Oh, please. Cut the drama queen rhetoric. Out of the thousands upon thousands of people who expressed absolute disgust over BioWare lying through their teeth about the content of ME3 and DA2, there was a small handful of people who took their drama too far and made serious threats. You could probably count them on one hand. If BioWare doesn't like people being upset over their broken promises, maybe they should stop breaking their promises. Why is it that you think video game developers should have a free pass on false advertising? Are you willing to even admit that they told a lot of lies?
I don't want to "derail" the topic, but it's relevant here too. What we're talking about is whether or not the developers can deliver on the promises they made before Dragon Age III releases. The only way to do this with evidence based arguments is to look at their past behaviour. They told lies about their last three games before they released. Objective lies. You can look at that picture above and I dare you to tell me that quote from Casey Hudson is the truth about ME3. BioWare has created a lot of trust issues among many of its paying customers and it has yet to even actually apologize for any of it. Asking for the product you were promised after you paid for it is not "over-entitlement."
I don't think they lied at all, actually.
Mislead, sure, which is a part of the PR problem that Mass Effect 3 had. But considering almost every game is misleading through marketing, that's nothing entirely new either. Hell, Gearbox Software is an even bigger offender for lying to the public with Aliens: Colonial Marines, and it seemed like few people batted an eye to it and made huge waves over that game when compared to Mass Effect 3.
Let me put it this way; if any discussion regarding the endings leads to false advertisement, then why is it that the UK Advetising Standards Authority ruled that BioWare did not falsely advertise the game? You now have one major entity saying that your opinion on things is wrong. Perhaps it is not as objective as you think. In fact, it certainly isn't. It's an issue of semantic language vs objective fact, and that is the real truth of the matter.
To tie this back into Inquisition, the "40 different endings" line is one we know to be false in its nature to begin with, since it was said already. I would bet money it is structurally the same as it was in Origins, Dragon Age II, and Mass Effect 3, which all follow the same structure of having two to four different, major endings thematically, with variations of the story therein representing the lesser changes throughout the game, that shape the ending in other ways. You know, the same thing they have been doing since 1998.
I also kind of scratch my head at people who keep saying they "don't trust" the company. You shouldn't, it's a company that is making a game for you, the consumer, to enjoy. If you don't enjoy it, you don't enjoy it. You are not entitled to enjoying the game, so putting trust in anything is kind of a silly phrase, it seems like you expect the games to always be good, or match the hype they are given by people.
I wish they were, thankfully most of the time they are.