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those powers where a single cast can both prime and detonate


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#51
Catastrophy

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Hey, it's just a generic Justicar build, no need to credit me for that. :)

 

Biotic Sphere is good for defense, but that kind of defese just isn't particularly effective way to play this game. And it did lose some of its defensive power with the introduction of Collectors, Dragoons and Geth Bombers.

Don't know about that but they always do the "osh*tOSH*T" expression when I drop a bubble over them defensively.



#52
Alfonsedode

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They actually have to directly impact the target though as well. AOE detonation will not detonate a combo either. 

So the Relix' s list isn t accurate on this point

 

Warp ammo doesn't actually prime for detonation. You can't detonate warp ammo. Warp ammo does increased damage against biotically primed targets. And against barriers and shields, I think.

Warp ammo doesn t do any damage against shield primed or not (i hope this is true :))



#53
Catastrophy

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I just tested this out with HE and indeed it does work. You can get a combo off every cast after the initial prime. I guess I never clued into it before because TBs are hard to spot and easy to screw due to the narrow timing window.

Maybe it's because incinerate has travel time? This and the CD can easily provide for the primer window being gone.



#54
LemurFromTheId

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Warp ammo doesn't actually prime for detonation. You can't detonate warp ammo. Warp ammo does increased damage against biotically primed targets. And against barriers and shields, I think.

 

Nope, Warp Ammo gives zero bonuses against shields, primed or not. But it rapes barriers.

 

Warp Ammo bonus is (15%, 25%, 35%, 60%) against health and armor and double that against barriers. In addition to that, if the target is primed, the ammo damage is multiplied by a further (1.25, 1.5, 1.75, 2).

 

EDIT: Just to highlight this, WA4 deals +240% damage against primed barriers, which is pretty nice.

 

EDIT2: It also means that while WA4 benefits immensely from priming the enemy first, with WA1 it really doesn't matter at all.



#55
Deerber

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Warp ammo doesn t do any damage against shield primed or not (i hope this is true :))

 

It sure is ;)



#56
NuclearTech76

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So the Relix' s list isn t accurate on this point

 

Warp ammo doesn t do any damage against shield primed or not (i hope this is true :))

I thought he elaborated on that point somewhere but I don't remember now. It's been a while. There were quite a few threads of people complaining that lift didn't actually detonate biotics which isn't really true but it's so damn hard to get them to detonate primed targets. 



#57
DimeBagHo

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Maybe it's because incinerate has travel time? This and the CD can easily provide for the primer window being gone.

 

Yep, you need to have a low cd and be reasonably close to self detonate overload with incinerate. 



#58
cato potato

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That was not clear to me anymore (and to other it seems ;p)... Not so many characters who can do this without ammo priming. HE obviously.

 

Yeah, off the top of my head I can only think of the Male Quarian Engineer and Paladin.


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#59
path0geN7

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Yeah, off the top of my head I can only think of the Male Quarian Engineer and Paladin.

 

In regards to Energy Drain, can it detonate Incinerate for a FE and re-prime for a TB only against the Geth?



#60
LemurFromTheId

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In regards to Energy Drain, can it detonate Incinerate for a FE and re-prime for a TB only against the Geth?

 

Not just Geth. On any shields and barriers and on synthetic (including Atlas and Turret) armor and health. I.e. anything it can use to restore your shields.


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#61
NuclearTech76

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In regards to Energy Drain, can it detonate Incinerate for a FE and re-prime for a TB only against the Geth?

I think........and I'm not 100% sure that it will still prime versus shields regardless of whether they are synthetic or organic. Priming window on ED is really short though. 



#62
NuclearTech76

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Ah  :ph34r:!!!



#63
cato potato

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Not just Geth. On any shields and barriers and on synthetic (including Atlas and Turret) armor and health. I.e. anything it can use to restore your shields.

 

Yep, although the window to detonate Energy Drain is quite short, so a good cooldown and/or proximity to the enemy is required.



#64
path0geN7

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Ah thank you. So that's why I could restore my shields from the armored part of an Atlas

#65
megabeast37215

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Yeah I think HE might be the only one able to chain that endlessly...


Quarian Male Engi says hi

#66
Deerber

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Quarian Male Engi says hi

 

Yeah right, someone already pointed that out ;)



#67
Miniditka77

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OT: Any power (except Reave) which can detonate and prime will be able to do both in one cast under certain circumstances - As long as the power is detonating a different type of explosion to that which it primes for. For example, if an enemy is primed for a tech burst then warp will detonate that and prime for a biotic explosion in one cast. Or, if an enemy is primed for a cryo explosion then incinerate will detonate that and prime for a fire explosion in one cast.

 

Pretty sure this is 100% correct.

 

Maybe it's because incinerate has travel time? This and the CD can easily provide for the primer window being gone.

 

Overload has a long priming window (like 5 seconds), doesn't it?  It always seems to me that hitting Incinerate's fairly short priming window is always the toughest part of chaining explosions with the HE.  Even moderately heavy weapons can prevent you from self-detonating fire explosions.  To me, the HE is one of the only classes where having close to a 200% cooldown is actually important.



#68
capn233

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Nothing primes and detonates the same combo type in a row unless it applies 2 separate effects.  This is why you can "prime and detonate" with a Bubble if you have warp effect because creating the bubble detonates, and then the warp effect is applied, which primes for the next biotic explosion.

 

Something like Incinerate can either prime or detonate for Fire Explosions.  Since it does direct damage you can detonate a different type of tech combo and then prime for the FE.



#69
NuclearTech76

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Nothing primes and detonates the same combo type in a row unless it applies 2 separate effects.  This is why you can "prime and detonate" with a Bubble if you have warp effect because creating the bubble detonates, and then the warp effect is applied, which primes for the next biotic explosion.

 

Something like Incinerate can either prime or detonate for Fire Explosions.  Since it does direct damage you can detonate a different type of tech combo and then prime for the FE.

What about singularity? I guess the singularity explosion is the separate effect like warp on the biotic sphere?



#70
capn233

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Pretty sure the answer to that is yes.  Could look in the patch later, but seeing as how the effect doesn't exist without that evo being chosen it is a reasonable assumption.

 

In SP, Amplified Concussive Shot is another example.



#71
Alfonsedode

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creating the bubble detonates

I might test the no warp bubble at some point

 

What about singularity? I guess the singularity explosion is the separate effect like warp on the biotic sphere?

Seems to be the case :)

But I dont clearly see why inci two effects should nt work on a FE primed target :

-direct damage -> 1st FE

-FE priminng

- another direct damage power -> second FE

 

In other word, inci is a FE primer and a tech combo detonator



#72
capn233

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It is because a single power isn't supposed to chain prime and detonate the same sort of combo.  That is by design.



#73
Alfonsedode

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fair enough

And a bit disrespectful for BE



#74
Terminator Force

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OK, so the title might be misleading (have yet to read opening post)? So I guess the only thing that comes to mind to go along with some of the replies in this topic would for the AIU. Outside of maybe Tac-Cloak, any other powers then what she has. Instead of Repair matrix, maybe some crappy nades instead? Instead of Snap Freeze... I don't care, anything else. :angry:


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#75
cato potato

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OK, so the title might be misleading (have yet to read opening post)? So I guess the only thing that comes to mind to go along with some of the replies in this topic would for the AIU. Outside of maybe Tac-Cloak, any other powers then what she has. Instead of Repair matrix, maybe some crappy nades instead? Instead of Snap Freeze... I don't care, anything else. :angry:

 

I don't think you've read any of this thread, including the title.


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