Well, the market is stocked and the lighting is fixed. All of the trees are added, and everything that's currently in position works. Which is not to say that it is perfect.
Although the cabbages are! Have you ever seen such mathematically straight lines? (Alright, it was laziness on my part: bulk copy/paste.)
And the lighting is fixed! Yay!
And the market is stocked!
And the bookstore looks nice in game... apart from the weird black shadows on the side of the scroll bookshelves.
It's insane, but I really want to go to an Octoberfest here.
They don't have a grapevine model, but they do have brambles, and it looks more or less the same... from a distance.
I wonder why they decided to make the roofs walkable...
And here he is again, walking under the exact same roof. I could "fix" this and put barrels or something across the opening, but I think I'll put loot under here instead.
But it wasn't all fun and games.
But there's more...
(sigh)
Also, I had to adjust the ground height here for some reason, and I forgot to check the clearances. Apparently, this is too big a step to walk over, so I have to raise the ground again. And I got careless with the camera angle. I don't know if hips are illegal or not, but I didn't want to take the chance so I blurred the heck out of it.
Streaking in the chantry, Beldin? You won't earn any points with the Maker that way!
The Lothering chantry was fine, but some things didn't make sense. The templars are supposed to live there, but what do they do? Sleep on the floor? I gave them sleeping quarters. Also, forgetting that I gave Sister Arda her own parsonage, I built quarters for her inside the chantry as well. Maybe some other family lives in the parsonage?
OK, now I don't feel so bad about the shadows. They're in the base game, too, even if I never noticed them.
The chantry interior is a modified version of the Lothering chantry, with a few changes to reflect the fact that the village is not expecting darkspawn. One of the things I didn't change was this ladder. In another area, I needed a ladder tall enough to reach the roof, but the ladder in the toolset was too short, so I pieced two together and hoped no one would notice. It's gratifying to know that the BioWare level artists did the same thing.
Of course, there are times when the door doesn't fit right, and it's supposed to be like that, as with this slums house.
Items don't stack neatly. Each of those platters and those bowls has to be positioned individually. Also, I never noticed it before, but the fur pile looks more like a pile of oddly plump hides. With feet. Ew.
To end on a more positive note, I think I've finally gotten the streaking thing out of my system and have grown bored with it.
And the screen shots are pretty much done, at least until we reach the area in the game. I only posted these because you've seen Vintiver before.