I remember in an expansion for NwN2 (I believe) it was possible in a way to build and expand a keep and I would love to do it in a game like DA:I .
Basically, in RPGs this is all to common:
Quest-Giver : Please guy I just met, save our town from the raging Orc menace!
Player: Sure right away!
------------------------**50 dead orcs later** ------------
Player: I have defeated the orcs! They shall not bother you again.
Quest-Giver: Thank you. You've saved us all. Here take this rusty nail as a reward. If you stab someone with it they may get tetanus. May it serve you well!
Player: (Looks at rusty nail) *gumbles* (Thinks about stabbing NPC) (Can't stab NPC) (Moves on)
No more crappy rewards! We want lands, keeps, titles and lots of gold! Things that tell other NPCs in the world that YES we are a big deal and you should come to us to solve your problems, but be prepared to give us the glory we are due. This is high fantasy. Let us reach high places in it. Sure, maybe for plot reasons I can't become a king but it'd be nice if when the game is coming to a close and I call my banners to fight the forces of the next blight or big bad thing an imposing force comes to my aid. And no, the 5 guys I picked up at the tavern do not an imposing force make!
Honestly, no matter how much good Kane did in Kung-Fu the Legend Continues hardly anyone followed him? Why? Because he was homeless and likely smelled like homeless. Its likely the true reason he was always seeking water. I'm tired of being some homeless knight in a video game. Damn it! I want at least a hut for trying to save the world!





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