Probably not the first time, but why have some parts suddenly become transparent?

Probably not the first time, but why have some parts suddenly become transparent?

It looks like the environment maps are not working, or were removed, or something to that extent. Have you done any changes to the files recently?
It looks like the environment maps are not working, or were removed, or something to that extent. Have you done any changes to the files recently?
I have made a lot of changes to a lot of files, and sometimes I screw up something else! ![]()
Which files are those?
air-headed blonde ![]()
air-headed blonde
My god, a dreaded FOXNews zombie!
<fading to...>
A shot in the dark here, make sure your ENVAMP column in appearance.2da has "default" and not "****"

The really puzzling thing about this is the *lack* of transparency on the shoulder pieces and the extreme transparency on hair and wood... not the objects I'd expect to have a lot of alpha...
Weird.
<...dull>
<fading to...>
A shot in the dark here, make sure your ENVAMP column in appearance.2da has "default" and not "****"
The really puzzling thing about this is the *lack* of transparency on the shoulder pieces and the extreme transparency on hair and wood... not the objects I'd expect to have a lot of alpha...
Weird.
<...dull>
Thanks, but they are default... very strange.
Well, it's only my own PW that I have this problem on. If I enter with the same character on another module, the hair isn't transparent. Also, clients to the server also have transparent parts.
same area, all areas and can anybody see something correctly that you can't see, in the same area
Is that particular screenshot right after coming out of a scripted cutscene?
FP!
Fester Pot: It is!
Do you try to modify your video options ingame and chose to see the environement on creature ?
Do you try to modify your video options ingame and chose to see the environement on creature ?
I only have the transparency issue on my own PW. If I start a clean module, there is no issue, so I don't think it's the environment on creature. (But I tried it anyway with no success).
I think I have found the source of the problem... the ~mb_castle.hak tileset, or known as "Old castle Interior".
I only get this error when I start or pass through this tileset.
Anyone know what this could be?
<shoving a few things...>
I'd be real interested in seeing what envmaps and TXIs are in that hak. Where'd the hak come from? (so I can take a peek)
<...to the side>
the mb_castle hak is mine. IT´s the simple generic and small castle tileset i uploaded only to my OLD bio projects... i dont remember any... hold on i check...there is no txi file in it! So i dont know why this set can cause a problem... nothing exotic in it realy ![]()
But i will upload it on the new vault so anyone who missed it can check it out. I could even build churches with it heh.... temples i mean... no church ![]()
Uhm, I think it's an uncomplete hak made by Baba...
But I have had no success finding it elsewhere :/
oh ha.. the window there is not from me. Someone or you have changed the window texture (I´m totaly fine with that
). That could cause a problem if someone did a skybox behind, used a blending punchthrough property in the txi file maybe. Check the txi for the window there. It clearly looks like an issue with the window and the env. maps!
and uhuhu it´s my 1001 post. Well done NWN... the next step is 2001...
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It's almost certainly the envmap setting in the .set file for the tileset.
Thanks to Cannonade, it was a simple solution - change the envmap to nothing, and it works! No more air-headed blonde! ![]()
ok, so I am assuming you have env maps on the hair and on the wood of the crossbow, as usual. So the env map on the tileset must have been affecting it. Does it try to combine the env maps, or does the one in the tileset just take over? What was actually going on?
Like _six suggested, the envmap setting in the .set file seemed to cause it, but I don't know enough of the subject to give more of an analysis. Initially tested with the envmap of castle interior, which had the same effect/problem, but leaving the field blank seems to have fixed it.