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Think the developers can deliver on the endings?


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#1
Inquisitor Mary Sue

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40 endings huh? Probably not the wisest thing to promise especially after the reception of your last game but regardless what do you think this means? I know it has been clarified that this is really more major variations to the endings rather than 40 totally unique endings however even so it seems like a pretty tall order to fill, personally I would have thought it would be smarter to just say nothing on the endings, no promises, no expectations, no massive ****storm waiting to envelope the forum in flames, or was this a plot by the developers just to get more cupcakes sent their way?

 

So what do you think we can expect, how many endings did Origins have? What do you think counts as a different ending?



#2
Lucy Glitter

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Have you played Origins? They had a ton of variations and it worked just fine albeit a few minor glitches getting some information mixed up. A quick fix and it was fine. I don't get bothered by things like that.


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#3
Inquisitor Mary Sue

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Have you played Origins? They had a ton of variations and it worked just fine albeit a few minor glitches getting some information mixed up. A quick fix and it was fine. I don't get bothered by things like that.

 

Of course, I am just wondering what counts as a major variation? Ultimate Sacrifice and Dark Ritual? Or are these classed as 2 unique endings? I know they had the epilogue slides detailing the effects of certain choices made throughout the game but these are more side notes rather than big variations to the ending.



#4
MrMrPendragon

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40 different endings eh?

I guess "different" can be "drastically different" or just endings with a small difference. I don't know which is it, but I'm leaning more on the latter.

Of course there will always be people who think that some things could've been better. There's really no such thing as a perfect ending, but I believe Bioware knows what to do. I'm not worried.

#5
AlexJK

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The game does not have 40 completely different or "totally unique" endings:
https://twitter.com/...842711853432832
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#6
SwobyJ

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Of course, I am just wondering what counts as a major variation? Ultimate Sacrifice and Dark Ritual? Or are these classed as 2 unique endings? I know they had the epilogue slides detailing the effects of certain choices made throughout the game but these are more side notes rather than big variations to the ending.

 

Yes @ the bolded.

 

It appears that they are aiming at a 'generally DA:O approach' + next-gen presentation of results.

 

So really only a few, at most, major endings.


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#7
Andraste_Reborn

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I'm expecting two or three major variations, on the level of Dark Ritual vs. Ultimate Sacrifice vs. Warden Commander in DAO or Mages vs. Templars in DA2. I do not expect more than that, so I doubt I'll be disappointed.


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#8
Pateu

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The reception of the last game is irrelevant.

 

Critics loved it.

 

The fans are simply too hard to please.

 

Also 

 

'' As an online discussion about RPGs or sci fi grows longer, the probability of a comparison or bashing involving Mass Effect 3 approaches 1. ''

 

Happened in the first post.



#9
Hanako Ikezawa

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Yes.


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#10
Deflagratio

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Honestly, I don't expect the ending to deliver in any meaningful way. After all, Dragon Age: Inquisition seems like the launchpad for the series going forward, combine that with the after-campaign play and you pretty much cripple the ending from the start.

 

That's fairly typical of Bioware games, they always build to a pretty great climax, then sputter out like an Englishman who's Viagra just wore off.

 

Then again to put things in perspective, even Bioshock had a god-awful ending, and that game is often recognized as the pinnacle of the interactive story, I think people just forget how much the game begins to slide downhill once you go "Golfing" with Howard Hughes. So payoff on the ending is generally overrated anyway. Even more so if your game lets you faff about after the campaign.



#11
Degenerate Rakia Time

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Does it matter? People are gonna hate it anyway just because they didnt want the game to end
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#12
Innsmouth Dweller

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DA:I will have only one ending - you beat the crap out of some bigarse demon/abomination/templar/dragon/darkspawn and close the rifts saving the world. I'd be happy to see few alternatives here, but i don't think that will happen.

in DA2 you side with templars or mages. in the end you fight the same bosses and you cannot chose not to fight, even killing the person responsible for escalation of the conflict doesn't make any difference (sure, they are both mental, i get it)

 

And then you'll see some slides/pretty movies about what happened to people you met on your quest (with some variations).

 

i don't play games for the endings, it's the journey that matters...

but 40 endings? of course it's possible. and i'm pretty sure they won't stop calling minor changes in NPCs stories "endings"; using this 40 ending... catchphrase (for the lack of better word) - people love variations, don't they?



#13
Vegeta 77

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Who cares its about the journey some of the best games have bad endings halo 2, me3 it will be more like origins it will be fine. 



#14
Eudaemonium

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Just off the top of my head:

Ultimate Sacrifice + Alistair is King + Circle Annulled + Bhelen is King + Anvil Saved + Werewolves Cured + Connor Dead
Ultimate Sacrifice + Anora is Queen + Circle Annulled + Bhelen is King + Anvil Saved + Werewolves Cured + Connor Dead
Ultimate Sacrifice + Anora is Queen + Circle Preserved + Bhelen is King + Anvil Saved + Werewolves Cured + Connor Dead

Ultimate Sacrifice + Anora is Queen + Circle Annulled + Harrowmont is King + Anvil Saved + Werewolves Cured + Connor Dead

Ultimate Sacrifice + Anora is Queen + Circle Annulled + Bhelen is King + Anvil Destroyed + Werewolves Cured + Connor Dead

Ultimate Sacrifice + Anora is Queen + Circle Annulled + Harrowmont is King + Anvil Destroyed + Werewolves Cured + Connor Dead

Ultimate Sacrifice + Anora is Queen + Circle Annulled + Bhelen is King + Anvil Saved + Werewolves Cured + Connor Dead

Ultimate Sacrifice + Anora is Queen + Circle Annulled + Bhelen is King + Anvil Saved + Werewolves Killed + Connor Dead

Ultimate Sacrifice + Anora is Queen + Circle Annulled + Harrowmont is King + Anvil Saved + Werewolves Killed + Connor Dead

Ultimate Sacrifice + Anora is Queen + Circle Annulled + Harrowmont is King + Anvil Destroyed + Werewolves Killed + Connor Dead

Ultimate Sacrifice + Anora is Queen + Circle Annulled + Bhelen is King + Anvil Saved + Dalish Killed + Connor Dead

 

That's 11 so far, and I haven't even done half the possible variations based on a single unique ending.



#15
AlexJK

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As far as I'm concerned, DAO had one ending (at least in terms of gameplay). Lots of epilogue variations (including PC surviving or not), but functionally the game ended one way. DA2 had the same, but with fewer variations of any kind. I can't imagine DAI deviating too far from that method (presumably closing the rift is the game-ending event, but that's speculation), but with greater variation in how you actually get there.

 

I'm not saying that's bad - having a goal to accomplish is pretty important in gaming, particularly of the open-world variety, and ultimately how you get there's the worthier part.



#16
Pateu

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Just off the top of my head:

Ultimate Sacrifice + Alistair is King + Circle Annulled + Bhelen is King + Anvil Saved + Werewolves Cured + Connor Dead
Ultimate Sacrifice + Anora is Queen + Circle Annulled + Bhelen is King + Anvil Saved + Werewolves Cured + Connor Dead
Ultimate Sacrifice + Anora is Queen + Circle Preserved + Bhelen is King + Anvil Saved + Werewolves Cured + Connor Dead

Ultimate Sacrifice + Anora is Queen + Circle Annulled + Harrowmont is King + Anvil Saved + Werewolves Cured + Connor Dead

Ultimate Sacrifice + Anora is Queen + Circle Annulled + Bhelen is King + Anvil Destroyed + Werewolves Cured + Connor Dead

Ultimate Sacrifice + Anora is Queen + Circle Annulled + Harrowmont is King + Anvil Destroyed + Werewolves Cured + Connor Dead

Ultimate Sacrifice + Anora is Queen + Circle Annulled + Bhelen is King + Anvil Saved + Werewolves Cured + Connor Dead

Ultimate Sacrifice + Anora is Queen + Circle Annulled + Bhelen is King + Anvil Saved + Werewolves Killed + Connor Dead

Ultimate Sacrifice + Anora is Queen + Circle Annulled + Harrowmont is King + Anvil Saved + Werewolves Killed + Connor Dead

Ultimate Sacrifice + Anora is Queen + Circle Annulled + Harrowmont is King + Anvil Destroyed + Werewolves Killed + Connor Dead

Ultimate Sacrifice + Anora is Queen + Circle Annulled + Bhelen is King + Anvil Saved + Dalish Killed + Connor Dead

 

That's 11 so far, and I haven't even done half the possible variations based on a single unique ending.

 

Add in another 11 with the warden being alive.

 

Another 11 with Alistair King.

 

Another 11 with Circle intact.

 

Etc.

 

As far as I'm concerned, DAO had one ending. Lots of epilogue variations (including PC surviving or not), but functionally the game ended one way. DA2 exactly the same, with fewer variations of any kind.

 

Two.

 

Warden living/dying counts as an ending, due to Awakening allowing you to import him/her.

 

And Mage/Templar counts as an ending for DA2.



#17
AkiKishi

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Big mistake saying that in light of ME3 even if they did somewhat amend what was meant later. It depends what people consider as unique endings. Atelier Escha and Logia has 11 unique endings, each very different, one of those being the "perfect ending" or "true ending". DA:O I'd say had 3 , which are modified similar to Fallout. 

Claiming those small changes as unique endings, don't think that will fly. 



#18
Ymirr

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Played 8 Bioware games so far, one with a disappointing ending. I'll assume I'll see nice endings based on those odds.
As for major differences, I figure that's related to the big decisions you make throughout the game. Like who rules Orlais and how you end the Mage Templar war etc. Minor variances I figured would be related to companions and people you encounter through side quests. 


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#19
AlexJK

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Two.

Warden living/dying counts as an ending, due to Awakening allowing you to import him/her.

And Mage/Templar counts as an ending for DA2.

 

One. I did say "as far as I'm concerned."
 
Defeating the Archdemon is the DAO ending.
Resolving the threat in Kirkwall is the DA2 ending (I might agree that there were two endings if there were any effective difference whatsoever between choosing mage or templar; but there isn't.)
 
I acknowledge that there is sufficient variation in the ending of DAO that you can argue - justifiably - that there are large numbers of endings, but I tend to see it a little differently. Genuinely different or unique endings are really hard to pull off in a way that's both satisfying to the player, and have recognisable consequence. We could all point at one example, but let's look at Deus Ex instead (original or Human Revolution) - the game allows several distinct conclusions, where you make fundamentally different decisions about how to resolve the story. But the disadvantages of that? The endings tend to be a tiny bit anticlimactic (developers don't have the resource to build long gameplay branches at the very end of a game), and they are rarely explored in any detail, outside of a short cutscene. Then that's it, roll credits.
 
I'm sure the ending(s) of DAI will be awesome, but I know what I'm expecting. And I'm sure I won't be disappointed.

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#20
Deebo305

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49 versions of walls of text and still images in 2014....congrats guy ~_~

#21
AllThatJazz

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I think Bio gets some unfair flak for this endings stuff when they're hardly the only company to flaunt 'loads of endings' when that isn't really the case. Both CDPR and Bethesda have also been guilty of this - when what they mean is a couple of very different conclusions with lots of variations ranging from fairly large to very tiny. Even ME3 had variation within the R/G/B ... er ...palette. And at least Bio did clarify what they meant pretty quickly. Any fuss being made about it now is the fault of the gaming media (and fans who can't get off the subject :P)

 

As far as what constitutes a 'major' ending, well that's subjective. I personally would consider different world states, different people on the throne etc to be a big deal, along with whether my PC lives or dies and which of her companions make it to the end (and given that we know there is post-end gameplay, there must be an ending where the Inquisitor lives). I would count minor variations as things like whether Bella runs the tavern in Redcliffe, whether you let Jowan go, whether you let Fenris kill his sister or not etc. But then Alex would not count any of those things as 'endings' at all and that view is equally valid, so obviously your mileage may vary and all that ...


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#22
DarkKnightHolmes

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At this point, two decent endings will be fine. Hopefully they're not just different colours.


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#23
AkiKishi

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I think Bio gets some unfair flak for this endings stuff when they're hardly the only company to flaunt 'loads of endings' when that isn't really the case. Both CDPR and Bethesda have also been guilty of this - 

 

 

That's not why they get a lot of flack, this is. You can argue all day about how much variation it takes to qualify something as an ending, But what Bioware said and what they delivered, is not one of those cases.

 

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#24
AlexJK

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That's not why they get a lot of flack, this is. You can argue all day about how much variation it takes to qualify something as an ending, But what Bioware said and what they delivered, is not one of those cases.

 

But we should remember that that game (which we don't have to talk about every time the word "ending" is mentioned!) was (1) delivered by a different Bioware team, not the same team working on DA; and was (2) the last in a trilogy, so - whatever you might think about the endings - the freedom did exist to create completely divergent endings, regardless of consequence to the setting. It seems very unlikely to me that the DA team will go in anything like that direction.

 

I have no doubt at all that the ending(s) of DAI will resemble the ending style of DAO far more closely than that of any of the ME games.


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#25
Guest_Caladin_*

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I expect 1 ending where on consequent play throughs it will have me say "oh thats new" an nothing else, anything else will be a bonus