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Developers:a Reboot of the universe of Mass Effect is a terrible bad idea.


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#1
Navoletti

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well i see in differents sites of games the message of chris priestly and he say "the mass effect not is a prequel,secuel and paralell....well what is the next game?a reboot?

 

 

really is a bad idea...we have a nice universe in the trilogy....the game need start much years since the ending of me3...why destroy a beautifull universo with much story and créate other new?

 

 

what is the sense of play the trilogy?they think in create a new universe and with this decisión they kill the replay of me trilogy.

 

 

much players vote for the secuel...a reboot for this great universe is a bad idea...a reboot is kill all story of the trilogy.

 

 

why they first talk of look in next game different actions of shepard reflected in the new universo and now they talk of a reboot really i not understood,i hope see more information of this game if they think in launch a reboot i need the confirmation for lose my interest in this franchise.

 

 

sorry for my english.


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#2
Farangbaa

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sorry for my english.

 

No problem


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#3
Zazzerka

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No problem

 

That's so mean.



#4
KaiserShep

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I agree that a reboot would be a terrible idea, but the way they set this trilogy up does put them in a bit of a bind. Dragon Age, by comparison, benefits from having a very fixed ending to each game in which there is only one direction that the world state changes, regardless of what the protagonist does. It's a bit strange how such a big universe like Mass Effect can be so confined to the influence of a single character, and that there are so many ways that the entire "universe" of the game as we know it can be altered in so many ways so drastically. If ME3's ending was basically fixed, with the only differences being which companions live or die, and which faction suffers the most, then it would be relatively easy to work with, but you can wipe out so many species it's ridiculous.



#5
Xilizhra

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I agree that a reboot would be a terrible idea, but the way they set this trilogy up does put them in a bit of a bind. Dragon Age, by comparison, benefits from having a very fixed ending to each game in which there is only one direction that the world state changes, regardless of what the protagonist does. It's a bit strange how such a big universe like Mass Effect can be so confined to the influence of a single character, and that there are so many ways that the entire "universe" of the game as we know it can be altered in so many ways so drastically. If ME3's ending was basically fixed, with the only differences being which companions live or die, and which faction suffers the most, then it would be relatively easy to work with, but you can wipe out so many species it's ridiculous.

Naturally, as ME3 was the end game... you can finally cut loose in changing major things if that's what you want.
 

I personally do want a reboot. A sequel would be more choice-devaluing than ME3 could ever have been, and the Reapers will never be topped anyway.


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#6
KaiserShep

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The problems I have with a reboot right off the bat is that it raises some serious questions about some of the major issues we're presented with at the start of the franchise, like the genophage, the geth war and quarian exile, the batarians' conflict with humanity, the protheans' influence, and of course the reapers. Like, would the Citadel and relays still be a trap, or would they scrap this altogether? Would the genophage have a similar arc, or would they basically take a radically different direction? These thoughts don't fill me with a great deal of confidence, because it seems like they'd have to burn everything down and start from scratch, or else it will be a pointless rehash.

 

As for devaluing choices, a reboot devalues everything. Anything and everything the trilogy represented is then being rendered invalid. While this may be fine and good for people who just threw up their hands and declared the whole thing a steaming pile of bantha poodoo, this will might annoy some people who actually like these games and were hoping to see an expansion of the same universe, rather than one that is totally reset from top to bottom in which every single character we know no longer existed.


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#7
Xilizhra

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The problems I have with a reboot right off the bat is that it raises some serious questions about some of the major issues we're presented with at the start of the franchise, like the genophage, the geth war and quarian exile, the batarians' conflict with humanity, the protheans' influence, and of course the reapers. Like, would the Citadel and relays still be a trap, or would they scrap this altogether? Would the genophage have a similar arc, or would they basically take a radically different direction? These thoughts don't fill me with a great deal of confidence, because it seems like they'd have to burn everything down and start from scratch, or else it will be a pointless rehash.

Well, a prequel won't solve the problem of the universe ultimately being screwed over by the Reapers, and it'd either have to take place before humans arrived on the scene or just being boring as all hell (the First Contact War simply does not have sufficient material after the Reaper war). A sequel would be lunacy, given how many gigantically diverging choices there were in ME3.

 

Truth be told, I'd be fine with a prequel set in the distant past before humanity, as that'd be a highly unusual game, but I worry that EA wouldn't consider it marketable enough.



#8
KaiserShep

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I'm pretty certain BioWare would never make such a thing, because it's essentially just a game about nothing but aliens doing stuff before they all inevitably get wiped out and harvested, leaving their ruins behind, that or just whatever sucker is working for the prothean empire, or is fighting against them. It might be an interesting premise, but not one that I think would be a satisfying 30 hours of gameplay. Can't say that I'd care to spend $60 on that.



#9
Xilizhra

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I'm pretty certain BioWare would never make such a thing, because it's essentially just a game about nothing but aliens doing stuff before they all inevitably get wiped out and harvested, leaving their ruins behind, that or just whatever sucker is working for either the prothean empire, or is fighting against them. It might be an interesting premise, but not one that I think would be a satisfying 30 hours of gameplay.

Not quite that distant; I'd actually been thinking of something like the Krogan Rebellions.



#10
Farangbaa

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The problems I have with a reboot right off the bat is that it raises some serious questions about some of the major issues we're presented with at the start of the franchise, like the genophage, the geth war and quarian exile, the batarians' conflict with humanity, the protheans' influence, and of course the reapers. Like, would the Citadel and relays still be a trap, or would they scrap this altogether? Would the genophage have a similar arc, or would they basically take a radically different direction? These thoughts don't fill me with a great deal of confidence, because it seems like they'd have to burn everything down and start from scratch, or else it will be a pointless rehash.

 

As for devaluing choices, a reboot devalues everything. Anything and everything the trilogy represented is then being rendered invalid. While this may be fine and good for people who just threw up their hands and declared the whole thing a steaming pile of bantha poodoo, this will might annoy some people who actually like these games and were hoping to see an expansion of the same universe, rather than one that is totally reset from top to bottom in which every single character we know no longer existed.

 

I googled Bantha Poodoo. 

 

Not quite that distant; I'd actually been thinking of something like the Krogan Rebellions.

 

Not gonna happen. No humans on the scene.



#11
KaiserShep

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And humans are an absolute must for Mass Effect. People might like the aliens, but human beings are an essential component of this series. Even if having the choice to play alien races is included, there must always be some homosapiens in there to keep it grounded, and keep its appeal wide.



#12
Xilizhra

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Not gonna happen. No humans on the scene.

That's why I want it. It'd be new. We could have female asari PCs, male salarian PCs, and turians of both genders.

 

 

And humans are an absolute must for Mass Effect. People might like the aliens, but human beings are an essential component of this series. Even if having the choice to play alien races is included, there must always be some homosapiens in there to keep it grounded, and keep its appeal wide.

Must? Hardly. Humans are, as usual, a bland focal point dropped into a universe perfectly capable of standing on its own without them.



#13
KaiserShep

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Must? Hardly. Humans are, as usual, a bland focal point dropped into a universe perfectly capable of standing on its own without them.

 

Unless the developers suddenly got an urge to alienate a good portion of its fanbase, yes, keeping humans in this universe is a must, and I do not agree that it can stand up on its own without them. Blandness is subjective, and frankly I find it rather curious. None of the aliens are actually exciting. The council races are so familiar to us that there's nothing terribly compelling about any of them. The only things that ever make them interesting are their characters, not their species. In that respect, they have no edge over humans at all. It's the locations that really matter. But with a game series that has allowed you to project yourself on your own species, and even create a character that can kind of share your likeness, suddenly removing this option would be a humongous mistake. Just look at all the people who favor humanity in this series as a result of presenting the whole humans vs. aliens debate within the game. Immediately, those people are shut out. This would no doubt be a misanthropic's delight, but I don't think these games should really cater to that crowd alone.

 

Man, and then there's the character creator. Without the human option, it would be a barren wasteland of color swatches, facial marking patterns and maybe skin textures. The only one with a face worth tweaking is the asari, and it'd only be female. It'd be a pretty bad waste of a beefier game engine. I can already imagine the complaints that would pour in just for not having the possibility to choose different hair for a character.



#14
CptBomBom00

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I think they should just go with an alternative universe.



#15
Xilizhra

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Unless the developers suddenly got an urge to alienate a good portion of its fanbase, yes, keeping humans in this universe is a must, and I do not agree that it can stand up on its own without them. Blandness is subjective, and frankly I find it rather curious. None of the aliens are actually exciting. The council races are so familiar to us that there's nothing terribly compelling about any of them. The only things that ever make them interesting are their characters, not their species. In that respect, they have no edge over humans at all. It's the locations that really matter. But with a game series that has allowed you to project yourself on your own species, and even create a character that can kind of share your likeness, suddenly removing this option would be a humongous mistake. Just look at all the people who favor humanity in this series as a result of presenting the whole humans vs. aliens debate within the game. Immediately, those people are shut out. This would no doubt be a misanthropic's delight, but I don't think these games should really cater to that crowd alone.

 

Man, and then there's the character creator. Without the human option, it would be a barren wasteland of color swatches, facial marking patterns and maybe skin textures. The only one with a face worth tweaking is the asari, and it'd only be female.

It was a false and poorly constructed debate from the beginning; if it can be moved beyond, all the better. And I think such people would transition to favoring the turians easily enough, to be honest; after all, there aren't any humans for them to oppose either. As for blandness, I find ambiance to be one of my favorite parts of any game; even if many of the actions are the same, the feel of the universe is significantly different to me upon seeing a nonhuman crew, and less like just another bland rendition of human-centric military sci-fi (which ME3 got the worst of, in my opinion).

 

And the character creator could easily be expanded with other races; faces could still be tweaked without a problem if more options were given.



#16
KaiserShep

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The problem is that on any race that isn't the asari, the character creator is pointless. In the end, it's still just frogs and scaly birds. Tweaking the eyes of a salarian or selecting the length of crest scales on a turian's head is about as meaningful as choosing the tread pattern for their boots.



#17
Xilizhra

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The problem is that on any race that isn't the asari, the character creator is pointless. In the end, it's still just frogs and scaly birds. Tweaking the eyes of a salarian or selecting the length of crest scales on a turian's head is about as meaningful as choosing the tread pattern for their boots.

I... don't get why?


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#18
KaiserShep

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I guess my own personal issue is that the aliens of Mass Effect, and their respective cultures, are something I can only manage to take in at moderate doses, because if overexposed, they can become extremely annoying, especially the asari and salarians. If I was stuck between the choices of playing any of them, I'd simply use my money on something else, like alcohol.

 

Anyway, my preferred perspective for Mass Effect is from the viewpoint of a human being seeing all of this weird sh*t for the first time, since one of the things that appeals to me most is the whole exploratory nature of the franchise. It's also part of what makes the mixed species squad feel more meaningful. If it's only aliens, including the protagonist, then I simply no longer have any reason to care.



#19
dreamgazer

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I guess my own personal issue is that the aliens of Mass Effect, and their respective cultures, are something I can only manage to take in at moderate doses, because if overexposed, they can become extremely annoying, especially the asari and salarians. If I was stuck between the choices of playing any of them, I'd simply use my money on something else, like alcohol.

 

You know you'd go crawling back to Mass Effect in a drunken state anyway, so, really, you'd be spending money on both, right?



#20
Xilizhra

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I guess my own personal issue is that the aliens of Mass Effect, and their respective cultures, are something I can only manage to take in at moderate doses, because if overexposed, they can become extremely annoying, especially the asari and salarians. If I was stuck between the choices of playing any of them, I'd simply use my money on something else, like alcohol.

So it seems to me, still, that a reboot would be objectively the best option.


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#21
dreamgazer

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I think Half Life 3 is more likely to get released sooner than BioWare releasing a game where humans aren't a playable race.


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#22
KaiserShep

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You know you'd go crawling back to Mass Effect in a drunken state anyway, so, really, you'd be spending money on both, right?

I would never get drunk enough to make purchases I'd regret.



#23
Heimdall

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Though I could certainly enjoy a Mass Effect without humans, I think the likelihood of Bioware ever going down that road is just about zilch.



#24
AlanC9

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well i see in differents sites of games the message of chris priestly and he say "the mass effect not is a prequel,secuel and paralell....well what is the next game?a reboot?
 .


What Priestly actually said was that the game could still be any of those things, not that it would be none of them. Since Bio hadn't announced anything yet, nothing had been ruled out.
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#25
dreamgazer

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I would never get drunk enough to make purchases I'd regret.

 

"You have merely delayed the inevitable."