Hi all.
I'm using this model: http://nwvault.ign.c...e.php?id=122437 to convert the surcoat as a robe.
To do so I need to keep the pelvis and the thighs because the standar NWN thigs are way bigger and clip through the surcoat.
As I don't have any modelling experience I'm working with the .mdl in ascii mode and I managed to get what I wanted except for the texture problems.
I managed to create a .plt using the bitmap from the surcoat, but that bitmap only contains textures for the surcoat, not for the pelvis/thights so they use the same .plt and just show some "random" parts of it. I know is not random.
So, I would try to create a .plt with the bitmaps together (surcoat, pelvis and thighs) but I don't know how as by default the bitmap-to-plt from the surcoat works perfect, I don't know where to place the bitmaps for the other parts.
My question is, if there is any way to have a piece of armor that uses both, the .plt and some bitmaps so I can have that surcoat with the .plt and the rest of it with its bitmaps as I don't know how to create a proper PLT that covers everything.
Thanks!





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