Why does people hate the fade?
#26
Posté 25 juin 2014 - 12:55
Not the first time though. I really had trouble figuring out the puzzles in the last area.
#27
Posté 25 juin 2014 - 01:15
they don't like it because they fail to triple click the stat nodes and get 2-3 times the amount of stats ![]()
#28
Posté 25 juin 2014 - 01:26
As others have said, I miss my group. The Deep Roads are another chore but at least my team is with me babbling away.
#29
Posté 25 juin 2014 - 01:51
After the 10th playthrough the fade becomes stale and repetitive, heck at this point I would love a mod that blocks out combat leaving the game completely conversation/cinematic xD (an interactive story if you will, well at least I can powerhouse through the combat! DAO on pc is awesome)
- mousestalker aime ceci
#30
Posté 25 juin 2014 - 08:02
It would have been nice to have a loaf of bread and drop crumbs to show where I'd been. Or maybe chocolate and then I could have eaten it on the way back. (it's the fade - the chocolate wouldn't get dirty would it?)
- DarthGizka aime ceci
#31
Posté 25 juin 2014 - 11:00
#32
Posté 25 juin 2014 - 11:07
#33
Posté 25 juin 2014 - 12:02
I'd imagine the physical loot was unintentional, otherwise those items would have simply vanished like in the Magi origin and in Awakening.
#34
Posté 25 juin 2014 - 03:24
I absolutely despised the Fade the first time I played DAO, but after many, many playthroughs, I've developed a tolerance for it. I've done it so many times that I've got it down to a science (twice to Darkspawn, twice to Inferno, once to Mage, and once to Templar, and then the companion nightmares). Shapeshifting can be fun, and the stat bonuses are quite lovely. I also enjoy the companion's nightmares because it gives insight into their characters.
- Jeffonl1 aime ceci
#35
Posté 25 juin 2014 - 04:24
I don't mind the fade but I would have preferred meeting up with at least one party member who could accompany me through the rest of it.
#36
Posté 25 juin 2014 - 05:22
- Jeffonl1 et DarthGizka aiment ceci
#37
Posté 25 juin 2014 - 05:40
It's a slog, the vignetting is awful, infinite dreamscape apparently means "washed out and brown", Uthkiel the Crusher is one of the least-hype bossfights in the game.
#38
Posté 25 juin 2014 - 08:25
Real question is Why people keep asking this ? Its simple,its really fun in first playthrough but after multiple playthroughs its a nothing more than torture . I remember in my third playthrough I fell aslep while playing Fade part .Skip the fade mod is glorious !
- gottaloveme et DarthGizka aiment ceci
#39
Posté 25 juin 2014 - 10:34
I'm in the after the first couple playthroughs the novelty's over crowd, especially after how many playthroughs I've done, I'm more than fine with trimming what I can. I'm fine with the running it solo angle, and even ticking off the blur effects, it's still a tangle of backtracking around in a run that feels about as long as the Deep Roads are. As much as there's ample complaints about the Deep Roads, at least with them there's the able to break it up into portions and run some sidequests to change the pace rather than the slog through the Circle Tower to the point I completely sympathize with Irving about who thought it was a good idea to put the Circle in a tower when it's over, and now have to trudge around the Fade as a solid chunk of a go.
If the Deep Roads was set up the same where you had to slog through the whole thing entire from beginning to end, I'd be all for a Skip the Deep Roads mod as well.
#40
Posté 25 juin 2014 - 10:37
I think it wouldn't be so bad if I didn't feel the need to pick up every stat boost
- Jeffonl1 aime ceci
#41
Posté 25 juin 2014 - 10:42
http://forum.bioware...used-spoilers/
- Endurium et Jeffonl1 aiment ceci
#42
Posté 26 juin 2014 - 12:28
If normal chocolate gets dirty in the fade then how about M&Ms. You could wipe them on your armour before eating them.
Smiley faces denotes that I am not serious.
Fade makes me feel claustrophobic.
#43
Posté 26 juin 2014 - 03:33
The actual dream scenes are great though. I'd do the Fade again just to replay those.
- Jeffonl1 aime ceci
#44
Posté 26 juin 2014 - 04:09
But the rest of the game doesn't get repetitive?After the 10th playthrough the fade becomes stale and repetitive
As for it being too long, I can see that, but then why don't we have "Skip the Deep Roads" mods? Unless we do have those....
#45
Posté 26 juin 2014 - 04:45
The actual dream scenes are great though. I'd do the Fade again just to replay those.
The Skip the Fade mod still keeps those in. However if you use the Ser Gilmore mod, unless it's been updated since I last used it, his dream sequence doesn't play nice with the Skip mod.
- Shadow of Light Dragon aime ceci
#46
Posté 26 juin 2014 - 06:01
#47
Posté 27 juin 2014 - 03:36
The Fade is easily one of my favorites parts of the game, second to the Urn quest. The change of pace and scenery was very welcome since I did the Circle quest rather late in the game. Very well thought puzzles, it's funny and you can be a freaking Golem! A GOLEM! End of discussion, people.
#48
Posté 27 juin 2014 - 09:57
#49
Posté 27 juin 2014 - 01:55
It's pretty meh but what bothers me most about it is that falling asleep is scripted, you can't "lolnope" the demon
#50
Posté 27 juin 2014 - 02:00
Well, at least you get to express your displeasure on that account very, very thoroughly. Like five times over. ![]()





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