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Making a better ME4 (or ME5 or ME6)


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#101
AlanC9

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So do I. I very much prefer having total freedom on weapons training, and simply managing it around my Shepard's abilities.


I'm a little torn on this. I find that my weapons loadout gets a little stale if I don't have class restrictions forcing me to, say, not take a sniper rifle..

#102
Dale

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Yeah, often times I laugh at the comments I get, or get frustrated by some, but the ones that make a light bulb go on are the ones that make all the other crap comments worth it.'
.================================================================================================================

Jaulen,

 

Truer words were never spoken.   You and I have come to this forum to hear different viewpoints and opinions on things.  Reading such, I’ve capitulated & CHANGED some of my thoughts.  So I’m WIDE open on hearing differences of opinion that differs from mine.

 

I draw the line though when “posts” consists of juvenile sarcasm, bratty slander, and non-contributors whose only goal in life is to reach 40,000 meaningless or irrelevant “posts”.  Seems to me (Origin forums) the ratio of intelligent-relevant responses TO crap is 1:5.   On the Steam forums it is 1:10 since there is no IGNORE feature there and I don’t have your kind of [gifted] patience.

 

But I certainly agree with you that some responses (lots of threads) are worth crawling over the garbage for.    Some have been outstanding, phenomenal, & just brilliant.   One that comes to mind (if I can remember) is “what determined the old solution was no longer viable?

 

As you can expect, there is no easy solution to filter the garbage (“free speech” vs censorship) & I favor the LESSER of the two evils.   Face it, there really IS a problem but no PERFECT solution – so I’ll offer my IMPERFECT suggestion.   Yes, I know about the general IGNORE feature for a particular individual – that’s not the point here.  Here goes:

 

Just like there is a LIKE button in the lower-right part of the post, I propose an IGNORE button at the top of EACH post.  When clicked, the post vanishes from your sight and replaced by

 

NUMBER OF PEOPLE IGNORING THIS POST IS xxx,xxx

 

To other people, they see this message (at the top) BEFORE reading this post.  They have 2 options:

 

If the number is high, they will likely skim over or ignore it.

Read the post (so this is certainly NOT censorship).

 

When the number of ignores reaches 10, their number of [blessed] "posts" will be decremented by 1.

 

In summary, if we can vote to LIKE a post, we can vote to IGNORE a particular post.   In short, the bratty & irrelevant sarcasm will be hosed down & they will think twice before wasting our time.   Obviously they will SHRIEK reading this.



#103
Jos Hendriks

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Yeah, often times I laugh at the comments I get, or get frustrated by some, but the ones that make a light bulb go on are the ones that make all the other crap comments worth it.'
.================================================================================================================

Jaulen,

 

Truer words were never spoken.   You and I have come to this forum to hear different viewpoints and opinions on things.  Reading such, I’ve capitulated & CHANGED some of my thoughts.  So I’m WIDE open on hearing differences of opinion that differs from mine.

 

I draw the line though when “posts” consists of juvenile sarcasm, bratty slander, and non-contributors whose only goal in life is to reach 40,000 meaningless or irrelevant “posts”.  Seems to me (Origin forums) the ratio of intelligent-relevant responses TO crap is 1:5.   On the Steam forums it is 1:10 since there is no IGNORE feature there and I don’t have your kind of [gifted] patience.

 

But I certainly agree with you that some responses (lots of threads) are worth crawling over the garbage for.    Some have been outstanding, phenomenal, & just brilliant.   One that comes to mind (if I can remember) is “what determined the old solution was no longer viable?

 

As you can expect, there is no easy solution to filter the garbage (“free speech” vs censorship) & I favor the LESSER of the two evils.   Face it, there really IS a problem but no PERFECT solution – so I’ll offer my IMPERFECT suggestion.   Yes, I know about the general IGNORE feature for a particular individual – that’s not the point here.  Here goes:

 

Just like there is a LIKE button in the lower-right part of the post, I propose an IGNORE button at the top of EACH post.  When clicked, the post vanishes from your sight and replaced by

 

NUMBER OF PEOPLE IGNORING THIS POST IS xxx,xxx

 

To other people, they see this message (at the top) BEFORE reading this post.  They have 2 options:

 

If the number is high, they will likely skim over or ignore it.

Read the post (so this is certainly NOT censorship).

 

When the number of ignores reaches 10, their number of [blessed] "posts" will be decremented by 1.

 

In summary, if we can vote to LIKE a post, we can vote to IGNORE a particular post.   In short, the bratty & irrelevant sarcasm will be hosed down & they will think twice before wasting our time.   Obviously they will SHRIEK reading this.

 

 

You could also just choose to not read a post. An ignore function would have gravely detrimental functionality, because it can be wielded for abuse, or for shutting out dissenting or unpopular opinions right next to weeding out unhelpful posts. In addition, you can't decide what is or isn't relevant to a discussion for other people. 


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#104
Raizo

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Timed Missions
 
-Now, I know the consensus of the people here concerning timed missions, but I feel it will add a dimension of realism (lack of a better word) when approaching questing. For an example, pretend there's a civilization that needs your assistants from relentless slavers on a distant planet. You (the player) receive an e-mail describing its urgency. The e-mail also informs the possible consequences if you decide to take your time. Let's say you chose to play another mission instead, you (the player) receive another e-mail updating the protagonist to the already bad situation. You learn that half of the civilization is taken captive & are being stored in a shuttle for take off. One quest away will determine the outcome of the mission. This is in resemblance of Mass Effect 2's suicide mission.       
 
 
 
There's more I'd like to add, but I'll cut it short. The subtle things are just as important.


I strongly disagree with this. I don't think timed missions ( or time limits of any sort ) belong in any rpg let alone one where one of the most enjoyable gameplay events revolves around exploration.
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#105
Dale

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You could also just choose to not read a post. An ignore function would have gravely detrimental functionality, because it can be wielded for abuse, or for shutting out dissenting or unpopular opinions right next to weeding out unhelpful posts. In addition, you can't decide what is or isn't relevant to a discussion for other people. 

As mentioned, when you see "THE NUMBER OF PEOPLE IGNORING THIS POST IS xxx,xxx" it sends a message to the one who made the "post" and an alert to those who have the OPTION to read it.   Not censorship - as others have the option to read it.



#106
Jos Hendriks

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As mentioned, when you see "THE NUMBER OF PEOPLE IGNORING THIS POST IS xxx,xxx" it sends a message to the one who made the "post" and an alert to those who have the OPTION to read it.   Not censorship - as others have the option to read it.

 

And if you choose to not respond to something that is worth ignoring, it sends a similar message, but without the potential for abuse.



#107
Dale

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And if you choose to not respond to something that is worth ignoring, it sends a similar message, but without the potential for abuse.

"sends a similar message" to who? (if simply ignored)?  

 

You can choose the word "abuse" if you like.   I (and lots of other foks) don't like the "abuse" of our threads being hijacked, derailed, and cluttered with juvenile sarcasm, & bratty slander.  Now who is the victim here?



#108
CptFalconPunch

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The Collectors are Reaper troops.

 

Bazaam.

 

Look at it this way. You beat the colllectors nothing changes. You don't bother nothing changes. Yay.

 

 

I don't think we can have any influence on making the games better. Its not only about experience and knowledge,as I said before.

It is about focusing on some certain features and building a fun game around them.

 

I'm guessing if they wanted our help they would, ask... anything relevant about the features they are building. 



#109
Jos Hendriks

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"sends a similar message" to who? (if simply ignored)?  

 

You can choose the word "abuse" if you like.   I (and lots of other foks) don't like the "abuse" of our threads being hijacked, derailed, and cluttered with juvenile sarcasm, & bratty slander.  Now who is the victim here?

 

I don't think anyone likes to have their topic derailed (much like this topic is right now, for instance), especially not by people being inconsiderate, but ignoring those being inconsiderate is all you have to do. Adding an ignore post feature is great in utopian situations, but knowing this is the internet and this is a forum on the internet, it opens the forum up to way more bully potential.



#110
Massa FX

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I agree. Some threads you just have to skip.

Other threads you just have to read and laugh or weep.

 

it's up to the readership to determine their threshold for tolerance, not dev's.

 

I think the moderation on the forums has improved over the last 2 years and at the same time, posters are not trolling as fiercely now. Thank the maker.



#111
CptFalconPunch

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I agree. Some threads you just have to skip.

Other threads you just have to read and laugh or weep.

 

it's up to the readership to determine their threshold for tolerance, not dev's.

 

I think the moderation on the forums has improved over the last 2 years and at the same time, posters are not trolling as fiercely now. Thank the maker.

Did Bioware ever ask from you guys, our opinion on certain subjects? I hear they are reading the forums, but I don't think they are comfortable with guiding the flow of their feedback.

 

As opposed to giving feedback on already released products.

 

I've already been in that rabbithole with DICE and the latest battlefield titles. We created an endless stream of ideas which were well presented and very constructive, only to be ignored for years. Then they shut the forums down, as they were announcing Premium™.



#112
Bob from Accounting

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Those 'ideas' probably weren't as smart as you think.



#113
Heimdall

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"sends a similar message" to who? (if simply ignored)?  

 

You can choose the word "abuse" if you like.   I (and lots of other foks) don't like the "abuse" of our threads being hijacked, derailed, and cluttered with juvenile sarcasm, & bratty slander.  Now who is the victim here?

You're assuming everyone would select ignore for the same reasons.  What happens when those same people start ignoring your posts because they don't like your opinion?  If you don't like a post, don't read it and try to steer the thread on track with your own posts.


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#114
Dale

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ME2 & ME3
Handing us the ME2 squad and then taking them away made me feel let down. I would've liked the option of recruiting at least one ME2 exclusive character, especially if the ones are love interests.
 

Huhhh?   I romanced Tali in ME2 which carried over beautifully in ME3.  Is there somthing missing that I don't see?



#115
Dale

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It's still important to remember.  if the attempt is for a "bittersweet" outcome, then it should be acknowledged that this is a moving target.  What's bittersweet for one will be an unmitigated tragedy to another, which will be a rainbows and unicorns ending for a third

 

Basically, it's a call for more varied endings.  Not just in worldstate, but in outcomes for the protagonist.

Expertly put!



#116
Heimdall

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Huhhh?   I romanced Tali in ME2 which carried over beautifully in ME3.  Is there somthing missing that I don't see?

He said ME2 EXCLUSIVE, so not Tali and Garrus

#117
CptFalconPunch

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No. It's actually quite subjective. Idk why you keep bringing up Mass Effect. Obviously the impact you have in Mass Effect has a 'mass effect' on the galaxy. That's the entire point. KoTOR is a much more character focused narrative. Basically everyone in the galaxy has heard of Darth Revan (not just a few NPCs). Whether or not there was a silent protagonist or repeated lines of dialogue really doesn't mean squat. Technological limitations doesn't take away from a twist. That's a ridiculous notion. Not to mention many RPGs still use silent protagonists til this day.

 

 

Some people would say it changed everything. I for one, completely changed face after they revealed who I was. I was still going to take out Malak. However, I could give a rats ass about the Jedi and their lies. I took back what was mine.

 

 

I guess I lied. It's not really subjective. It's safe to say you're in the extreme minority of the gaming community when it comes to your feelings towards the KoTOR twist. It's praised as the most memorable moment of one of the most memorable games of that console era. (not to mention being a licensed product of the most memorable movie saga of all time). 

 

The twist, isn't really interesting mainly because, as in all RPG's the protagonist is a blank piece of canvas, ready for you to draw your own personality and get attached. The main protagonist is bland, so making a twist about him is meaningless. It is like asking us to feel shocked that the brick jedi was actually a dark jedi brick.

 

The thing with mass effect is; that it is basing its plot twist on something that has actual meaning, substance and depth... the universe and everything around it.

That is why it is powerful and that is why its just better than KOTORS twist about a blank character.

 

The only way I can comprehend the surprise is by imagining everyone playing back then had low standards, or it means something else to star wars fans. I'm not really a fan of star wars perhaps should mention that :/



#118
CptFalconPunch

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Those 'ideas' probably weren't as smart as you think.

They included most of them in BF4, and they are still keeping adding them in the CTE, one by one. Most of them are welcomed by the community and accepted amongst most members.

 

So yeah, statement invalid :)



#119
Mcfly616

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The twist, isn't really interesting mainly because, as in all RPG's the protagonist is a blank piece of canvas, ready for you to draw your own personality and get attached. The main protagonist is bland, so making a twist about him is meaningless. It is like asking us to feel shocked that the brick jedi was actually a dark jedi brick.

 

The thing with mass effect is; that it is basing its plot twist on something that has actual meaning, substance and depth... the universe and everything around it.

That is why it is powerful and that is why its just better than KOTORS twist about a blank character.

 

The only way I can comprehend the surprise is by imagining everyone playing back then had low standards, or where such star wars fans that it means somethign else to them :/

Again, why exactly are you comparing the two? Like, where are going with this? Nobody but you is comparing KoTOR to Mass Effect. I love ME1s twist. The sequels were quite unremarkable to say the least.

 

Shepard is just as much a blank slate as the player character in KoTOR. Yet, you're completely wrong with your assessment of KotORs twist. Revan was a real person and was central to the KoTOR lore and narrative. His backstory is what drives KotOR forward. It had 'actual' meaning, substance and depth.  =]

 

 

And then it turns out you're not some blank slate brick of a character. You are in fact the most bad ass person in the galaxy that the plot literally revolves around. 

 

 

 

 

You must be trying to boost your necromancy skill if you're just responding now, weeks and pages later. Move on bud. You're having a one-way argument with nobody.



#120
CptFalconPunch

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Again, why exactly are you comparing the two? Like, where are going with this? Nobody but you is comparing KoTOR to Mass Effect. I love ME1s twist. The sequels were quite unremarkable to say the least.

 

Shepard is just as much a blank slate as the player character in KoTOR. Yet, you're completely wrong with your assessment of KotORs twist. Revan was a real person and was central to the KoTOR lore and narrative. His backstory is what drives KotOR forward. It had 'actual' meaning, substance and depth.  =]

 

 

And then it turns out you're not some blank slate brick of a character. You are in fact the most bad ass person in the galaxy that the plot literally revolves around. 

 

 

 

 

You must be trying to boost your necromancy skill if you're just responding now, weeks and pages later. Move on bud. You're having a one-way argument with nobody.

I guess you don't want to discuss then. No reason to be mean about it :/ I wanted it to have some closure. Oh well.



#121
Mcfly616

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I wasn't being mean. I was pointing out for the second time that you're the only one comparing the twists of the two franchises. That's all. Mass Effect twist:good. KoTOR twist:bad. That about sums up what you're saying and for whatever reason you want to bait me into a debate about it when I was never any part of such a mindset.

 

We should try to stay on topic....