But that's important. Everything that isn't necessarily false is possibly true. That gives you tremendous power over how you choose to perceive the game world.
Possibly true is a meaningless notion, because it keeps logical opposites on the same footing. When your existence and non-existence are equivalents that I have no rational basis to distinguish between, the entire standard of knowledge is valueless. I simply cannot use it to make decisions, meaning I need another unrelated concept of certitude in knowledge to actually distinguish between alternatives.
Travel distance. Travel time. Viewable distance. Fog of war. You're saying that none of those are abstract?
And again, why do I care what the designers' intent might have been?
In games like DA that work on modules, we can tell that travel distance or travel time are abstracted, but not view-able distance (and fog of war, when it exists, clearly is an abstraction).
But then we have games like Skyrim that introduce sheer insanity with how they handle distance, time and travel/movement, creating an incoherent mess of a game world (much like any open world game with a night/day cycle).





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