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Does anyone know if the LONG HAIR problem has been fixed?


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#51
Kinthalis ThornBlade

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I liked it when it was furred the best. The simulation gives it shampoo ad hair physics.

 

The nVidia hair thing is just jarring to me. Hopefully they'll improve it soon though.

 

Looks realistic to me:

 

https://www.youtube....CoIHbqZDY#t=279

 

Skip to 4:30 (for some reason embedding doesn't support time stamping).



#52
Herr Uhl

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Looks realistic to me:

 

https://www.youtube....CoIHbqZDY#t=271

 

I'll just have to say that I disagree then. This isn't to say that I don't welcome innovations in tech, but this specific step just looks off to me.

 

Edit: It is similar to early face recognition tech I guess. It is closer to reality, but it ends up being more jarring to me.



#53
katerinafm

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This is about as good as it's probably going to get for players

 

3284180-6214549713-Inqui.png

 

If they scrap those hairstyles and they end up not even being in the game I'm going to be extremely disappointed. I don't even care about the hair clipping or moving realistically, I just want to be able to have options for the hair :/. I hope the devs know that most of the fans don't care about clipping issues.



#54
Maraas

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Then what was your point?

My point is graphics are important, but only to, well, a point. And I don't see a way to contribute in any meaningful way to a discussion lacking any meaningful basis. There's nothing to be said except stating the obvious: no, no one knows if LONG HAIR problem has been fixed, no one knows for sure said "problem" even exists. There can be haircuts Rapunzel-style for all we know.

And even if there's not, it's not a problem to be cried about in all caps. So might as well comment on obsessing over the miniscule detail that won't make a difference for the game as a whole. Tomb Raider wasn't good/bad because of Lara's hair.

#55
CENIC

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This is about as good as it's probably going to get for players

3284180-6214549713-Inqui.png

I want these hairs. I especially love that braids are ubiquitous. The male human needs one too, though. Maybe one like Leliana's from Origins.
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#56
Cornughon

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Well, wether you're a mage, a rogue or a warrior, long hair is pretty much the worst thing to have in combat. It gets in your way, enemies can grab it and it takes a lot of hygiene.

Shoulder length or in a bun, braid or pony tail makes much more sense.

Having long hair in battle might realisticly not be the wisest thing to do (although it happened plenty of times throughout the dark ages), but since it's a game with dragons, magic and elves, realism shouldn't really be a concern...

I don't think the enemy will have a 'grab hair' attack, and even then, they need to get very close.

Secondly, when the hair gets in your pc's face, it won't impair your (or your character's) field of vision...

 

And what's that? HYGIENE??? In a GAME? You get at least 60 hours of gameplay without having your chars bathing/using sanitary equipment/washing your hands even once, and you're concerned about shampooing your hair?

Don't take my word for it, but I have an educated guess that your hair is going to look exactly the same after those 60 hours when compared to just having started the journey (provided you don't use Black Emporium-like solutions). You aren't going to need wax, conditioner, or a hair mask, just like you aren't going to need to keep your pc's pubes/pit hair in check...


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#57
Cornughon

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#58
Nimlowyn

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The braid on the dwarven woman looks like long hair, at least to me. I think the chances of long, loose hair are pretty slim. I'm personally fine with braids and buns and such, though it would be neat to see it down after a love scene.

#59
KC_Prototype

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We have next generation consoles and still no long hairs? This is actually very disappointing. Every companion in DA:I seems to be shorthaired or bald. This is not the problem for male characters but I would like to see longhaired women in this universe. 
 
Well, I will have to deal with it. Next generation consoles are not as much "next generation" as I assumed. Baldquisition probably will have to face the danger without the support of longhaired esthetic values.

 

They never said we didn't have long hair, Cameron said there are a lot more hair options than in previous games. I think we'll have some long hair.



#60
Kinthalis ThornBlade

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You mean plough.



#61
Ibn_Shisha

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hair-scissors-clipart-7.gif



#62
Mecha Elf

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dragons dogmas long hair was great in my opnion. Although there was clipping here and there, it didn't bother me.
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#63
SurelyForth

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While clipping might not bother you, the player, it's something I imagine BW wants to avoid. You know, as professionals. You're basically asking them to include something you know they can't optimize to their specifications and standards, and it's something that is relatively low-priority yet easily noticeable by casual players and critics. Instead of kvetching that you can't have butt-length hair on your Inquisitors (or dragging the ****** Witcher into it I swear to Andraste) try to understand the scope of what they're already doing with armors and customization and cross your fingers that eventually they can find a way to make long hair play nice with all the armors and clothes they include (without having to have it float three inches away from the character model, or distort every time a character turns their head). 


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#64
frostajulie

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I don't understand why it is so hard modders brought some really beautiful hairstyles to Skyrim, if necessary hire one of them to do it, minor clipping is fine but variety is the slice of replayability, Sure some styles are wierdly out of place but a great many of them are perfect and long. The short ones are also much prettier than the vanilla ones. I mean as another poster has said it is 2014.


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#65
Sir DeLoria

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Having long hair in battle might realisticly not be the wisest thing to do (although it happened plenty of times throughout the dark ages), but since it's a game with dragons, magic and elves, realism shouldn't really be a concern...
I don't think the enemy will have a 'grab hair' attack, and even then, they need to get very close.
Secondly, when the hair gets in your pc's face, it won't impair your (or your character's) field of vision...
 
And what's that? HYGIENE??? In a GAME? You get at least 60 hours of gameplay without having your chars bathing/using sanitary equipment/washing your hands even once, and you're concerned about shampooing your hair?
Don't take my word for it, but I have an educated guess that your hair is going to look exactly the same after those 60 hours when compared to just having started the journey (provided you don't use Black Emporium-like solutions). You aren't going to need wax, conditioner, or a hair mask, just like you aren't going to need to keep your pc's pubes/pit hair in check...


You know, the designer of Sephiroth wrote a pretty funny, tongue-in-cheek comment about this. The poor guy has to use a bottle of shampoo and conditioner every day to keep his extremely long hair clean and strait :P

Well, my entire argument is based on logic and I'm not talking about game mechanics, or screen vision, but plain old realism. There are many, many reasons why the army doesn't allow allow long hair for men or women. While some warriors did have long hair in the dark ages and antiquity, it was always kept either in a braid or shoulder length. Most knights in the high middle ages had quite short or medium length hair.

But if you want to completely throw every last bit of realism out of the window then you're of course free to do so.
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#66
KC_Prototype

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I want long hair because I feel players who want it, should have it. But my worries are with black hair, I need my Afro temp and a good fade haircut with a good hairline. 


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#67
Dutchess

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You know, the designer of Sephiroth wrote a pretty funny, tongue-in-cheek comment about this. The poor guy has to use a bottle of shampoo and conditioner every day to keep his extremely long hair clean and strait :P

Well, my entire argument is based on logic and I'm not talking about game mechanics, or screen vision, but plain old realism. There are many, many reasons why the army doesn't allow allow long hair for men or women. While some warriors did have long hair in the dark ages and antiquity, it was always kept either in a braid or shoulder length. Most knights in the high middle ages had quite short or medium length hair.

But if you want to completely throw every last bit of realism out of the window then you're of course free to do so.

 

There have been warriors with long, loose hair as well, like the Spartans and Vikings. Plain old realism is pretty much meaningless in Dragon Age anyway, and not because it has demons, dragons and magic. No, in addition to that DA has ridiculously sized swords and daggers, that float at a distance of ten centimeters from your back. Random spikes get added to outfits and even environments and do not appear to serve any purpose and would be more dangerous to the person who wears the spiky armor than opponents. Warriors can now make a nice crater by slamming their sword on the ground, and sword&shield warriors are living battering rams who can take down gates. BUT OH NO LONG HAIR! THE LAST BIT OF REALISM IS GONE!

 

Every fighter in DA has both their hands occupied, so no free hand for easy hair-pulling. If you can get your hand close enough to grab hair, you might as well just stab the person with your very large weapon. More effective.

 

And I suppose all Qunari constantly get pulled to the ground because they have these nice huge horns on their head that make for easy grabbing. 

 

I think long hair in battle is not half as realistic as people like to claim, and it is definitely not what is going to make Dragon Age lose its realism.


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#68
In Exile

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I don't understand why it is so hard modders brought some really beautiful hairstyles to Skyrim, if necessary hire one of them to do it, minor clipping is fine but variety is the slice of replayability, Sure some styles are wierdly out of place but a great many of them are perfect and long. The short ones are also much prettier than the vanilla ones. I mean as another poster has said it is 2014.

 

Modders spend a very long time making only one kind of thing for free. Bioware has to justify paying someone a fair amount of money to work on hairstyles. 


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#69
Giantdeathrobot

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Modders spend a very long time making only one kind of thing for free. Bioware has to justify paying someone a fair amount of money to work on hairstyles. 

 

Not to mention all those long hair mods are usually filled with clipping issues. Devs usually try to avoid that sort of thing.

 

Plus, it's easier to have long hair in Tomb Raider: you have one set character model, and even then, the hair physics were wonky and ate processing power like mad. Witcher also has set models, and from what I've seen so far Geralt is the only one that can have flowing long hair, many others either have short hair or braids or wear helmets or the like. Dragon Age has a CC with who knows how many permutations, making hair that looks good seems very hard to me.

 

Bottom line is, people have to realize hair physics is very hard to do properly and is fairly low-priority compared to things like good looking faces, weapons, areas, monsters, ect.


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#70
deuce985

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I want these hairs. I especially love that braids are ubiquitous. The male human needs one too, though. Maybe one like Leliana's from Origins.

 

Agreed. If the hairstyles look like that I'll be happy. A good compromise for sacrificing long hair, IMO.



#71
cindercatz

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I've already posted all my thoughts about this in other threads, but that stupid hair pulling arguement just gets on my nerves. Speaking as someone who's actually been in fights with long hair, seriously, just try that with someone who knows how to fight. Add weapons? Modern military, you have a few things to consider with machine loading parts of modern guns etc., but when's the first time you've ever heard of a real gun incident involving long hair? The military's main concern is breaking down individuality and enforcing conformity, group dicipline. Enforcing uniform hair is one among many ways they do that. And long hair is far less likely to get in your eyes than say 4 or 5 inch hair. Hair's got weight and shape, hence it's not doing physics gymnastics to get in your eyes past that small growth point. (I can count on one hand the times that's happened in my life with long hair, a lot more with shorter hair.) It doesn't take extra care unless you're concerned about cosmetics, just normal brushing and washing, no more than the rest of the body.

 

It's not a make or break thing like say, characters with personality, but it is very additive to the experience as a whole, and I appreciate it when it's there in games. I'd happily give up combat sparkles and things like that for hair physics, for instance. It's somewhere above weapon sheathes and stocks and below 'more unique weapon styles' on the list of nice things I'd like to have. If there's an issue with certain armors, there's no reason they couldn't have alternate up dos like in games like Saint's Row etc. (just the first example on my mind right now)


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#72
PillarBiter

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So If we wan't realism in our games... where do we rank pooping and sleeping in our games in respect to hair? Because, let's be honest, we want sum re-ahlismuh up in this joint.

 

So, let's see here...

Number one top priority, my hair has to sway. And I mean SWAY. I want the pc to calculate every. last. strand of that metre-long hair every time the lightest breeze brushes past my character's face. I also want the sword swings of the enemy to be correctly depicted and to be calculated how much air they move, what the force of that strike would be, what kind of gale it produces, and the hair must follow suit.

Second. Pooping. Gotta have that. Every day cycle, every one of my character companions must rest behind a bush or rock for at least 15 minutes, and twice a day. Three times for the iron bull, because, come on. That guy be eatin' tons. If I fail to locate such a resting place, the character must walk around O-legged for the duration until I can get back to camp. 

Third, sleeping. You can't play the game anywhere in between 10pm and 8 am. Never, your console just locks out on you. Hey, tough break, everybody needs a good night's sleep, especialy if you want glossy fabulous hair.

 

Oh yeah, and I want the game to be fun as well, so stick some gampeplay in there, ok bioware? Say what? You want to PUT IN A SPEED LINE AROUND MY CHARACTER??!! You trippin' on dragon blood, son? I SAID REALISM. Psshh, get it right.



#73
Han Shot First

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I know there are people who hate the comparison, but CD Project Red is doing a lot better on hair animations, not that hair animations really matter per say... but it seems they are going into the next gen with either  a better grasp on technology, greater development skill, a greater desire to fine tune the small details, or some combination thereof. 

 

Agreed.

 

nwuwvy.gif


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#74
Stiler

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I don't get why they can't just use physics on the hair.

 

Everquest 2 did it over 10+ years ago.

 

Tomb Raider did it the best (most recently).

 

It doesn't have to be as good as Tomb Raider, but it would seem to me that with physics on hair it would solve a lot of the problems they have with armour/clothing, where they could simply tell it to layer either under or over the armour and then the physics takes over and determines how it looks/behaves.


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#75
SurelyForth

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But again, the Witcher is a different beast than the Dragon Age games. BW can do all kinds of amazing stuff with character models when the character models are fixed or limited to a certain type of armor. Had people not complained so endlessly about companion customization in the ME series and DA2, the companions might have longer/more elaborate hairstyles as part of their overall fixed model, because the hair can be designed around a single set of armor rather than several (see, Isabela's hair, or Miranda's).

 

And this is to say nothing of the difference between a fixed dude with minimal customization options vs. 8 different protagonists of varying races, heights, and dimensions. While the Witcher devs can focus on perfecting the interplay between Geralt's ridiculous half ponytail and his painted-on chainmail pauldrons, BW has to worry about how the qunari hairs work with and without a variety of horns or how dwarf necks are proportionally shorter than elves or humans, so the hair mesh has to be adjusted to look right etc, etc.

 

Like, I get that the WItcher series is amazing, and apparently the universe is not big enough for it and DA to both exist and be good, but in this situation especially they cannot be fairly compared because of the customization components that are included, and expected, from the latter. 


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