How many will stand by you in the end?
#1
Posté 23 juin 2014 - 09:46
#2
Posté 23 juin 2014 - 09:56
Well... we can rest assured, that we will have at least one standing by our Side when it's all dead and done.
- Lukas Trevelyan aime ceci
#3
Posté 23 juin 2014 - 10:04
I want to alienate everyone including the LI in my first playthrough so the pc will have to do it all solo
#4
Posté 23 juin 2014 - 10:09
#5
Posté 23 juin 2014 - 10:10
My first playthrough will probably have everyone alive and with me. Others I'll pick and choose. At least one I will of course try and kill everyone possible
#6
Posté 23 juin 2014 - 10:11
Hopefully I can figure out how to get to one in my first PT. Just 1 companion and the three pillars ![]()
#7
Guest_Morrigan_*
Posté 23 juin 2014 - 10:14
Guest_Morrigan_*
Mike Laidlaw said that you would have to make a concerted effort to drive off all of your followers (i.e. choosing conflicting dialogue options at every turn just to get a rise out of them).
That being said, I'm sure I will drive off Vivienne. I find her character grating. Too much politicking, and she seems arrogant.
#8
Posté 23 juin 2014 - 10:16
Iron Bull seems cool, but I'm firmly opposed to the Qun and will make that clear. Will that be a dealbreaker?
Like everyone in this thread, I have no idea.
#9
Guest_Corrinus Palaiologos I_*
Posté 23 juin 2014 - 10:17
Guest_Corrinus Palaiologos I_*
I'll probably try keeping all unless they get extremely grating. I likely see Dorian (I mean I need my D close), Solas, Sera, Cole, and Iron Bull sticking around on most playthroughs.
#10
Posté 23 juin 2014 - 10:21
I'm just waiting for a dev to pop in and say it will work like NWN2's Qara and Sand. You can only keep 1. I actually would like it if there was absolutely no way to get everyone at the end. I'd like it more complicated than an either/or (Qara/Sand or Ashley/Kaidan), maybe something like a set of 2 or 3 decisions with each branch resulting in one of four (or eight if we go all the way to three plot branches) companions leaving. Would make each play through more unique, especially since I tend to play 'good guys' a lot more often than bad guys. Except SWTOR, cause an evil Sith Warrior had the most badass scenes.
#11
Posté 23 juin 2014 - 10:22
I doubt it's that easy for them to leave you. They're just making it look that way. You'll probably have to try really hard to get the companions to leave you, and will probably have to do a lot of micromanaging, like taking the correct bad choices for companions along on every quest. And it still might not be very possible to get every companion to dislike you on a single run.
#12
Posté 23 juin 2014 - 10:24
I'm just waiting for a dev to pop in and say it will work like NWN2's Qara and Sand. You can only keep 1. I actually would like it if there was absolutely no way to get everyone at the end. I'd like it more complicated than an either/or (Qara/Sand or Ashley/Kaidan), maybe something like a set of 2 or 3 decisions with each branch resulting in one of four (or eight if we go all the way to three plot branches) companions leaving. Would make each play through more unique, especially since I tend to play 'good guys' a lot more often than bad guys. Except SWTOR, cause an evil Sith Warrior had the most badass scenes.
Quara and Sand situation was stupid as hell in the end you could be best friend with both of them hell even max out to 100 their friendship and one left you still because another stayed with you... Ashley and Kaidan were much better when it comes to that.
#13
Posté 23 juin 2014 - 10:26
Iron Bull seems cool, but I'm firmly opposed to the Qun and will make that clear. Will that be a dealbreaker?
If you're overtly hostile and insult the Qunari, he might get mad, but he seems pretty lax about it, so you could respectfully disagree with him and he'd probably be cool with it.
#14
Posté 23 juin 2014 - 10:30
Because you're limited to four in a party.
- Sjofn et Lee80 aiment ceci
#15
Posté 23 juin 2014 - 10:33
I will keep them all, regardless whether I like them personally or use them frequently.
#16
Posté 23 juin 2014 - 10:36
#17
Posté 23 juin 2014 - 10:38
Plan to run a close knit crew, everyone will be the inquisitors best mate. Life's easier that way.
Having said that, Bioware don't do happy endings, so my plan is bound to flop
#18
Posté 23 juin 2014 - 10:41
I'm a goody two shoes, if i can, i'll have everyone alive and kicking by the end of it, regardless of whether they like me or notXD (most likely they'll like me since i'm good at making characters like me (even fenris whom loves to give rival points to mage hawkes, somehow i managed to friend him and I was pro mage too)
#19
Posté 23 juin 2014 - 10:45
Description of the companions suggests that they might leave you. (...Happened before)
But considering how often it's mentioned I'm beginning to wonder... How hard it will be to have all/most of your companions still fighting by your side before the epilogue will start rolling? (Because there must be an epilogue)
I've actually felt that most of my companions would disagree with my protagonist - a "heathen" elf who believes in the freedom of magic as a gift bestowed by the Creators is likely to get into disagreements with those who have an opposing ideological viewpoint, and those who may think elves should be sacrificed, as if their lives are meaningless.
Whether that leads to a permanent falling out, I can't say with any degree of certainty. As long as the companion is focused on stopping the Breach (above their own personal choices in how certain decisions should be executed), it might not come to that.
#20
Posté 23 juin 2014 - 10:47
#21
Posté 23 juin 2014 - 10:55
I hope I can keep them all too, at least in my first playthrough.
#22
Posté 23 juin 2014 - 11:09
Everyone that matters.
#23
Posté 23 juin 2014 - 11:13
I plan to have them all on my side.
#24
Posté 23 juin 2014 - 11:18
I hope to keep them all alive.
#25
Posté 23 juin 2014 - 11:18
This is the song for all those people on the first play though.
So many people are going to die.





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