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Mass Effect 3 Multiplayer Character Guide: Human Infiltrator


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#76
didacuscarr

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Sticky will not get the CB debuff as well. Though I understand that 46664 is more optimal, I am a bit obsessed with squeezing max damage (even if it's an overkill).

Even though it detonates after CB hits?

#77
DisturbedPsic0

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Ok so I did watch the video, and I commend you for the time and effort you put into it. Having said that, there are some things you said that are less than optimal and flat out wrong.

 

1) As others have said, NEVER skip cryo blast. It's an amazing debuff with one of the quickest cooldowns in the game. 

 

2) You're weapon setup is a little strange in the video. You take two very heavy weapons for their class, and the suppressor doesn't give you any real advantage over the crusader. 

 

3) Barrage is unnecessary. The kick between shots for the crusader is easily enough compensated for with practice. I prefer Geth Scanner on my sniper build, and Shock Trooper upgrade for my shotgun build.

 

As others have said, you can hide the cooldown of any power if you use it in cloak. Cloak->Cryo Blast->Shoot and you have a 3 second cooldown. You should never use a power outside of cloak, except grenade powers that can gives you an "oh crap" stagger, like Arc Grenades. Sticky grenades wouldn't do that very well.  There are 3 builds that are considered "optimal". A 4/4 split in cloak and fitness (fitness isn't as necessary as you make it sound in the video, and you can play quite aggressive without it, you just need time to practice), skip stickies for a sniper build, and skip fitness for either shotgun or sniper build if you're comfortable enough.

 

As others have stated, this game is over 2 years old, and anything worth knowing has been known for quite a while. I'm never going to tell someone to not make videos and educate people, but if you're going to, you should make sure you understand everything you're talking about. The people here on the BSN aren't exactly the most diplomatic when it comes to sharing their opinions, but they know their stuff. Use the forum and research any and everything about the kit and powers you plan on making a video about, and I'm sure you'll find some interesting stuff you could use in your videos. There is a sticky about game mechanics you should also read up on, as it makes you 100 times better at the game simply knowing these features.

 

Just don't take the criticism too seriously, but don't ignore it either. It'll make you better.

 

EDIT: Also try to sound a little more into your video. You sound quite bored and rehearsed. Sound a little more excited about popping some heads!


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#78
Born_Strategist

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Do you understand, that BSN community isn't exactly the place where "less experienced" players habitate?

Ok. Lets talk your guide, and why you shouldn't "teach" yet.

1. You constantly talk about one hitting and packing as much punch as you can, while using crusader. You either not very familiar with shieldgate concept, or don't have an access to damage calculators. Either is a sign that you have a lot to learn yourself.
Any kit with good passives (OG Turians, Destroyer) and any winfiltrator can kill (w crusader) any unshielded gold+ mook with one headshot and any shielded mook with two. If you use phasic ammo you can one-headshot-kill gold nemesis with some of those kits. Sexbot, due to the facts that her cloak (last rank) modifies base damage (so phasics will do more damage to the shields) and snapfreeze has a debuff with "damage from all sources taken" property (i.e. even more damage from phasics), can break through the shields of centurion. That is as far as you can go with onehitting w crusader.

2. Cryoblast is simply stoopid to skip. You probably don't understand the multiplicative nature of debuffs. You loose not 25% of base damage, you loose 25% of all damage (CB debuff applies even to ammo damage if memory serves).
Assuming crusader does 800 base damage per shot (it does slightly less) with HI you loose approximately 500 points of damage with each crusader shot (2000 from clip). And if you think doublehits (where crusader excells) you loose aproximately 4000 to 6000 thousand damage with each clip. It's a big deal for bosses.

For example - if you choose duration cloak but spec into CB fully, you will loose less boss damage (where it really matters) in comparison with damage cloak without cryo blast.

3. You talk about piercing mods in terms of armor damage, that's the sign that you barely understand the concept of armor damage reduction, which barely matters for crusader at all. Though you untintentionally modded your crusader in the best possible way, while armor piercing isn't such a big deal, penetration is. And while it's unwise to stack piercing mods on any other shotguns, crusader is a whole another story. I doubt you though (or knew) about double-hits on banshee. You rather demonstrated "armorphobia" so typical for poorly informed players.

While you did a good job recording and editing the vids, your guide is malignant for newer players, as it relies on your understanding of the game rather than on meta mechanics (the thing where newbies really need the guide).

Nothing personal.

I would recommended that you keep your comments short and to the point. And much like many that have come before you too believe that I am discouraging players from Cryo Blast. When in actuality I am not. The point is that if you were to take ArgentN7's advice and sacrifice ranks 5 & 6 of Fitness and Sticky Grenades for a maxed out Cryo Blast, then you would lose a significant portion of damage. If that is your choice then so be it.



#79
Born_Strategist

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Armor piercing mods do not add damage to your gun, it simply makes the damage reduction done on armor much less. Crusader doesn't need armor piercing mods unless you want more cover piercing. It doesn't add more armor damage to your gun. 

Thanks for stating the obvious. Sorry. I couldn't resist that one. : )



#80
Ribosome

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Rank 5 was recommended to reduce Tactical Cloaks already long recharge time in the event that you would overextend it in battle. Rank 6, as stated in the video, is optional for sniper builds.


When does that ever happen though, during device objectives? Any other time I'd be shooting right after cloaking. 5 points is a pretty steep cost for something that situational, whereas increased damage output is something that's always going to be relevant.

#81
Kislitsin

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I would recommended that you keep your comments short and to the point. And much like many that have come before you too believe that I am discouraging players from Cryo Blast. When in actuality I am not. The point is that if you were to take ArgentN7's advice then you sacrifice ranks 5 & 6 of Fitness and Sticky Grenades for a maxed out Cryo Blast. If that is your choice then so be it.

Short and to the point: you lack understanding of game mechanics, stop doing guides.
We spent time to give you valuable advice, care to read or go away.

There is no point in choosing between stickies and CB, it's much better to spec both fully.
Your wierd love for fitness on infiltrators outlines how uninformed you are even more
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#82
DisturbedPsic0

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I would recommended that you keep your comments short and to the point. And much like many that have come before you too believe that I am discouraging players from Cryo Blast. When in actuality I am not. The point is that if you were to take ArgentN7's advice then you sacrifice ranks 5 & 6 of Fitness and Sticky Grenades for a maxed out Cryo Blast. If that is your choice then so be it.

The 4/4 split in fitness and stickies is probably more meant for a sniper build, that doesn't use stickies that much. The more typical 4/4 split is with cloak and fitness on non sniper builds.



#83
Excella Gionne

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Thanks for stating the obvious. Sorry. I couldn't resist that one. : )

That was in reply to your video. If you can't word it right in your video, you're being misleading. And I am surprised that you knew that one, but you still don't understand CB and TC well.



#84
Chealec

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but ... but ... but ... the kit has both Sticky Grenades and Cryo Blast. Not speccing into both is just silly, especially since it's an Infiltrator so Fitness is practically optional... I take it to 3 on my shotty build as it's more useful than tier 6 TC.

 

This works nicely for me

 

Absolute beast against Reapers ... especially when you're detonating Fire / Cryo explosions with stickies left, right and centre.



#85
Excella Gionne

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Lol, 825 shields at tops is sh*t on Gold and Platinum.



#86
Born_Strategist

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No, you drop the last two ranks of cloak and put them into cryo blast. The recharge speed is negligible and sniper rifle damage when not sniping is useless. You're on the official forum for this game, you can either learn, like we all did, or continue pretending you know better. kislitsin's post is a good place to start.

And your guide didn't mention how stickies work, which is mandatory IMO, because beginners will not understand the penalties that go with them, and they probably won't have a Crusader to bypass the issues.

I guess you don't know the meaning of the word optional? And as far as the Sticky grenades are concerned, the name says it all, Sticky Grenade.



#87
Kislitsin

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Lol, 825 shields at tops is sh*t on Gold and Platinum.

Pugs have two common habbits:

1. They worship full fitness on anything. Even if you need to sacrifice valuable debuff in leu of 125-250 shields

2. They fear armor but don't want to read and understand meta, that leads to piercing mods on adas. That, as well, leads to suggestions that one needs both piercings "to secure the kill on armored target", while failed to mention (didn't know I sure) double hits and no penalty penetration.

#88
DisturbedPsic0

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I guess you don't know the meaning of the word optional? And as far as the Sticky grenades are concerned, the name says it all, Sticky Grenade.

Did you know sticky grenades apply your ammo type when they come into contact with an enemy? And then when they blow up they detonate it? If you're using disruptor ammo, it'll prime for a tech burst and then detonate the tech burst when the grenade goes off. Ditto for incendiary rounds and fire explosions. Also they deal direct damage based on the base damage of a single round from the gun you have equipped when you throw the grenades (the best guns in the game for this are Javelin while scoped in, Executioner, and Crusader). If you thought they were just a grenade that stuck to someone you're quite wrong. This is what people mean about reading up on all the powers before making guides. It'll serve you very, very well.


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#89
Born_Strategist

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but you still don't understand CB and TC well.

And your basing that on what exactly?



#90
Kislitsin

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Even though it detonates after CB hits?

I believe yes, as I said CB has an onset delay, I am not quite sure, I judge on the armor barrs of the brutes. And I can't provide the thread where I read it, too long ago.

#91
Excella Gionne

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Pugs have two common habbits:

1. They worship full fitness on anything. Even if you need to sacrifice valuable debuff in leu of 125-250 shields

2. They fear armor but don't want to read and understand meta, that leads to piercing mods on adas. That, as well, leads to suggestions that one needs both piercings "to secure the kill on armored target", while failed to mention (didn't know I sure) double hits and no penalty penetration.

I lol at piercing mods on anything that piercing mods have no contribution towards. The full fitness thing is strictly out of paranoia and inexperience with certain playstyles or have yet to find their "right" build. These days, I use Adrenaline Mods III to compensate for Cyclonics since I need to start saving on Cyclonics. Anyone who plays a Drell Adept on Platinum should be use to little to no fitness.



#92
Born_Strategist

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Did you know sticky grenades apply your ammo type when they come into contact with an enemy? And then when they blow up they detonate it? If you're using disruptor ammo, it'll prime for a tech burst and then detonate the tech burst when the grenade goes off. Ditto for incendiary rounds and fire explosions. Also they deal direct damage based on the base damage of a single round from the gun you have equipped when you throw the grenades (the best guns in the game for this are Javelin while scoped in, Executioner, and Crusader). If you thought they were just a grenade that stuck to someone you're quite wrong. This is what people mean about reading up on all the powers before making guides. It'll serve you very, very well.

This is all obvious information. But thanks anyway.



#93
DisturbedPsic0

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This is all obvious information. But thanks anyway.

But that's my point, if it's so obvious, why did you not say it in your video for all the banging on you did about how great sticky grenades are? It's the best feature of the power and you didn't mention it at all, which leads everyone here to assume (perhaps incorrectly) that you didn't know about it. Why make a guide if you're not going to explain the "hidden" mechanics of a power?



#94
Excella Gionne

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And your basing that on what exactly?

Uh, you're not even backing up your understanding of the two, and so, how am I going to convince you of evidence? I strictly stated how the base cooldown of Cryo was not 6.5 secs, and how the cooldown changes depending on your recharge speed. Clearly, you didn't read it, so how am I going to explain TC to you if you haven't listened to anyone else? My explanation of TC would be the exact same thing as every other poster here have said.



#95
Ribosome

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And your basing that on what exactly?


A couple of pages earlier you had no idea about bypassing the cloak cooldown.....

#96
Chealec

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Did you know sticky grenades apply your ammo type when they come into contact with an enemy? And then when they blow up they detonate it? If you're using disruptor ammo, it'll prime for a tech burst and then detonate the tech burst when the grenade goes off. Ditto for incendiary rounds and fire explosions. Also they deal direct damage based on the base damage of a single round from the gun you have equipped when you throw the grenades (the best guns in the game for this are Javelin while scoped in, Executioner, and Crusader). If you thought they were just a grenade that stuck to someone you're quite wrong. This is what people mean about reading up on all the powers before making guides. It'll serve you very, very well.

 

This is all obvious information. But thanks anyway.

 

Not that obvious - I didn't know about the relationship between the grenade damage and the base damage for a single shot; not swapping out the Claymore for better grenade damage though! :P



#97
oceandrive

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I appreciate the effort you did in creating this vid and your gameplay isn't bad OP but unfortunately the misunderstanding of the Tactical Cloak mechanisms showed in your answers discredit greatly your guide.

Also... creating a guide for a vanilla human while this game has been released for more than 2 years... it can only be old news, at least on this forum (where the HI isn't underrated, by the way).

There's still space to create vids about ME3 MP but your time would be better allocated at showing something more original or harder IMO. I say that without aggresiveness, because you seem to be a good player and the time you have spent to create and edit this vid desserves some encouragement.


this.

And well said.
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#98
Heldarion

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I guess you don't know the meaning of the word optional? And as far as the Sticky grenades are concerned, the name says it all, Sticky Grenade.


You can say Sniper rifle damage evolution of TC when using sniper rifles is optional, but your options are really:
1) Take Sniper Rifle damage evo
2) A strictly worse option of putting those points anywhere else

Putting points into the CD reduction of TC when not using a sniper rifle is literally the biggest waste of 5 power points I've ever heard of.


What I'm trying to say is: it's all fine if you enjoy weird, bad and/or wonky builds, but don't come here with those expect to be praised for them.

#99
DisturbedPsic0

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Putting points into the CD reduction of TC when not using a sniper rifle is literally the biggest waste of 5 power points I've ever heard of.

More than the duration evo for lift grenades, or even the slam evolution after that?  :P



#100
T41rdEye

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but you still don't understand CB and TC well.

And your basing that on what exactly?

 

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