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Avoided Paladin forever. How do you set him up for best enjoyment?


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#1
Terminator Force

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Doesn't mean to my liking, just yours. Though I'm thinking a melee build first, since it's what makes him most unique, I'll try it without melee too, if you think it's fun. And it doesn't have to be OP or not, just whatever you prefer.

 

Gold or Platinum difficulty. 



#2
Dalakaar

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Here's a post I recently did on paladin's. Copy/pasted. (If there's any communicative oddities)

 

***

 

I love the paladin, favourite kit by far. The omni-shield gives an interesting additional level of mechanics that most other kits lack. I've played virtually every combination of powers and use a variety of weapons. The 6/6/6/0/6 is good but by no means the be all/end all for him. Weapon damage is still quite useful.

 

I'm currently using a 6/4/6/4/6 build, but I blow my respecs on this toon (And sentinel iirc has my highest promotions) like candy.

 

The mechanics of his three powers are so diverse and situationally useful that I'll try to spec into them all. (usually...)

 

ED is a hitscan, with unlimited range. Quite useful for those extreme range attacks as you wait for enemies to close onto your chosen ground. It cannot be dodged.

 

Incin is useful for arcing around/over cover, it can be dodged however and the further away, the easier for an enemy to dodge. My current build is designed to use Incin whenever I need that arcing or I want to force an enemy to dodge so I can line up some head shots. I instead use the fire shield for my techsplosions or ED whenever possible.

 

Snapcheese is snap cheese. It's one of the best powers in the game. It goes through walls and with the distance evolution it can hit quite far away. Duration and Slow can be useful if you work it, but the damage is better in general. I've used the slow to help drag out spawns so I can deal with them one at a time but this is... lets just say the dmg evo is simpler all round. If you have the Geth Scanner it becomes downright silly and eventually boring.

 

The omni-shield... I love this damn thing. It has multiple uses.

 - Your omni-shield coffers a .5 second invulnerability frame when you tap it. This can be used to entirely mitigate banshee warp balls that are thrown at you when you "whack" the ball a split second before it hits you. This can be used in multiple ways. I even experimented with it against brutes. Their charge attack damage can be mitigated using this trick. (Beware the swipe at the end though.)

 

 - when enemies melee your fire/cryo shield they do damage to themselves. An enemy on a health bar attempting to melee your cryo shield will freeze itself and fall over. This is rarely useful but on occassion, hilarious. *whack* slowly freezes *thump* falls over...

 - Your heavy melee (Shield plant) does a small aoe for around half the damage of a shield whack. You can "shield plant" then "shield whack" immediately after for quicker damage.

 

 - roll to get out of shield plant quickly.

 

Your shield protects you from damage in a 45 degree angle in front of you. If used correctly, you can clog up an entire hallway using this. Remember it's only 45 degrees. You can be flanked *very* easily. Pretty much every other player I've ever met has told me how useless this is. I still just laugh at their complete lack of imagination. It means you'll score lower, but when used in conjuction with two other players capable of AoEing (And setting off tech or biotic explosions) it's a wonder to behold. Many many times over the years of playing now I have watched certain savvy PC players catch on and start using this. I'll start working with them. Often Geth Flame Troopers will flame just over my shoulder while I snap freeze/shield plant/snap freeze/shield plant. I had an N7 slayer/Shadow using their biotic/electric Slashes from behind shield. Me and the slayer duo'd a vancouver platinum this way while the other two were on the ground for 90% of the waves.

 

There are few things in the game (imho) that feel as good as shield planting in front of a corpse while another team member resses your fallen or shielding someone doing a device from a geth prime lobbing siege pulses. (Don't stand too near though, AoEs can still hit off you to others around you.) You're a paladin.

 

You're human, you have the ability to roll. This is where the fun really begins in cqc. When a banshee is exactly one jump away from you, and just as she starts to jump at you, roll *fowards*. This puts you behind her. This will stop her jumping if done correctly, immediately 180 to face her. She'll still be turning around, use a power on her. (Which depends if she's on barrier or armour and if you need shields.) Then roll forward diagonally around her. Then roll diagonally *behind* her. She'll swipe at where you just were, she'll miss, giving you the opportunity to *WHACK* her in the butt with your shield while she's trapped in her swipe animation. (remember to gtfo after that swipe though.) Banshees are now my favourite thing to kill with my paladin. If done correctly the only ability she has that can do damage to you is her AoE burst, and that's not enough to kill you.

 

It took me a lot of deaths, and a lot of experiements, and lag is still my number one killer when I'm dancing around like that, but nothing gets me happier than seeing 3 team mates runninig from a banshee while I'm runninig past them, *at* her, then seeing them all stop, and start staring while we dance. (I can tell they're staring because they aren't SHOOTING, they're just watching. I can almost see their jaws dropping.)

 

Paladins, only other kits that get my adrenaline pumping as much are drell, volus bowlingball. and asari valkyrie specced for hit'n'run.

 

***

 

Edit to include.

 

Weapons...

 

Get a Talon (I know, it's rng.) but really. Talon.

 

Barring that my favourite weapons thus far are the Harrier if I have weapons passives. You're running around enough that circling by to hit an ammo crate isn't terribly inefficient. But the gem I've been using recently is the Indra. Makes long range a bit more viable while keeping mid range efficient. Short range is for shield thumping.

 

One thing to consider as well, ammo powers that can be detonated (incinerate ammo namely) only act a level 1 catalyst. Detonating your incendiary ammo can sometimes prove detrimental. If you see a lot of biotics in the pug seriously consider warp. Otherwise AP. I shy from disrupter because any shields I see are valuable on Platinum and must be ED'd immediately for the buff and regen. (Less important on silver in all fairness however.)


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#3
NuclearTech76

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Skip passives, beat **** to death with the car door.


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#4
megabeast37215

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As long as its full melee.. nothing else matters. He's still a scumbag who ruins everyone else's primers for his own snap cheese BS.
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#5
Dalakaar

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Also, on platinum, if you have the option to attack a target without shields, versus a target with shields. Save the shielded target for the ED drain/armour boost (If you opt to take it.)

 

Pyro's become valuable regen tools from far away.



#6
bondiboy

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He is the most fun for me as a melee build with Fire sheild .

 

I spec him without passives because I play him mainly for Melee and  the Cryo and FEs that he does so well . 6/6/6/0/6

 

One of the few characters that I will put a level 4 Cyclonic on so I can sheild bash everything without a concern but

cyclonics not necessary. Talon with Piercing and melee mod  is what I am using at moment although Wraith with omni blade would be a good choice for the melee build .. Geth scanner for the occassional wall hack on objectives



#7
Excella Gionne

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He's the most broken class in the game, but if you have Human Engineers with you as you spam Snap Cheese, things die very quickly!

 

I run a 3/6/6/5/6 build.



#8
Terminator Force

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Wow, Dala Kaar, where did you come from?! Man, that read was just what I needed to also get inspired to play with him too. And you really seem to know what you're talking about with this kit big time. It's also very nice that you tried all kinds of things with him and respecs + keeping at it. Especially for what seems to be a pretty in-depth character? And really? I never knew anyone could love this kit this much either? Glad I finally decided to figure this guy out and make this topic.

 

 

 

Now I need to ask one question about what detonates what. Cause I recall a pug playing and I said "I think you should be detonating snap freeze with flame shield if it's for that?" And he said "Yeah?.... It's not working?" I said, "Are you sure? Cause I recall a friend who liked him and he did that all the time?" So what does cryo & flame shield detonate what?

 

 

And Dala Kaar, fill in the blanks for that build you recommended. Or more. I plan on burning a ton of respect cards to try out everyone's suggestions in this topic.

 

 

Also kind of sweet that the Talon got mentioned too, even Wraith. As these are weapons I haven't really started enjoying yet (even thought my Talon challenge got done a lot, it was mostly because I knew it would get done quick). And the Indra too? Just got maxed manifest and finally enjoying & playing with this sweet SR a lot more because of that. So I'll take more weapon suggestions too.



#9
Terminator Force

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He's the most broken class in the game, but if you have Human Engineers with you as you spam Snap Cheese, things die very quickly!

 

I run a 3/6/6/5/6 build.

 

Could you explain this build very briefly. Like why not combo dmg on cryo, or more melee dmg (I got lots of cyclonic mods) and just very quickly how you play him?



#10
me0120

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Could you explain this build very briefly. Like why not combo dmg on cryo, or more melee dmg (I got lots of cyclonic mods) and just very quickly how you play him?

 

Paladin already gets combo damage on snap cheese detonations. AIU doesn't.



#11
Terminator Force

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Oh yeah, now I remember. I did do a lot of reading on some of this stuff at one point and clearly remember discussing it with a friend who liked to use him too. Weird how I forgot that? But totally forgot what the issue was with the AIU? But a very big thanks for this clarification, me0120.



#12
megabeast37215

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Here's how I play him:

3/6/6/5/6 Piranha with Smart Choke and Omniblade. Geth Scanner, Cyclonic, Drill Ammo, Strength Enhancer

See mook: Stagger with Energy Drain, spray Piranha while closing the gap, (if they survive that) light melee, Incinerate. Fire shield is a primer, not a detonator.

See boss: Snap cheese, spray Piranha, Incinerate, spray Piranha, repeat.

Smack as many things as you can with the fire shield.. it's a cooldown free fire prime.. Then incinerate for FE.
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#13
Ribosome

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The rank 6b Tech Combo evolution doesn't work on the Paladin. Instead taking rank 4 reach is what provides the tech combo effect, but only on cryo explosions that are primed by SF. 

 

You have to take tech combo on AIU to get the effect, but it works on all combos primed/detonated by SF 


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#14
Excella Gionne

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The Combo detonations are hardly useful since the explosion happens around you. You have to be in a crowded area and near enemies for them to actually be affected by the detonation. I believe this applies to Paladin's Snap Cheese too, 'cause detonations happen on him too just like the AIU.



#15
Dalakaar

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Er, combo's. So firstly, I played him a lot last year and sort of got burnt out so all this is very "iirc". (I'm sure the collective BSN will remind me where I go wrong though >.< lol)

Fire/cryo shield can't detonate, but it puts on a short 3-5(?) second primer which can be detonated. This can get tricky as you need to melee then detonate.

 

Snap cheese can't detonate, but ofc I think the only better primer in the game is reave... er, maybe dark sphere? Oh and yeah, 6b is automagically a freebie. Some people get irked about it, I take it as a complimentary "F.U." to on host phantom DR and all the times banshee hugs got me 10 yards away. /shrug

 

Since I'm Canadian I try to be... er... "polite" with my use of Snap cheese. I go for a lot of ED/Incin or ED/Shield combos. One of the reasons for this is I originally wouldn't go melee paladin in platinum unless I had a cyclonic on him. But I sort of viewed that as training wheels. I weaned myself off cyclonics with ED. All my specs now have ED with Drain and Armour Boost. Situational awareness for shielded targets went up proportionately as well. Doesn't mean I don't use snap freeze, but I don't manically mash it every cooldown I have. (Not saying you will either though!) Paladin's in melee on plat just feel too squishy without either cyclonics or a well prioritized ED "regimen". They don't have krogan health/rage, drell movement, etc. so I spent too much time either in RHA instead of melee (If I want to RHA all day erry day I'll take a weapons platform...) or just plain dead.

Weapons, the first gun I got addicted to on this kit was the falcon but ditched it after a while. Still fun, even if you're detonating ammo combos you can detonate a lot of them. Not as good as an overload geth engineer at it to be fair. The stagger saves though when you're hip deep in cqc and you stagger the phantom that's about to introduce your bowels to her knife, then shield punt her over the side of Vancouver.

 

Next weapon I took a shine to was the talon. Then the harrier, but you can put a harrier on a naked volus and it's great so again /shrug. Then the Indra when I was trying something new. Never really took a shine to the venom on him. Wraith was alright but if I'm going to put a wraith on him I'll put a talon instead. I can't imagine it being a bad choice though, I just like the talon's ability to magically become a headshotting sniper-rifle from hardcover. I tried the hurricane/acolyte combo, never switched to the acolyte since ED, and I've never been a huge fan of the hurricane. (I acknowledge it's redonuklousness though.)

 

Oh, I did try the PPR, but I found that since I'm in cqc so often I avoided charge up weapons in favour of anything that would help me "Right now". Still wasn't a bad choice, just had to apply a larger amount of foresight than I usually took when shieldbashing.

 

Because he's a combo specialist I don't worry too much about pistol/smg power amps. (Not that they aren't nice though) But I do like his weight over 130%-150%ish. That also depends on spec though.


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#16
DimeBagHo

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Snap cheese can detonate, but the resulting explosion is centred on the player, which is fine if you are doing fire-shield melee followed by snap freeze because you are right up close to your targets anyway.


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#17
Terminator Force

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Wow, so much snap cheese... think I scared one guy away? ... Wait what? He came back during the last second of extraction? So maybe he just lost connection?... I have failed at my first mission of snap cheesing. :( The build I used was the first one to use Kalance. Only changed for more melee dmg. 15% Health don't seem like a lot?

 

 

I need more on how to melee. Wasn't doing that enough. Give me some examples with powers, and in what order to use them with melee. And more details on which melee.

 

 

 

 

And forgot to mention to Dala Kaar. You mean with this kit if I get down what you wrote that I won't run away from Banshee anymore? :o

 

 

 

And does megabeast approve of Sinful learning the art of snap cheese? Got to add something about him too.



#18
Terminator Force

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Oh, megabeast finally added something! Reading now...



#19
bondiboy

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Wow, so much snap cheese... think I scared one guy away? ... Wait what? He came back during the last second of extraction? So maybe he just lost connection?... I have failed at my first mission of snap cheesing. :( The build I used was the first one to use Kalance. Only changed for more melee dmg. 15% Health don't seem like a lot?

 

 

I need more on how to melee. Wasn't doing that enough. Give me some examples with powers, and in what order to use them with melee. And more details on which melee.

 

 

 

 

And forgot to mention to Dala Kaar. You mean with this kit if I get down what you wrote that I won't run away from Banshee anymore? :o

 

 

 

And does megabeast approve of Sinful learning the art of snap cheese? Got to add something about him too.

 

 

Take all melee options in fitness tree. Cryo sheild is bugged so choose fire shield. If you are dying too much use a cyclonic.

 

Just whack everything but be careful with synch kill units . If you plant the Fireshield lesser mooks will just burn to death when they approach the shield.  Roll to cancel out of shield plant.



#20
Terminator Force

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Well, it's bedtime, but this page is added to favourites to keep coming back for memory refreshes. Feel free to ramble on too about the most minor details even. Cause I will read it all.

 

Snap cheese can detonate, but the resulting explosion is centred on the player, which is fine if you are doing fire-shield melee followed by snap freeze because you are right up close to your targets anyway.

 

So that's how that glitch is. Never understood what was being explained to me with this when I read it a long time ago on the ME3 Discussion Compendium about the explosion being around him. And it made it seem like it was only a visual glitch too. Well, thanks for clearing this up for me, DimeBagHo.



#21
LaughingBanana

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Nowadays I think I am gonna stick with just 4 in Snap Freeze and Passive and 6 everything else. Still undecided whether to use Fire or Cryo Shield, I am using Fire right now; I like it, a very dependable and quick way to set up Fire Explosions on enemies (and the rushing feeling where you ran towards an enemy to smack em down is divine!)



#22
Zig

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If it has shields: cryo blast + energy drain (add a shield smack for phantoms)
If it has armor: cryo blast + incinerate
Max pts in powers for bigger boom. Split points between passive\ fitness however you like - weapon damage vs. Melee damage and fancy shield.
Cyclonics help with an "in your face" playstyle.
SMG works fine.

#23
Pint

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The paladin is such fun nonsense

 

http://kalence.drupa...!13N56314!EEF.0

 

Switch between that and the wraith w/omni blade and extended barrel

 

 

heavy melee hits twice IIRC



#24
didacuscarr

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Host Geth gold and abuse his double melee. Oh wait that's cheating.

#25
Rabbit11

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Never realised there was such a hate on for snap freeze. I guess I always liked it since I always wanted to be Iceman from X-Men and had way too much fun playing around with super coolants.
I have used to shield to protect team mates during the activate/deactivate challenges. Some days I am on with the Paladin and some dats I play my worst games with him.