Headshot mods and gear.
#1
Posté 24 juin 2014 - 08:30
- mrs_anomaly aime ceci
#2
Posté 24 juin 2014 - 08:32
Cyonan still needs a batsignal.
#3
Posté 24 juin 2014 - 08:33
Suppressor's 4x headshot multiplier and Cranial trauma mod don't work on bosses.
#4
Posté 24 juin 2014 - 08:38
There seems to be a cap (or at least the damage is more underwhelming than the stats make it sound). With all those x4 plus all the other bonuses, it makes it sound like you can one shot mooks on gold, but obviously that isn't the case.
- smeckie aime ceci
#5
Posté 24 juin 2014 - 08:46
There isn't a cap on it, but due to the way it works the base headshot damage increase and Cranial Trauma System will not give you bonus damage on the heavier targets that don't take full headshot damage(mainly the boss mobs). They take 1.4x headshot damage no matter what.
Because the Targeting VI/Vulnerability VI add into your base damage on a headshot rather than headshot damage, it gets around that.
Although they're only 5% damage above the flat damage increase versions that applies to all hits, making them not all that amazing in comparison.
- smeckie, Heldarion, TheNightSlasher et 1 autre aiment ceci
#6
Posté 24 juin 2014 - 08:51
The numbers used on Kalence are accurate as far as I know. For example, this Turian Soldier can get the Suppressor doing 15x it's base damage if he lands a headshot.
#7
Posté 24 juin 2014 - 08:54
Thank you I think you answered my question for meThere isn't a cap on it, but due to the way it works the base headshot damage increase and Cranial Trauma System will not give you bonus damage on the heavier targets that don't take full headshot damage(mainly the boss mobs). They take 1.4x headshot damage no matter what.
Because the Targeting VI/Vulnerability VI add into your base damage on a headshot rather than headshot damage, it gets around that.
Although they're only 5% damage above the flat damage increase versions that applies to all hits, making them not all that amazing in comparison.
#8
Posté 24 juin 2014 - 09:00
There isn't a cap on it, but due to the way it works the base headshot damage increase and Cranial Trauma System will not give you bonus damage on the heavier targets that don't take full headshot damage(mainly the boss mobs). They take 1.4x headshot damage no matter what.
Because the Targeting VI/Vulnerability VI add into your base damage on a headshot rather than headshot damage, it gets around that.
Although they're only 5% damage above the flat damage increase versions that applies to all hits, making them not all that amazing in comparison.
The numbers used on Kalence are accurate as far as I know. For example, this Turian Soldier can get the Suppressor doing 15x it's base damage if he lands a headshot.
So what you're saying is you should be able to two shot most mooks with shields and one shot health mooks on gold right? Also, are phantoms and dragoons affected by the 1.4x multiplier that bosses have. I only ask since I used the suppressor a few weeks ago and I was surprised how weak it was against dragoons and phantoms. I know the suppressor is weak against armour, but that 15x damage makes it sound like you should be able to one shot dragoons and two shot phantoms...
#9
Posté 24 juin 2014 - 09:16
So what you're saying is you should be able to two shot most mooks with shields and one shot health mooks on gold right? Also, are phantoms and dragoons affected by the 1.4x multiplier that bosses have. I only ask since I used the suppressor a few weeks ago and I was surprised how weak it was against dragoons and phantoms. I know the suppressor is weak against armour, but that 15x damage makes it sound like you should be able to one shot dragoons and two shot phantoms...
Phantoms and Dragoons have the normal mook headshot multiplier of 2.5x but using the Turian Soldier setup I posted it would still take 3 headshots for a kill (assuming you're playing off-host, of course). Perhaps the GI or DAI could get enough damage and debuffs to 2 shot them.
Edit: The DAI can get pretty close to killing a Dragoon in 2 headshots but falls a few hundred points short. And because ammo damage is calculated from base weapon damage using AP or Phasic doesn't really help the Suppressor get around any significant barriers as far as I can tell.
- David Diablo aime ceci
#10
Posté 24 juin 2014 - 09:28
Suppressor's 4x headshot damage bonus doesn't apply to boss enemies. It's an underwhelming gun to an extent.
#11
Posté 24 juin 2014 - 09:54
Phantoms and Dragoons have the normal mook headshot multiplier of 2.5x but using the Turian Soldier setup I posted it would still take 3 headshots for a kill (assuming you're playing off-host, of course). Perhaps the GI or DAI could get enough damage and debuffs to 2 shot them.
Turian Soldier w/ Headshots on MM (active), Suppressor X w/ CT V, Targ VI III, Vuln VI V and APIV should 2 shot a gold Dragoon with headshots, according to the weapon calculator spreadsheet. Phantom is 3 and partly why you might want to take a Turian Sentinel vs Gold Cerberus if you want to use the Suppressor since you can one-overload strip her shields, then headshot her.
- cato potato aime ceci
#12
Posté 24 juin 2014 - 11:38
Suppressor is a bad mofo on the SI. You can of course carry a back up for bosses.
#13
Posté 25 juin 2014 - 01:30
Maybe your a bad ass mofo with it but let's be honest I suck. RNG could have given you a plastic spoon and you would wreck with it.Suppressor is a bad mofo on the SI. You can of course carry a back up for bosses.
#14
Posté 25 juin 2014 - 01:45
#16
Posté 25 juin 2014 - 09:06
Headshots are OP. Use bodyshots to challenge yourself like I do.
#19
Posté 25 juin 2014 - 12:19
Never saw feneckus' suppressor video? Well it's pretty sweet (no surprise there...). I'll look for it and link it.
I've seen it before, and it really highlights the power Suppressor has.
But it also highlights the fact that even when you're as good as Feneckus, you still don't really kill things any faster with it than you would kill with Paladin (or Arc), and Paladin has a lot less weaknesses than Suppressor has.
- TheNightSlasher aime ceci
#20
Posté 25 juin 2014 - 12:33
I've seen it before, and it really highlights the power Suppressor has.
But it also highlights the fact that even when you're as good as Feneckus, you still don't really kill things any faster with it than you would kill with Paladin (or Arc), and Paladin has a lot less weaknesses than Suppressor has.
Wut? ![]()
So... You're able to do things like what he does here and here with a paladin/arc pistol? Well, show me how pls!
![]()
Edit: you also have to factor lag into the equation, when you watch that vid. Feneckus always played off host and with a pretty bad connection, and lag fucks up the suppressor quite a lot. Specifically because it doesn't gimp heads, so to know if you killed an enemy, while playing off host, you usually have to wait more time than it takes to fire another shot, and so you waste a lot of ammo and you're lead to think it takes more shots to kill an enemy than it does. It happens quite a lot in that vid. I guess if you're used to use the gun you can see that, but maybe people who don't use it very much might fall for it. The arc pistol is a much better all around weapon, but nothing kills mooks as fast as a good-weilded suppressor.
- Alfonsedode aime ceci
#21
Posté 25 juin 2014 - 12:39
10 shots magazine and no charging make a difference
#22
Posté 25 juin 2014 - 12:57
Uh, could you be just a bit more specific, what exactly is it that he does you can't do with Paladin? Yes, sometimes he kills two mooks in quick succession, marginally faster that what's possible with the Paladin, but in vast majority of cases... no.
With Overload Paladin can one-shot every Gold mook in the game (EDIT: except Dragoon, I mean to say), without it it can two-shot them (even Phantom, excluding all the BS).
Theoretically Suppressor is unmatched at killing multiple mooks, but in practise... not so superior after all.
#23
Posté 25 juin 2014 - 02:49
Uh, could you be just a bit more specific, what exactly is it that he does you can't do with Paladin? Yes, sometimes he kills two mooks in quick succession, marginally faster that what's possible with the Paladin, but in vast majority of cases... no.
With Overload Paladin can one-shot every Gold mook in the game (EDIT: except Dragoon, I mean to say), without it it can two-shot them (even Phantom, excluding all the BS).
Theoretically Suppressor is unmatched at killing multiple mooks, but in practise... not so superior after all.
Uhm... Didn't the link to the specific minute work? I guess not? Umpf.
Well, just go to 4:07 and 4:47. He kills mooks waaaaay faster than you can do with either a paladin or an arc pistol. Heck at 4:47 he kills 3 mooks in the time it takes to an arc/paladin user to kill one.
Plus, you have to account for lag, as I said. On host you can switch targets, and therefore kill, a lot faster than that.
The suppressor is both theoretically and practically superior. Much more in theory than in practice, I'll give you that, but it's still superior in practice too. Especially under the right circumstances (hosting). How much it is superior, and if it's worth all the hassle of learning how to get the best out of that gun and compensating for its weaknesses... Well I'll leave that up to you, I guess it's pretty subjective. It is to me, but I can understand someone who disagrees ![]()
#24
Posté 25 juin 2014 - 03:13
Okay. I downloaded the video and checked those parts you mentioned.
In 4:07 Feneckus kills one Engineer and two Guardians in 73 frames, that's 2.92 seconds. It'd take Paladin four shots to do that, that's 1.8 seconds.
In 4:47 he kills two Guardians and one Assault Trooper in 36 frames, that's 1.44 seconds. Paladin can get the required three shots off in 1.2 seconds.
I really don't see how Suppressor's the clear winner here, accounting for lag and all that. The way I see it, it's only superior when you manage to rape an early wave mook spawn in five consecutive headshots, you might actually shave off half a second from the 2.4 seconds it takes from Paladin to do that. Does that have any significance considering the rest of the game? Absolutely not.
#25
Posté 25 juin 2014 - 03:16
Headshots are OP. Use bodyshots to challenge yourself like I do.
What, is supposed to be a joke? I thought you loved going for headshots?
But yes, they are OP.
Not just for the insane dmg, but the very consistent stagger they cause, thus keeping you out of RHA more. ... But headshots in itself is a challenge... a challenge that once mastered one should revert to none headshots to keep things challenging again... so are you saying you've reached this plateau and are too good for it?





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