going to risk going to the circle so she went with the blood magic ritual and went into the fade herself. Ticked me off that you couldn't do say much other than "Yeah? Well shut up." or "I'm sorry I really did try my best."
I don't recall Alistair's specific comment during the quest. All I remember is what I thought initially: that if Isolde's sacrifice had a chance of saving her son, I owed it to her to try it that way. There are few things worse to inflicting on a mother (who cares about her child) than to ask her to stand by and essentially have her child murdered.
- Darth Krytie aime ceci
#12
Posté 23 juin 2014 - 03:02
Didn't Alistair somewhat suggest that the best course of action was to kill Conor? Something along the lines of ''I wouldn't normally suggest killing a child but....'' I know my Mage Warden didn't want to do that but she wasn't going to risk going to the circle so she went with the blood magic ritual and went into the fade herself. Ticked me off that you couldn't do say much other than "Yeah? Well shut up." or "I'm sorry I really did try my best."
Didn't even have an option in my last play through as I freed Jowan and let him go...
#13
Posté 23 juin 2014 - 03:03
#14
Posté 23 juin 2014 - 03:10
Didn't even have an option in my last play through as I freed Jowan and let him go...
Well yes there will be sometimes when you put yourself in a corner with some things like I did before with getting caught up in the battle and accidentally killing all the mages^^; But in my playthroughs I have to make Jowan leave otherwise he comes running back.
#15
Posté 23 juin 2014 - 03:22
I would like a 3rd option to most benefit the world at large (or at least the kind of world one might want to see once the chaos goes away), but benefit the Inquisitor and even certain factions the least - at least initially during the fight and expansion of the Inquisition.
Very Hypothetical Scenario:
Mages and Templar at war blahblahblah. They have leaders that keep them concrete as factions instead of falling apart. They have substantial enough populations that you want support of them.
Answer 1)Pick Mages. More firepower in fights and unique upgrades, and you get their leader. The Templars are defeated by the Mages in turn though, and their leadership dead. Remaining Templars scatter and become enemies.
Result might be augmented to be better or worse depending on previous actions.
Answer 2)Pick Templars. More security across Thedas and clear upgrades, and you get their leader. The Mages are defeated by the Templars in turn though, and their leadership dead. Remaining Mages scatter and become enemies.
Result might be augmented to be better or worse depending on previous actions.
Answer 3)Manage a Peace that requires a careful management of actions until this point. However, the leadership of the factions will not submit to peace, and in whatever way, you must take them down, talk them out of it, whatever. The bulk of the Mage and Templar force goes with you, but you need to listen to them more than you otherwise would, if you want it to stay that way. They have both of their upgrades and firepower and Thedas security aspects, but the specific bonuses from their leaders don't apply. As long as you can manage the peace, neither faction becomes enemies and you become the most united front. Lack of their leadership, however, may make each faction population overall weaker than they would be if they were optimized by #1 or #2 routes, but they would still, if treated well, be nearly as great as those routes due to your access to both sides of upgrades (again, except for the few unique ones that you've locked out).
-1 route gives you the most 'strength', awesomeness, and uniqueness
-1 route gives you the most 'defense', numbers, and usefulness
-1 route gives you the most numbers and awesomeness and chance for the best future, but you may lack more in terms of uniqueness and usefulness
This would be greatttt ![]()
#16
Posté 23 juin 2014 - 03:25
#17
Posté 23 juin 2014 - 03:43
That's too goody two shoes. Like in Mass Effect getting the Quarians and the Geth to cooperate felt great but was essentially cheap. No one person should be able to achieve that and the PC should be met with consequential decisions with no way out.
Thats why you the PC can do this. That is the best thing about video games, they give you the choices to be able to make a difference or not. Thats why I'm a gamer because I hate how things are bad in the world, but when I play games I feel like I'm making a difference and that I'm able to get a break from reality.
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#18
Posté 23 juin 2014 - 03:46
That's too goody two shoes. Like in Mass Effect getting the Quarians and the Geth to cooperate felt great but was essentially cheap. No one person should be able to achieve that and the PC should be met with consequential decisions with no way out.
It was a nice touch that the possibility of peace with the Geth and Quarians was only possible if you had both Tali and Legion alive from last game, though it was a bit on the easy side to have them both alive
The kind of cross-game choice/consequence outcome you'd never see in DA since the writers just retcon any death inconvenient to their planned story
#19
Posté 23 juin 2014 - 03:51
I know specifically in one of the earlier demos they showed, I would consider the 'third option' to be sending the healthy men back to the Keep to reinforce it and then taking your party down to save Crestwood on your own. Cause, as the devs said, in DA:I actions speak louder then words.
#20
Posté 23 juin 2014 - 03:56
To be fair I believe Mass Effect at least after 2 had a much bigger Budget. I mean that game is practically Game of Last GenIt was a nice touch that the possibility of peace with the Geth and Quarians was only possible if you had both Tali and Legion alive from last game, though it was a bit on the easy side to have them both alive
The kind of cross-game choice/consequence outcome you'd never see in DA since the writers just retcon any death inconvenient to their planned story
#21
Posté 23 juin 2014 - 04:01
That's too goody two shoes. Like in Mass Effect getting the Quarians and the Geth to cooperate felt great but was essentially cheap. No one person should be able to achieve that and the PC should be met with consequential decisions with no way out.
While I somewhat agree, that Peace between Geth and Quarians took specific actions for me to do throughout ME2 and ME3. Even ME1, if you count Tali's sidequest. So I'm cool with that.
What I don't like about it, is that it seemed to have no downside. I have my own theories about why that is, but still.
#22
Posté 23 juin 2014 - 05:50
The timers probably a lot shorter tho
#23
Posté 23 juin 2014 - 06:34
In fact, yes, killing Connor is actually his idea. So when he later complains about it, it just drives home what a bad King he would make.Didn't Alistair somewhat suggest that the best course of action was to kill Conor? Something along the lines of ''I wouldn't normally suggest killing a child but....'' I know my Mage Warden didn't want to do that but she wasn't going to risk going to the circle so she went with the blood magic ritual and went into the fade herself. Ticked me off that you couldn't do say much other than "Yeah? Well shut up." or "I'm sorry I really did try my best."
And as In Exile knows, I rarely feel that my character needs to say a specific thing. I do often thing my character needs to avoid saying a specific thing, though.
#24
Posté 23 juin 2014 - 07:05
In fact, yes, killing Connor is actually his idea. So when he later complains about it, it just drives home what a bad King he would make.
And as In Exile knows, I rarely feel that my character needs to say a specific thing. I do often thing my character needs to avoid saying a specific thing, though.
Pfft bloody hypocrite Alistair, makes a suggestion then gets mad if you do it. (Alistair never touches the throne in my playthroughs anymore unless he's both hardened and married to Anora otherwise nope either stay with the Grey Wardens or walk out throwing you fit)
Well I would like to at least have an option to tell them the point I'm coming from when I feel it appropriate, sure not everyone would have it but it would just be another option to customize your character through dialog and I don't think that's a bad thing.
Oh I was still wondering though how you felt about the third option between the werewolves and the dalish elves.
#25
Posté 23 juin 2014 - 08:58
What I like about that option is that you actually do have to make a sacrifice, two in fact (Lady and Zathrian), so even if it's the optimal scenario, it doesn't feel cheap.
LotF and Zathrian aren't really sacrificing themselves. They have had a cursed existence for a long time, and they wanted to be free from that.
I see them more like Wesley in DA2 prologue.





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