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Juggy Weapons Platform Dilemma


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#1
hostaman

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Hi All!

 

I've hardly played the Juggy and didn't enjoy it much when I did, so I've decided to give him another go as a Weapons Platform.

 

I'm going for no Hex shields (they annoy me when I play with other Jugs :? ) and max shields, only using heavy melee if I get cornered, I intend to use him as a tank with a cannon.

 

I'm not too sure what to do with the pet!  I don't tend to use them with other characters.  I've been speccing for damage, is this the right approach?

 

I started by using the Spitfire on him, but I find it useless hitting anything smaller than a barn door, so I've switched to the Typhoon with some satisfying results.

 

Any thoughts welcome.  :)



#2
LemurFromTheId

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Not much of a weapons platform with that lack of mobility and powers that could boost weapon damage. So yeah, it's a dilemma alright.  There's just no comparison to kits like GT and Destroyer. Geth Engineer is a better weapons platform.



#3
me0120

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Aedolon speaks the truth.

The best way to play the Juggy is using ammo powers in conjunction with Siege Pulse. If you want to only use guns and the turret, the the Typhoon is a good choice. If you really want to cheese it try an Arc Pistol + Reegar.

#4
ALTBOULI

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You could go with the PPR build but I would recommend going 6 points into Hex shield as 6A will increase your damage output by 10% (its not a great boost but it will help if you are going to spec as a weapons platform). 3 in his turret and 5 in fitness.
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#5
Loufi

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The most important with the Juggy IMO is to max fitness, weapon damage and to put at least 5 ranks in Siege Pulse, for the damage reduction. The rest is up to you, it depends on what you want to do.

 

I would not skip entirely Hex Shield, right hand advantage on demand is just too good. The power does this job with only 3 ranks in it but reaching 5 ranks has an advantage : you can get a tech burst on ennemies primed by the shield by launching Siege Pulse on them.

 

The turret has its use also, even a little shield recharge is often enough to save your life. You can put it at 3 ranks if you go 5 ranks in Hex Shield, or 5 if you let Hex Shield at 3 ranks. If you choose to go 5 ranks in the turret, the healing evos have more uses IMO.

 

You need a high dps weapon on the Juggy, and he has a stability bonus which help to manage guns with high recoil, so the Typhoon is a good choice, among others. I vary a lot the weapons I use on him, but the Crusader is one of my favorite.

 

Spamming Siege Pulse seems to me the most fun way to play the Juggy. You can go with Disrutor rounds for tech bursts, or incendiary for fire explosions.


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#6
hostaman

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Not much of a weapons platform with that lack of mobility and powers that could boost weapon damage. So yeah, it's a dilemma alright.  There's just no comparison to kits like GT and Destroyer. Geth Engineer is a better weapons platform.

 

Erm.  I know!  :huh:

 

I'm not trying to find an ideal weapons platform. I'm trying to find a way to play a character I never touch, that doesn't involve standing still the whole game electrocuting one enemy at a time.



#7
LemurFromTheId

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Erm.  I know!  :huh:

 

I'm not trying to find an ideal weapons platform. I'm trying to find a way to play a character I never touch, that doesn't involve standing still the whole game electrocuting one enemy at a time.

 

Well, if you want damage out of your Jugg, "weapons platform" isn't the way to go. Siege Pulse, weapons and ammo powers together is how you get the most out of the kit. Of course, Jugg was never meant to be an offensive powerhouse, and it'll never be one.



#8
Catastrophy

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Erm.  I know!  :huh:

 

I'm not trying to find an ideal weapons platform. I'm trying to find a way to play a character I never touch, that doesn't involve standing still the whole game electrocuting one enemy at a time.

Squad command, small hexshield with weapon dmg boost and adrenaline 3. I usually keep the siege pulses stored (DR) and use the hex shield as panic button or place it against a wall where it doesn't obstruct anything. I spec out of turret.

 

The same build can be used for ammo-priming-pulse detonation. I use this one way more often since it's more fun.



#9
Deerber

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Juggy, weapon and platforms are three words I would have preferred not to see again together in a sentence without a negation as well...
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#10
Rabbit11

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Take what is said below with a grain or two of salt, not a pro by far.

I used the Spitfire when I got it because it looks and sounds impressive, but is much less effectuve than the Typhoon. Maybe it improves as it goes up in levels, but on lvl 1... Meh.
I used the Harrier lvl 1 on mine and it is very effective, even when I brought it to Gold - the drawback being the ammo cap. Also used the Valiant reasonably well and the Geth SMG. The Geth Pulse rifle still sucks on a Jugg, IMO.

I do solo missions on small maps to play with weapons. I don't recall if it was the Wraith or the Eviserator I used solo, but that was fun esp. the headshots.

My build for solo runs so far is 36656 (I am pretty sure). The pet helps distract and act as a motion detector of sorts, the shield recharge doesn't hurt either.

Otherwise, for regular PUGs 66066. This where the pet seems pointless. I use an offensive shield with pulse/shock. And pick adrenaline if you have it. Otherwise a good weapon with hitting power and solid cooperative play all the way. People will still hate your Jugg, but they'll tolerate it. Maybe.

#11
Excella Gionne

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You may hate PUGs for throwing Hex Shield in your face, but that Hex Shield will help with your overall survivability on Gold and Platinum. He's slow and enemy aggro is constantly on him most of the time. 

 

I run him with the Geth Plasma Shotgun. I don't like Assault Rifles on him. I've only used Spitfire on him like 3 times out of how many times I've played him. It makes his cooldown suck and its DPS is pretty much crap. I run a 5/6/3/6/6 build.



#12
Rabbit11

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I can deal with the shield - gladly. I can work around it. Mind you, I don't see a lot of Juggs using the shield. Definitely saved my shiny metal ass on mire than a few occasions. (Giant/Geth/Gold for instance)
I have mostly used siege pulse for damage reduction, and the odd long distance tracking shot. It never occured to me to really spam it repeatedly until popping by this forum.

#13
didacuscarr

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The GJ is a powerhouse not a weapons platform.

#14
Maurader Sackboy

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Aedolon speaks the truth.

The best way to play the Juggy is using ammo powers in conjunction with Siege Pulse. If you want to only use guns and the turret, the the Typhoon is a good choice. If you really want to cheese it try an Arc Pistol + Reegar.

I'm voting on the ammo powers + siege pulse as one of the best ways to use the Jugg offensively.  Tried the venom on him recently -- works beautifully for all the mooks that swarm him and, especially -- phantoms.  My Jugg's been taken down by puny sword slashing phantoms more than most anything (that & Cerberus turrets, of course), which is very strange to see (tiny ladies downing this huge robot with massive shields).  Venom's not so effective on big bosses, though (Typhoon's great for that).  Sort of a dilemma (due to very slow cooldown on the pulses).  Maybe Venom + Talon?

 

Edit -- best Jugg I've seen played used Wraith + acolyte to score 150k on gold.  Guess you've got to have good aim (which I, sadly, don't).



#15
megabeast37215

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Weapon centric Juggy builds need top notch performance at all ranges IMO. Go Typhoon and Reegar or PPR and Reegar.. AP ammo so you can take extra ammo mod on the Reegar.

Other option is HVB+Smart Choke Claymore + Incendiary ammo. Shoot, Siege Pulse, Fire Explosion.. Siege Pulse hides the reload. It's quite effective.

Krysae + Disruptor ammo and Siege Pulse is also very effective.. and light enough where you can pack an anti armor sidearm like CSMG or Herpecane.

#16
Rabbit11

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I'm voting on the ammo powers + siege pulse as one of the best ways to use the Jugg offensively. Tried the venom on him recently -- works beautifully for all the mooks that swarm him and, especially -- phantoms. My Jugg's been taken down by puny sword slashing phantoms more than most anything (that & Cerberus turrets, of course), which is very strange to see (tiny ladies downing this huge robot with massive shields). Venom's not so effective on big bosses, though (Typhoon's great for that).


Ammo powers to prime targets, perhaps, if cryo, disrupt. or inced. ammo does that? I agree about the Venom, I found it largely ineffective against the big bosses, frustrating against Banshees and Praetorians. I only have The lvl 1 Typhoon, but it is definitely a boss killer. When I move back to my 66066 build, I am thinking I'll use the Typhoon with some type of shotgun. Or maybe the Hurricane II just because of the pairing.

I don't think my Jugg has ever been downed by a Phantom. Multiple engineer's turrets have been my bane along with Ravagers, which I try close with, erm, *quickly*.

#17
Chealec

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Aedolon speaks the truth.

The best way to play the Juggy is using ammo powers in conjunction with Siege Pulse. If you want to only use guns and the turret, the the Typhoon is a good choice. If you really want to cheese it try an Arc Pistol + Reegar.

 

^ that basically ... I use the Spitfire (because Juggy) even though it's not the best choice and incendiary ammo - take the small Hex Shield for the damage buff it gives, every little helps.

 

Slowly wander around the map humming the Sesame Street typewriter "Noooo ne nooooo, nooo ne nooo ne noooo" thing and relax ;)



#18
Kislitsin

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@mega, oh, so reeger is ok on juggy in your books, not surprised.

OT: he is the worst possible weapon handler, please do not use the word "weapon platform". Ofc you can go incendiary ppr+reeger, try to believe it's his "powerfullnes" and not incendiary glitched damage.

#19
Guest_DisturbedDiesel_*

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^ that basically ... I use the Spitfire (because Juggy) even though it's not the best choice and incendiary ammo - take the small Hex Shield for the damage buff it gives, every little helps.

 

Slowly wander around the map humming the Sesame Street typewriter "Noooo ne nooooo, nooo ne nooo ne noooo" thing and relax ;)

You said 'Seasame Street' my brain said...

Snuffleupagus-552x620.png


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#20
codsquallic

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I run with this

http://kalence.drupa...!24351364!38CAF

 

It's only fun with incendiary ammo. I keep the spitfire on so I don't need to refill ammo as often. Whether you want your amps to be shotgun or AR (Regeer or otherwise) is your choice. The hex shield is really handy at times, so I'd spec into it at least 3 at most 5.

*If you get swarmed by bosses you'll probably need to missile.



#21
TheNightSlasher

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He is a good class to use PPR, typhoon and spitfire on, because of stagger resistance and no movement speed penalty. He is no destroyer or GT or marksmen but he is decent with them.

But he ia better off as a siege pulse spammer.

#22
Ribosome

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How on earth are you having trouble hitting mooks with the spitfire? 


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#23
capn233

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If I wanted to go weapon damage again, I would probably do 6/6/3/6/5.

 

Of course he is the worst pure weapon damage platform in the Geth race, but if you put a powerful enough gun on him it isn't too bad.  He does tank semi-respectably, but the slow movement speed really gets me.

 

If you are lucky you end up on a map with long site lines and you can stand in basically the middle of the map and be a giant turret.



#24
Turian Master Race

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Lots of uninformed opinions and the usual suspects posting nothing but derogatory comments.

 

The Juggy is a f***ng powerhouse, it has one of the best spammable detonator in the game and it is health, shields and sync kill immunity allows it to stay and fight in situations where almost any other kit would have to run or take cover.

 

I played the Juggy a lot, but I have friend of mine who loves geth (GI, GE, etc) and he plays the Juggy a lot too. He can wipe the floor with good players using the Juggy (not me, it would not mean a lot, I mean I have a snowballs chance in hell to outscore him).

 

He usually plays the Juggy with the spitfire or the lancer (typhoon works too), with incendiary ammo + SP spamming. Here is the build he is using:

 

http://kalence.drupa...!33251364!.98AG

 

Of course the basic idea is to use SP offensively, prime with ammo then detonate as frequently as you can. For bosses fire all three shots at once since they strip shileds very fast, then prime with ammo. Ofc heavy melee only if you really really need it, otherwise backpedal and keep firing.

 

I love to use the claymore on the Juggy, it is a slightly different play style. I use SP to reload hide, which means that first I shot a target, then fire SP, which hits the same target and detonates the fire explosion (with incediary ammo).  This style gives you 3 fire explosions for every 4 claymore shot (the 4th when you reload your SP). Here is my build, I love the big hex shield, less offense but much safer (portable RHA):

 

http://kalence.drupa...!33053364!G9.AG

 

Last but not least I love the crusader too, again it is different play style. Stack piercing mods, use drill rounds and geth scannner and exploit wall hax. In this case I keep SP for DR, somehow SP does not fits well with the crudader and you won't be detonating anything anyway. Ofc you can still use SP spam for bosses. Alternatively, keep the shotgun amp and use warp rounds:

 

http://kalence.drupa...!13N53343!G9.AG


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#25
Kirrahe Airlines CEO

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There are two ways I play Juggy when I feel like it. GPS detonator build and sniper w/Javy. They both don't use the geth turret and more so utilize the portable RHA that the small hex shield can provide. I go for the damage increase on the hex shield and if I need that quick damage boost, I place it somewhere it's not obstructing teammates or if I'm in my own spot sniping, then I'll put it in front of myself. I'm one of those that cannot stand the slow default foot speed of Juggy so I always use an AM III on him combined with the speed boost evo in his fitness tree. GPS for me has to be on host unless I'm feeling gutsy then I'll do it off host. For the detonator build, I usually take either disruptor or incendiary. The sniper loadout isn't all that different from my GI aside from the Talon sidearm to enhance my melee damage. That's my two cents. :D