There has to be a logical link, though. If it was something like, some of the companions you left behind croak, I don't think that would be too harsh, but it would be unpredictable.
That would, actually, be an awesome way for DA:O to have handled it. Had progressive waves where your forces fight similar to the "left behind team" sequence we already get. Except have certain outcomes result in NPCs or companions dying based on the strenghr of your forces as determined by previous plot points. That could be cool.
That way, you can circumvent some loss by taking your most favored companions with you. That may be a bit of a cop out, though.





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