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#1
TheHarbingerOfYourPerfection

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Hello.

I am playing as Adept, and I just got the power Flare from the Omega dlc.

The problem is when I use this power on brutes, it doesn't damage them the slightest.. It works perfectly on Marauders and other common enemys..

Is it a glitch in the name? or mission? Worth mentioning that It didn't worked when I did Palaven moon mission. WIll it work later?

Thanks/



#2
TheOneTrueBioticGod

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Well, flare's best used on shielded and just health enemies, particularly in groups. It's not good against armor. 

However, if you take Liara as a squadmate, having her use warp on a brute then following that up with a flare is very effective, I've found. 



#3
Excella Gionne

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How did you spec it? It has a large radius but it is still not the strongest biotic attack out there. Brutes have more armor, and if you're not creating a Biotic Explosion on Brutes by using Flare to detonate like Warp, it won't do as much damage. Flare has a pretty low damage and force.

#4
TheOneTrueBioticGod

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Also remember to get those biotic damage upgrades throughout the game. I managed to get the damage to over 1000. 



#5
ahsari2014

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You better use warp on brutes. Flare is good and FUN against cerberus and reapers and husks. So let's call it enemycrowddamage.

#6
I Tsunayoshi I

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Also remember to get those biotic damage upgrades throughout the game. I managed to get the damage to over 1000. 

 

Taking all upgrades along the way that gives you extra damage on the BOOM.



#7
TheHarbingerOfYourPerfection

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Oh. I see. Thanks guys.



#8
Darkstar Aurora

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Flare is a basically terrible power, especially for the Adept, for several reasons:

* Anything it can do, your innate powers can do better. Your existing powers and combinations are capable of inflicting exponentially more damage in a vastly shorter recharge time.
* It has an obscene base recharge time. Even with EVERY recharge speed bonus in the game it still takes roughly 5 seconds to recharge. Not only does this make it an inferior detonator power compared to Throw/Shockwave/Cluster Grenade, but by taking all those power recharge bonuses you must skip out on power damage bonuses---which defeats the purpose of using a high damage power.
* The only damage multiplier it receives is against shields and barriers, and that is only with said evolution. This means the only time it is 'worth' using for pure damage is when you make first contact with an enemy. Doing so then leaves you recharging your powers longer before you can finish them off. In contrast, comparable shield/barrier damage can be unleashed with one shot from the Acolyte, or a Warp + Cluster Grenade combination.


I took a moment to reset my Adept's powers and alternate her armor to maximize power damage bonuses (see below), then I walked into the Armax Arena against Reapers on Insanity. Here are the comparisons:

BRUTE
-Flare destroyed 1 out of 10 bars of armor
-Warp followed by Throw destroyed 6 out of 10 armor bars, once the Warp damage over time concluded
-Warp followed by a five shrapnel damage combo Cluster Grenade destroyed him completely

MARAUDER
-Flare left him with 1 bar of health, presumably with the few power damage intel upgrades I am missing it would kill him....as long as it is not dodged. In any event your existing selection of powers would kill him more efficiently and with faster cumulative recharge time.

RAVAGER
-Flare destroyed 1 out of 10 bars of armor.
-Warp followed by Throw destroyed him completely, once the Warp damage over time ran out

BANSHEE
-Warp followed by Throw destroyed 9 of her 10 barrier bars. A repetition of that combination destroyed 4 out of her 10 armor bars. While I did not test Flare it is safe to conclude that it would have inflicted noticeable barrier damage, and negligible armor damage.


Here is the setup used:
6 Warp [Detonate, Expose, Pierce]
6 Singularity [Radius, Recharge Speed, Detonate]
6 Throw [Force, Detonate, Double Throw]
4 Pull [Radius]
6 Cluster Grenade [Damage, Damage Combo, Shrapnel]
6 Shockwave [Radius, Detonate, Lifting Shockwave]
6 Biotic Mastery [Damage & Force, Damage & Capacity, Power Mastery]
6 Fitness [Durability, Barrier Recharge, Melee Synergy]
6 Flare [Damage, Detonate, Shield Damage]

Armor: Serrice Council and Umbra Visor [+50% Power Damage]

Weapon: Acolyte X [Pistol Power Magnifier IV, Melee Stunner V]

Relevant Intel Upgrades +15% Power Damage

With that setup I have the following bonuses (and sources)

+70 power damage and force (Biotic Mastery)
+50 Power damage (armor)
+25 power damage (weapon mod)
+15% power damage (intel upgrades; not all choices were damage)

P.S. Before anyone chimes in with the mandatory "power damage does not affect biotic explosion damage" response, know that I am more than well aware of the mechanics of power combinations. The purpose of power damage bonuses here is to bolster the individual power damage of Warp and Cluster Grenade, which are then multiplied by their respective evolutions, either directly (Pierce) or indirectly (Shrapnel). Insanity in single-player is equal to Silver in multiplayer, which means enemy health/armor etc is low enough that sheer power damage alone makes a significant contribution to the total damage needed to finish off a target.
  • RedCaesar97 aime ceci

#9
Darkstar Aurora

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However, if you take Liara as a squadmate, having her use warp on a brute then following that up with a flare is very effective, I've found.

If Liara uses Warp on a Brute then an Adept should follow up with Throw--you get the same Detonate multiplier to the explosion at a fraction of the recharge time. Or you could Warp a different Brute, have Javik Dark Channel something else, then immediately detonate all three explosions with one five-shrapnel Cluster Grenade.
  • RedCaesar97 aime ceci

#10
Remix-General Aetius

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Flare is effective against Barriers & Shields. not so much on Armor. why did you have to wait until after Omega to get it though? add this as a binding in your Coalesced and you'll have it from the get go as a permanent power (won't have to keep reapplying it every time you load).

 

( Name="F", Command="givepower self sfxgamecontentdlc_exp_pack002.SFXPowerCustomAction_BioticFlare" ) 

 

change F to whatever key you want. heeeeheeeeheeeeeeeee enjoy modding the ME games while you can because ME4 will allegedly be VERY unmoddable.



#11
Excella Gionne

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The OP is better off with powers like Reave, or Warp Ammo, because of the damage boosts to Primed targets with Warp or any priming powers. Singularity is pretty much useless most of the time, because of the protected enemies.



#12
Darkstar Aurora

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The OP is better off with powers like Reave, or Warp Ammo, because of the damage boosts to Primed targets with Warp or any priming powers. Singularity is pretty much useless most of the time, because of the protected enemies.

Warp Ammo you can get from Liara (the 'reduced effectiveness' penalty for her squad members does not occur). Reave lacks a Detonate evolution, which makes it inferior to Warp as source power or Throw as a detonator power. The Acolyte gives the Adept heavy damage against shields and stuns the target, which makes Singularity and Pull effective against a wider range of enemies.

Lash is the best bonus power for an Adept compared to the other biotic choices:
-it has a detonate evolution
-it can detonate a target and then prime them for a second detonation in a single use of the power
-it can lift health targets protected by shields


In terms of Singularity its far from useless: enemy composition in single player is not equivalent to the hordes of armored bosses in multiplayer. Health only enemies are overly abundant in the game, even on Insanity, and shields are vaporized by the Acolyte. Every lifted enemy is a lingering resource for biotic explosions that can harm un lifted targets caught in the blast. With Liara, Javik, and an Adept you can have multiple groups of enemies floating in the air and multiple armored enemies affected by Warp or Dark Channel, then detonate all of them at once with a Cluster Grenade.
  • KaiserShep aime ceci

#13
KaiserShep

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Ultimately, it was Flare's long cool down that wore down its appeal for me. There's lots of other powers that can be used more effectively and in shorter intervals. I really don't get why Kaidan is stuck with Reave as his damaging power. He should have gotten warp or throw.



#14
Darkstar Aurora

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Ultimately, it was Flare's long cool down that wore down its appeal for me. There's lots of other powers that can be used more effectively and in shorter intervals. I really don't get why Kaidan is stuck with Reave as his damaging power. He should have gotten warp or throw.

With Kaidan it makes sense because he is a Sentinel, thus having multiple sources of damage reduction works, and I think in general they wanted Shepard to be the keystone of particularly strong power combinations rather than squad members performing them on their own (though Jack and Samara do manage to rule the Armax Arsenal Arena rather well).

Reave is not a bad power, it is actually very powerful in multiplayer--though that is also because of the kits that use it and other factors (like multi-stacking it against armored enemies in Platinum, Cluster Grenade abundance, and stacking damage reduction with Biotic Sphere. I personally think its not optimal for an Adept Shepard when you already have Warp/Throw/Shockwave and your team members have a fair number of biotic powers without detonate evolutions.

#15
Remix-General Aetius

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Ultimately, it was Flare's long cool down that wore down its appeal for me. There's lots of other powers that can be used more effectively and in shorter intervals. I really don't get why Kaidan is stuck with Reave as his damaging power. He should have gotten warp or throw.

 

( Name="NumPadZero", Command="ENABLEPOWERCOOLDOWN 0" )

 

:D



#16
KaiserShep

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Bah! A pox on you PC people, with your code and your keyboards and your backdoors to e-wizardry.



#17
Farangbaa

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( Name="NumPadZero", Command="ENABLEPOWERCOOLDOWN 0" )

 

:D

 

Ugh, that's cheating. 

 

The power of the PC comes with responsibility, man. Responsibility you obviously can't handle ;)



#18
Remix-General Aetius

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Ugh, that's cheating. 

 

The power of the PC comes with responsibility, man. Responsibility you obviously can't handle ;)

 

I call it fun. waiting for the stupid cooldown to finish is NOT fun.



#19
andy6915

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I call it fun. waiting for the stupid cooldown to finish is NOT fun.

It's about 4/5 seconds with a 200% cooldown bonus and fully upgraded class tree. 4 seconds is too long? Really? It's a wonder you ever got through ME2 then.



#20
Remix-General Aetius

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It's about 4/5 seconds with a 200% cooldown bonus and fully upgraded class tree. 4 seconds is too long? Really? It's a wonder you ever got through ME2 then.

 

got through it just fine. I'm that damn gewd, ya dig, dawg?



#21
MassivelyEffective0730

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_8981985.jpg

 

Feel the hot flare of this dress by Rebecca Taylor!

 

No seriously, this thread belongs in the gameplay section.



#22
I Tsunayoshi I

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Warp Ammo you can get from Liara (the 'reduced effectiveness' penalty for her squad members does not occur). Reave lacks a Detonate evolution, which makes it inferior to Warp as source power or Throw as a detonator power. The Acolyte gives the Adept heavy damage against shields and stuns the target, which makes Singularity and Pull effective against a wider range of enemies.

Lash is the best bonus power for an Adept compared to the other biotic choices:
-it has a detonate evolution
-it can detonate a target and then prime them for a second detonation in a single use of the power
-it can lift health targets protected by shields


In terms of Singularity its far from useless: enemy composition in single player is not equivalent to the hordes of armored bosses in multiplayer. Health only enemies are overly abundant in the game, even on Insanity, and shields are vaporized by the Acolyte. Every lifted enemy is a lingering resource for biotic explosions that can harm un lifted targets caught in the blast. With Liara, Javik, and an Adept you can have multiple groups of enemies floating in the air and multiple armored enemies affected by Warp or Dark Channel, then detonate all of them at once with a Cluster Grenade.

 

You can take the Det evo advantage away. Flare has one as well. In combination with Warp, Flare becomes the largest field wipe you can use in a combo. Anything that cant take the boom, dead. Anything unarmored is on its ass and ragdoll vulnerable. Armored stuff shouldnt be getting Flarebombed in the first place unless you are putting them at the center of the boom to CC everything else.



#23
Excella Gionne

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Ugh, that's cheating. 

 

The power of the PC comes with responsibility, man. Responsibility you obviously can't handle ;)

It's not cheating unless you're in Multiplayer, but even then, anyone gets away with it now. They just don't care anymore.



#24
Excella Gionne

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Warp Ammo you can get from Liara (the 'reduced effectiveness' penalty for her squad members does not occur). Reave lacks a Detonate evolution, which makes it inferior to Warp as source power or Throw as a detonator power. The Acolyte gives the Adept heavy damage against shields and stuns the target, which makes Singularity and Pull effective against a wider range of enemies.

Lash is the best bonus power for an Adept compared to the other biotic choices:
-it has a detonate evolution
-it can detonate a target and then prime them for a second detonation in a single use of the power
-it can lift health targets protected by shields


In terms of Singularity its far from useless: enemy composition in single player is not equivalent to the hordes of armored bosses in multiplayer. Health only enemies are overly abundant in the game, even on Insanity, and shields are vaporized by the Acolyte. Every lifted enemy is a lingering resource for biotic explosions that can harm un lifted targets caught in the blast. With Liara, Javik, and an Adept you can have multiple groups of enemies floating in the air and multiple armored enemies affected by Warp or Dark Channel, then detonate all of them at once with a Cluster Grenade.

I don't find Acolyte too useful in SP. In MP, you're stuck in a sandbox for who knows how long, but in SP, you're always progressing unless you're in an N7 mission. It's still useful, but in overall, not to the point of MP usefulness, and I guess that's understandable. Singularity just feels pretty useless since it doesn't prime like the latter. Lash is very useful since it has a very high force already, and adding ranks to it makes it even better against protected enemies besides armored enemies.



#25
themikefest

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I don't believe I've ever used flare. Most of the time I use reave  and the rest of the time I use lash for a bonus power