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those powers where a single cast can both prime and detonate


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#76
Dr. Tim Whatley

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OK, so the title might be misleading (have yet to read opening post)? So I guess the only thing that comes to mind to go along with some of the replies in this topic would for the AIU. Outside of maybe Tac-Cloak, any other powers then what she has. Instead of Repair matrix, maybe some crappy nades instead? Instead of Snap Freeze... I don't care, anything else. :angry:

 

Looooooooool. Dafuq??????????



#77
robarcool

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Justicar with cluster grenades would prove a far better Drell Adept though...

No. Drell has got speed and better passives. Can't beat them there.



#78
robarcool

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OK, so the title might be misleading (have yet to read opening post)? So I guess the only thing that comes to mind to go along with some of the replies in this topic would for the AIU. Outside of maybe Tac-Cloak, any other powers then what she has. Instead of Repair matrix, maybe some crappy nades instead? Instead of Snap Freeze... I don't care, anything else. :angry:

You got hit in the head? Oh wait, my bad. I see whose post is this.


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#79
jokerlobo

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OK, so the title might be misleading (have yet to read opening post)? So I guess the only thing that comes to mind to go along with some of the replies in this topic would for the AIU. Outside of maybe Tac-Cloak, any other powers then what she has. Instead of Repair matrix, maybe some crappy nades instead? Instead of Snap Freeze... I don't care, anything else. :angry:


You think you're in the "put a new power on any class" thread, don't you?
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#80
N7 Tigger

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Don't know if this counts (or has been mentioned earlier).

 

Vanilla Human Adept

 

Cast Singularity (primes) - Cast Shockwave (detonates) - Cast Warp (primes) - Singularity field dies* (detonates)

 

This gives you two Biotic Explosions per three casts. I might have to experiment with how Lifting Shockwave would effect this cycle.

 

*Requires rank 6b in Singularity.

 

 

Also, I think Sinful Force has had a stroke.



#81
NuclearTech76

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Don't know if this counts (or has been mentioned earlier).

 

Vanilla Human Adept

 

Cast Singularity (primes) - Cast Shockwave (detonates) - Cast Warp (primes) - Singularity field dies* (detonates)

 

This gives you two Biotic Explosions per three casts. I might have to experiment with how Lifting Shockwave would effect this cycle.

 

*Requires rank 6b in Singularity.

 

 

Also, I think Sinful Force has had a stroke.

Most people have brain farts, he has cerebral diarrhea at times. 


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#82
LaughingBanana

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Biotic Sphere can detonate....................? ...................huh. So If I caught three guys with an Area Reave and then run up to them and activated Biotic Sphere near them they would all explode from biotic detonations? ............................huh.



#83
LaughingBanana

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Don't know if this counts (or has been mentioned earlier).

 

Vanilla Human Adept

 

Cast Singularity (primes) - Cast Shockwave (detonates) - Cast Warp (primes) - Singularity field dies* (detonates)

 

This gives you two Biotic Explosions per three casts. I might have to experiment with how Lifting Shockwave would effect this cycle.

 

*Requires rank 6b in Singularity.

 

 

Also, I think Sinful Force has had a stroke.

 

I always takes the detonate evolution on rank 6 singularity precisely because of this reason.

 

It destroys slow moving bosses like Atlas or Primes. And since Primes usually had a bunch of annoying units like Pyros nearby, the biotic boom-boom destroyed them too.



#84
Sket

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Biotic Sphere can detonate....................? ...................huh. So If I caught three guys with an Area Reave and then run up to them and activated Biotic Sphere near them they would all explode from biotic detonations? ............................huh.


Activate it over them and you get the boom, reave again for another explosion...

#85
bondiboy

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Biotic Sphere can detonate....................? ...................huh. So If I caught three guys with an Area Reave and then run up to them and activated Biotic Sphere near them they would all explode from biotic detonations? ............................huh.

 

 

Thats one of the reasons she is such a fun kit to play . Can be risky but is rewarding. Take 4b 5b 6b  on Sphere



#86
Rabbit11

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I'm liking the Justicar. Played her today before heading to work and got 25 biotic kills by wave 5 courtesy of of the Biotic Sphere. I don't think I even primed some of those kills myself.

#87
LaughingBanana

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Activate it over them and you get the boom, reave again for another explosion...

 

 

Thats one of the reasons she is such a fun kit to play . Can be risky but is rewarding. Take 4b 5b 6b  on Sphere

 

So the flow for multiple successive biotic explosion for her is: cast Area Reave on targets, ran towards target and activate Biotic Sphere to explode them, and even afterwards the guys are in still in the condition to primed with another Reave? Is this correct...?

 

Huhhhhhhhhhh. I always thought Sphere is only good for priming and not detonating. Well now... this changes stuff.....



#88
Supremocognito

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Don't know if this counts (or has been mentioned earlier).

 

Vanilla Human Adept

 

Cast Singularity (primes) - Cast Shockwave (detonates) - Cast Warp (primes) - Singularity field dies* (detonates)

 

This gives you two Biotic Explosions per three casts. I might have to experiment with how Lifting Shockwave would effect this cycle.

 

*Requires rank 6b in Singularity.

 

 

Also, I think Sinful Force has had a stroke.

Justicar is pretty similar too.

Cast Reave (primer) > plant Biotic Sphere (detonator, then primer) > cast Reave (detonator) - 2 combos in under 3 minutes.

I think you need Warp Effect on rank 6 of Biotic Sphere to do the double biotic combo. I know Biotic Sphere can detonate without rank 6 if it is planted on a target already primed.



#89
me0120

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So the flow for multiple successive biotic explosion for her is: cast Area Reave on targets, ran towards target and activate Biotic Sphere to explode them, and even afterwards the guys are in still in the condition to primed with another Reave? Is this correct...?

Huhhhhhhhhhh. I always thought Sphere is only good for priming and not detonating. Well now... this changes stuff.....


She was the original constant Bio-boom character before the Fury. Both explosions are up to 6+6 and take advantage of rebuff. The biggest advantage over the Fury (imo) is that neither the Bubble or Reave causes Banshees or Phantoms to block the damage with the hand of denial.

#90
Rabbit11

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Getting used to cuing bio-booms (deliberately), but would REAVE-SPHERE-PULL work as well? Or does pull only work as a primer?

#91
Catastrophy

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Getting used to cuing bio-booms (deliberately), but would REAVE-SPHERE-PULL work as well? Or does pull only work as a primer?

Pull don't work on armoured and shielded and it only primes iirc. It's been a loooong time since I put points into it.



#92
me0120

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Getting used to cuing bio-booms (deliberately), but would REAVE-SPHERE-PULL work as well? Or does pull only work as a primer?


Pull is a primer only. It is also the weakest primer in the game in that it will only prime unshielded, unarmored targets.

#93
Supremocognito

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Getting used to cuing bio-booms (deliberately), but would REAVE-SPHERE-PULL work as well? Or does pull only work as a primer?

Pull can only prime.

 

Primers:

Barrier

Collector Melee

Dark Channel

Dark Sphere

Pull

Stasis

 

Detonators:

Biotic Charge

Biotic Hammer

Biotic Orbs

Biotic Slash

Cluster Grenades

Nova

Poison Strike

Throw

Seeker Swarm

 

Primers/Detonators:

Annihilation Field

Biotic Sphere

Lash

Lift Grenades

Reave

Singularity

Smash

Shockwave

Warp



#94
Argent Xero

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Nightshade Blades?

#95
me0120

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Nightshade Blades?


I thought those were in the poison-only class so they neither prime nor detonate.

#96
Rabbit11

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Pull can only prime.

Primers:
Barrier
Dark Channel
Dark Sphere
Pull
Stasis

Detonators:
Biotic Charge
Biotic Hammer
Biotic Orbs
Biotic Slash
Cluster Grenades
Nova
Throw
Seeker Swarm

Primers/Detonators:
Annihilation Field
Biotic Sphere
Lash
Lift Grenades
Nightshade Blades
Poison Strike
Reave
Singularity
Smash
Shockwave
Warp

Thanks all!

#97
cronshaw

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If you use disruptor or incendiary ammo sticky grenades will self detonate on the same target



#98
NuclearTech76

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I thought those were in the poison-only class so they neither prime nor detonate.

They don't prime or detonate.



#99
capn233

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Pull is a primer only. It is also the weakest primer in the game in that it will only prime unshielded, unarmored targets.

 

Yeah, although they balanced the "Duration and Combo" evolution up to +75% in an attempt to get people to use it.  A 1.75x multiplier against a helpless health target...



#100
me0120

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Yeah, although they balanced the "Duration and Combo" evolution up to +75% in an attempt to get people to use it. A 1.75x multiplier against a helpless health target...


...might be useful on Bronze.