Pretty much the title. I don't know too many people who spec into Carnage on the Battlemaster, so what would you put in it's place to encourage a higher variety of builds? I have a few I just thought up, although I didn't think them through too much.
1) Battlemaster - sub Lift grenades for carnage
2) Paladin - sub Throw for Incinerate. Ok so this is sort of cheating since I always spec all 3 of his powers, but still. A Sentinel without biotic power makes me sad. Also perhaps sub Barrier for Incinerate as well.
3) Saboteur - Stim packs for either Sentry Turret or Homing grenades (probably turret). It would make the melee build more viable, and I rarely find myself using all 3.
4) Drell Vanguard - pretty much anything for Pull. Maybe Barrier, maybe Biotic Focus.
5) Talon Merc - Overload for Concussive Arrows. I dunno, he seems like he needs something Engineery about him, and I never use those arrows.
What are your thoughts? I'm sure there are many other options than what I've listed, and I'm curious what you can come up with. Please explain why you don't use the power on the build, and why the new one would be better in your eyes.





Retour en haut







