But that doesn't conclusively support your position. You're welcome to believe it's true all you like, but know that you're choosing to do it.
And I still like RNGs. Because I see all of the game mechanics as abstractions. Every one. Combat, skills, xp, dialogue, exploration - all of it
By your standard, nothing can be conclusive. We've been over this. The existence of the very post I'm typing isn't something I can conclusive prove. ![]()
There are only some game mechanics meant to be abstractions - chiefly combat and surrounding skills, but certainly not things like exploration (not even in the old isometric games).
Okay, sure. But we usually see are players making choices based on little or no in-game evidence. In-game, choosing the third option can look remarkably naive. So I'd like it to fail a lot.
Just not all the time. Because I think risk makes for better stories.





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