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What is the reason sentinel and vanguard Shep canonically have less power than adept Shep?


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#1
andy6915

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I am truly not sure. In ME1 I assumed it was because their half and half focus between 2 styles (combat and tech) meant that Shepard needing to train for 2 different styles meant that their training of biotics was only half of what it could be. Their training was tied between 2 separate things, meaning less focus on 1 school to get amazing with (time a vanguard spent weapon training was time not spent biotic training). But then in ME2 and ME3, the class screen shows adept as having far more eezo nodes in their nervous system, shown by that green nervous system map that shows how much of it has eezo nodes lined through it. This thing-

 

mass-effect-2-walkthrough-with-classes-s

 

That makes it seem that it's less training and more that Shepard trained in 2 things instead of 1 because their biotic potential wasn't good enough to focus solely on it in their training. Before I thought vanguard and sentinel were weaker biotics because they chose to focus on other things too, but that nervous system map makes me think now that adept Shepard just got hit with a lot more eezo in the womb and was just naturally more powerful than vanguard and sentinel.

 

So basically... Is adept canonically more powerful because of choice or by luck?



#2
Excella Gionne

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LOL! Sentinel is god in ME2! And still is too in ME3, but a bit watered down!



#3
Excella Gionne

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It's their implants as well. Vanguards have L5n Implants, and those implants are designed for a particular group of biotics.



#4
andy6915

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I said canonically. Obviously vanguards are far more powerful in gameplay in ME3, charge+nova spam with 200% cooldown bonus is broken.



#5
Excella Gionne

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I said canonically. Obviously vanguards are far more powerful in gameplay in ME3, charge+nova spam with 200% cooldown bonus is broken.

There's actually no canon. Soldier is canon'd until Citadel DLC as Shepard displays no biotics in vanilla parts of the game. The descriptions aren't accurate to what they actually portray. 



#6
andy6915

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There's actually no canon. Soldier is canon'd until Citadel DLC as Shepard displays no biotics in vanilla parts of the game. The descriptions aren't accurate to what they actually portray. 

No, the canon says right in the description that adepts are the biotic specific class and thus are considered the true biotic choice.



#7
Excella Gionne

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No, the canon says right in the description that adepts are the biotic specific class and thus are considered the true biotic choice.

in game play, yes, 'cause they specialize in biotic combinations and detonations. They dish out heavy damage with just powers alone. They are the "pure" biotic class.

#8
KaiserShep

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I said canonically. Obviously vanguards are far more powerful in gameplay in ME3, charge+nova spam with 200% cooldown bonus is broken.

 

More like, it makes everyone else broken, amirite?



#9
TurianRebel212

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Nah, Cryo Guard+Claymore+reave kills everything and anything. Nuff said. 



#10
Farangbaa

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For the same reason Jack is an extremely powerful biotic

 

*cough*



#11
KaiserShep

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Man, I wish they gave Jack some sort of special power for ME3, but I guess she couldn't be too powerful or she'd basically be an I WIN button in the Armax Arsenal Arena.



#12
TurianRebel212

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For the same reason Jack is an extremely powerful biotic

 

*cough*

 

Vanguard Shepard is more powerful than anything and anyone. 

 

/thread



#13
Farangbaa

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Vanguard Shepard is more powerful than anything and anyone. 

 

/thread

 

Stands no chance against my Adept  B)



#14
Mordokai

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For the same reason Jack is an extremely powerful biotic

 

*cough*

 

jack_by_harms1-d4eld0u.png


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#15
andy6915

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Man, I wish they gave Jack some sort of special power for ME3, but I guess she couldn't be too powerful or she'd basically be an I WIN button in the Armax Arsenal Arena.

I think flare is rather good at making a biotic look extraordinarily powerful. It's the reason I give it to my adepts and only giving reave to my vanguards, it makes adept Shepard feel quite a bit more powerful than vanguard Shepard. Vanguard fires a warp-like power, adept fires a 20 feet wide ball of biotic power that can clear a room. Before flare it always bugged me that adept felt so much weaker than vanguard when it's supposed to be more powerful at biotics, but flare has fixed that for me.



#16
Farangbaa

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Flare isn't really necessary though, for anything. It just looks awesome :P



#17
andy6915

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Flare isn't really necessary though, for anything. It just looks awesome :P

Duh! Didn't I just say that I mostly use it for cool factor? In ME2 I give my adepts slam, for the same reason. Not to say flare is useless, far from it. It is a very useful and powerful attack, and the cooldown isn't even that bad if you stay light. So it's not like I'm using a useless bonus power just for the coolness, because it is useful. There is no more powerful of a biotic explosion combo than the one a flare sets off.



#18
Farangbaa

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Duh! Didn't I just say that I mostly use it for cool factor? In ME2 I give my adepts slam, for the same reason. Not to say flare is useless, far from it. It is a very useful and powerful attack, and the cooldown isn't even that bad if you stay light. So it's not like I'm using a useless bonus power just for the coolness, because it is useful. There is no more powerful of a biotic explosion combo than the one a flare sets off.

 

Yeah but a simple pull + throw is enough to instakill most enemies.

 

If you take the Flare just for coolness though, I feel you ;)



#19
KaiserShep

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I have a fondness for energy drain on my vanguard. It's not flashy, but it's handy, especially against geth.



#20
andy6915

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Yeah but a simple pull + throw is enough to instakill most enemies.

 

If you take the Flare just for coolness though, I feel you ;)

You want to know something cool? Powers like flare, or warp, or incendiary, or anything else that has a trajectory when Shepard uses it actually hit Reapers when you can see them in stages? Like on Earth or that Palaven moon, shooting them with a trajectory power actually makes the power hit them like they're an enemy. That means the Reapers aren't just big bits of scenery, they actually have their own hitbox. And shooting a flare at them is... Quite impressive.



#21
andy6915

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I have a fondness for energy drain on my vanguard. It's not flashy, but it's handy, especially against geth.

See, I have a rule. Biotic classes are the only ones allowed biotic bonus powers and non-biotic classes can't use biotic bonus powers. So my adepts and vanguards only get access to biotic ones, so more actually-useful ones like energy drain (especially in ME2 where shields are everywhere) can't be used by my adepts or vanguards.



#22
KaiserShep

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tumblr_m232w0a3hn1qzbo9ao1_500.png

I've had it up to HERE with your "RULES"!


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#23
Farangbaa

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A detonation involving Flare does not do the most damage btw (unless you factor in the damage Flare does without the detonation).

 

Detonation damage is based on the level of the powers used. Level 6 Pull + level 6 Throw will do the same detonation damage as level 6 Reave + level 6 Flare (assuming both Throw and Flare went for the detonation combo bonus damage)

 

Unstable Warp + Throw does the same detonation damage as Unstable Warp + Flare. This is the reason I stopped using Flare.



#24
andy6915

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A detonation involving Flare does not do the most damage btw (unless you factor in the damage Flare does without the detonation).

 

Detonation damage is based on the level of the powers used. Level 6 Pull + level 6 Throw will do the same detonation damage as level 6 Reave + level 6 Flare (assuming both Throw and Flare went for the detonation combo bonus damage)

 

Unstable Warp + Throw does the same detonation damage as Unstable Warp + Flare.

I know that, but you don't get it. Look at the overall damage. Flare's detonations range is far and away the largest, which means it hits more enemies than any other detonation. If it does (random number out of my ass) 200 damage to enemies and the throw explosion only hit 4 out of 10 enemies and flare's hit 8 out of 10 enemies, it doesn't take much math to see which did the more overall damage to the group as a whole.

 

 

tumblr_m232w0a3hn1qzbo9ao1_500.png

I've had it up to HERE with your "RULES"!

I didn't say I judge anyone for doing differently. This is a personal choice for me, pick whatever bonus power you want.



#25
KaiserShep

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Admittedly, I look for any excuse to use old simpsons references.