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Think the developers can deliver on the endings?


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#126
Gtdef

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I never actually had problem with NWN2 ending, but maybe that's because I didn't have to wait for MotB, I bought both games the same time. Still NWN2 doesn't have many inconsistencies, it keeps to the point of explaining what changed in sword coast because of your influence. It did poor on closure for companions tho and the narrator was bad.

 

Still I'd take it over having to guess if my actions just killed the whole galaxy by mistake, main character losing his spine 5 minutes before he kills the reapers and changing the game's objective having only 14 lines of dialogue to explain the twist. NWN2 fails on delivering the lines. ME3 doesn't even have lines, just some irrelevant speech from Hackett/Edi/Shepard that doesn't explain anything and you have to download a dlc to get it. NWN2 is relevant till the last moment. ME3 screws with the established lore. The worst part is that you don't even control what happens after you collapse in the room with Anderson. Just the catalyst felt charitable, used space magic to transfer you to an uncharted part of the citadel and allowed you to kill him.

 

As long as there aren't inconsistencies and it keeps to the point I'm fine. DAO ending worked great for me, a goodbye with everyone, a last favor from the king/queen and ride into the sunset. If they do something along these lines for DAI I'll be fine. Keep the endgame seperate from the epilogue and it will be fine.


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#127
Xerxes52

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The game does not have 40 completely different or "totally unique" endings:
https://twitter.com/...842711853432832


This. I'm guessing there will be around 2-4 "unique" endings. Those 40 variations will probably be something like Harrowmont vs. Bhelen, where it's reflected in the epilogue, but it doesn't cause world-shifting results.
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#128
SwobyJ

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This. I'm guessing there will be around 2-4 "unique" endings. Those 40 variations will probably be something like Harrowmont vs. Bhelen, where it's reflected in the epilogue, but it doesn't cause world-shifting results.

 

Exactly. And I'm very cool with that.

 

Then onward into post-game (I hope there's specific challenges for that, and not just 'wrap up remaining sidequests'), DLC, and if the game is great, I hope there's at least one outright expansion with another region :).



#129
mopotter

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I'm hoping for 3 different main endings - help mages, help templars, get a compromise and then go from there with smaller differences.  Despair and hope. Inquisitor can die, or survive with LI or sometimes alone.  Companions can die or survive and there is a balance in the universe.  I liked the way DA:O ended.  I did hate the DR but it wasn't the only option for my warden so I still played it,  and DA2, while the endings were messy, seemed both sides were messed up, I didn't hate it and the game was fun.  

 

Like AlexJK said, it's a different group and since the last game, by the other group, :)  was the first BW game I hated the ending to the point I stopped playing, I have hopes for DAI.


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#130
puppy maclove

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no



#131
Indoctrination

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That's not why they get a lot of flack, this is. You can argue all day about how much variation it takes to qualify something as an ending, But what Bioware said and what they delivered, is not one of those cases.

 

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Agreed, 100%. BioWare engages in straight up false advertising and then phony video game journalists cry about "over-entitled" consumers who dare to complain about not getting the product they were promised. If BioWare promises us that our choices are going to matter, we have every right to call them out if they don't. Let's hope at least one person learned a lesson from DA2 and ME3. If they don't keep their promises, well the internet will be happy to subject EA to another few months of non-stop negative publicity. ;)



#132
Ibn_Shisha

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Yes ME3 endings let many people down, myself included.  However, discussing it ad nauseum on a DA thread is begging for "And we are done here"

 

Purely within the context of DA, though, we have 2 extremes.  DAO/A had wonderful (if occasionally buggy) variation among the epilogue slides.  DA2 had "Hawke's (support/oppression) of the mages inspired all the Circles to rebel.  Hawke (fled/became viscount) and later disappeared.  Everyone went their separate ways, except (LI) stayed with Hawke".


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#133
Little Princess Peach

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look it's only 40 endings because of the diffrent outcomes of companions at the end



#134
dutch_gamer

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Agreed, 100%. BioWare engages in straight up false advertising and then phony video game journalists cry about "over-entitled" consumers who dare to complain about not getting the product they were promised. If BioWare promises us that our choices are going to matter, we have every right to call them out if they don't. Let's hope at least one person learned a lesson from DA2 and ME3. If they don't keep their promises, well the internet will be happy to subject EA to another few months of non-stop negative publicity. ;)

I have to agree that it is about over-entitled consumers. There is a difference between showing you didn't like something and threatening the developers because they didn't deliver, and the line was most certainly crossed in the case of ME 3. I also believe at some point some just want to continue feeling disappointed instead of letting it go. Even on here there is absolutely way too many posts about people feeling disappointment about ME 3 and its ending and it even tends to derail threads which weren't even about it. By now the continued complaining about ME 3 is far more annoying than the ending ever has been.



#135
Indoctrination

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I have to agree that it is about over-entitled consumers. There is a difference between showing you didn't like something and threatening the developers because they didn't deliver, and the line was most certainly crossed in the case of ME 3. I also believe at some point some just want to continue feeling disappointed instead of letting it go. Even on here there is absolutely way too many posts about people feeling disappointment about ME 3 and its ending and it even tends to derail threads which weren't even about it. By now the continued complaining about ME 3 is far more annoying than the ending ever has been.

Oh, please. Cut the drama queen rhetoric. Out of the thousands upon thousands of people who expressed absolute disgust over BioWare lying through their teeth about the content of ME3 and DA2, there was a small handful of people who took their drama too far and made serious threats. You could probably count them on one hand. If BioWare doesn't like people being upset over their broken promises, maybe they should stop breaking their promises. Why is it that you think video game developers should have a free pass on false advertising? Are you willing to even admit that they told a lot of lies?

 

I don't want to "derail" the topic, but it's relevant here too. What we're talking about is whether or not the developers can deliver on the promises they made before Dragon Age III releases. The only way to do this with evidence based arguments is to look at their past behaviour. They told lies about their last three games before they released. Objective lies. You can look at that picture above and I dare you to tell me that quote from Casey Hudson is the truth about ME3. BioWare has created a lot of trust issues among many of its paying customers and it has yet to even actually apologize for any of it. Asking for the product you were promised after you paid for it is not "over-entitlement."



#136
Schmonozov

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No, I don't trust Bioware.



#137
LinksOcarina

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Oh, please. Cut the drama queen rhetoric. Out of the thousands upon thousands of people who expressed absolute disgust over BioWare lying through their teeth about the content of ME3 and DA2, there was a small handful of people who took their drama too far and made serious threats. You could probably count them on one hand. If BioWare doesn't like people being upset over their broken promises, maybe they should stop breaking their promises. Why is it that you think video game developers should have a free pass on false advertising? Are you willing to even admit that they told a lot of lies?

 

I don't want to "derail" the topic, but it's relevant here too. What we're talking about is whether or not the developers can deliver on the promises they made before Dragon Age III releases. The only way to do this with evidence based arguments is to look at their past behaviour. They told lies about their last three games before they released. Objective lies. You can look at that picture above and I dare you to tell me that quote from Casey Hudson is the truth about ME3. BioWare has created a lot of trust issues among many of its paying customers and it has yet to even actually apologize for any of it. Asking for the product you were promised after you paid for it is not "over-entitlement."

 

I don't think they lied at all, actually.

 

Mislead, sure, which is a part of the PR problem that Mass Effect 3 had. But considering almost every game is misleading through marketing, that's nothing entirely new either. Hell, Gearbox Software is an even bigger offender for lying to the public with Aliens: Colonial Marines, and it seemed like few people batted an eye to it and made huge waves over that game when compared to Mass Effect 3.

 

Let me put it this way; if any discussion regarding the endings leads to false advertisement, then why is it that the UK Advetising Standards Authority ruled that BioWare did not falsely advertise the game? You now have one major entity saying that your opinion on things is wrong. Perhaps it is not as objective as you think. In fact, it certainly isn't. It's an issue of semantic language vs objective fact, and that is the real truth of the matter. 

 

To tie this back into Inquisition, the "40 different endings" line is one we know to be false in its nature to begin with, since it was said already. I would bet money it is structurally the same as it was in Origins, Dragon Age II, and Mass Effect 3, which all follow the same structure of having two to four different, major endings thematically, with variations of the story therein representing the lesser changes throughout the game, that shape the ending in other ways. You know, the same thing they have been doing since 1998. 

 

I also kind of scratch my head at people who keep saying they "don't trust" the company. You shouldn't, it's a company that is making a game for you, the consumer, to enjoy. If you don't enjoy it, you don't enjoy it. You are not entitled to enjoying the game, so putting trust in anything is kind of a silly phrase, it seems like you expect the games to always be good, or match the hype they are given by people.

 

I wish they were, thankfully most of the time they are. 


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#138
dutch_gamer

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Oh, please. Cut the drama queen rhetoric. Out of the thousands upon thousands of people who expressed absolute disgust over BioWare lying through their teeth about the content of ME3 and DA2, there was a small handful of people who took their drama too far and made serious threats. You could probably count them on one hand. If BioWare doesn't like people being upset over their broken promises, maybe they should stop breaking their promises. Why is it that you think video game developers should have a free pass on false advertising? Are you willing to even admit that they told a lot of lies?

 

I don't want to "derail" the topic, but it's relevant here too. What we're talking about is whether or not the developers can deliver on the promises they made before Dragon Age III releases. The only way to do this with evidence based arguments is to look at their past behaviour. They told lies about their last three games before they released. Objective lies. You can look at that picture above and I dare you to tell me that quote from Casey Hudson is the truth about ME3. BioWare has created a lot of trust issues among many of its paying customers and it has yet to even actually apologize for any of it. Asking for the product you were promised after you paid for it is not "over-entitlement."

I don't think anyone should have a free pass but I am of the believe too many gamers completely overreacted and are still overreacting concerning the endings of ME 3. The ME 3 endings come up way, way too much in this particular part of the forum. I believe there are few too many who just can't let it go and won't stop until they make everyone believe that whatever they enjoyed is actually bad.

 

And seriously, what should they even apologize for? Should they apologize for the amount of endings and/or the content of the endings? I don't see a point in them having to do that. I seriously believe that would set a pretty bad precedent. I think the issue here is that too many customers actually believe they are always right. The believe they can and should be allowed to be extremely disrespectful by demanding for an apology where no apology is even necessary. If I were as disappointed in the last 3 games as you may be, I wouldn't even be here. It is not the words which count, it is the action of not buying any more games from a company you feel lied to you too many times. I am just of the believe the whole issue with their last games is being blown way out of proportion. It seems that Bioware is getting way more flak for a "lie" than any other games company out there. Too many are making this a bigger issue than it really is.



#139
Afro_Explosion

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Oh my god its been two years, get over it Bioware didn't kill people's cats. They made a "bad" ending and they apoligized and fixed the issues, focus on the future instead of the past.
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#140
Gileadan

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Given the previous hints about a choice between order/stability and chaos/new beginnings, I would guess that there are two different endings, modified in minor ways by previous choices. I'd actually be fine with that, as long as those endings are satisfying - not necessarily sugary sweet happy or anything, but satisfying. A fitting end to the journey. That would be great.



#141
Travie

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They got it right with the DA:O ending. Just show us consequences of our actions, it doesn't have to be a huge cinematic for every ending in order to be impactful. 



#142
LinksOcarina

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They got it right with the DA:O ending. Just show us consequences of our actions, it doesn't have to be a huge cinematic for every ending in order to be impactful. 

 

Origins showed little in terms of consequence, it told us the consequences instead.

 

Considering were getting a post-game scenario, my guess is the ending this time around will be less...contained in the past.

 

Keep in mind, this is new for BioWare too, they have never done a post-game content before, outside of The Old Republic. Every RPG they have made up to this point is primarily self-contained, in terms of where it ends. It will be interesting to see how it goes. 



#143
mopotter

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Give me an example of what you expect from an "Earn your Happy Ending"? Mass Effect 2?

I loved ME2.  I had so many different combinations it was super fun.  I cried when Jack died saving Miranda, I cheered when we all survived.  I was rather depressed when Gabby died, but then i could play a game where she and Ken both made it through.  I only had maybe 2 games where everyone survived and I played it from the day it came out to the day I got ME3 and started the final battle.  

 

Don't know about Lakus, but I don't expect this in DAI, though it would certainly be fun and an endless number of replays.  I do hope they have something in place where a few of my Inquisitors can survive with their LI and a few of the team.  If I have an inquisitor who leaves her LI behind I want one where I know they both survive and  can imagine them retiring to that stone cottage or opening a tavern where their old companions can come by for a drink and listen to local music.  - That ending would be in my head, someone else can have 5 kids and a tree swing in their head.  



#144
TurretSyndrome

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Let them deliver on the overall experience of the game first.


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#145
draken-heart

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I do not care much about the endings at this time. I just want to get into the keep and get the game (which I will pre-order for the PS 4) before I worry about the endings.



#146
CronoDragoon

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Keep in mind, this is new for BioWare too, they have never done a post-game content before, outside of The Old Republic. Every RPG they have made up to this point is primarily self-contained, in terms of where it ends. It will be interesting to see how it goes. 

 

Mass Effect 2?

 

Anyway, where's the info on post-game content?



#147
LinksOcarina

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Mass Effect 2?

 

Anyway, where's the info on post-game content?

 

That really had almost no post-game content to it. That's the sad part in the end, so it doesn't really count here. 



#148
GVulture

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ME2 was basically the game going to right before the Suicide Mission and saving the game there. Only without the Suicide Mission available to do again. ((without going to the load menu and restarting the mission there))



#149
CronoDragoon

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That really had almost no post-game content to it. That's the sad part in the end, so it doesn't really count here. 

 

Oh, we were talking about content specifically designed to do post-game?



#150
LinksOcarina

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Oh, we were talking about content specifically designed to do post-game?

 

Yes, unless I am wrong to assume that is what BioWare is discussing regarding Inquisition.