Claymore (HM+headshot), typhoon (w/ scorpion) and spitfire if you wanna be weapon based (w/o SP usage).
Krysae, CSR, GPS and venom for SP-ammo combo.
Claymore (HM+headshot), typhoon (w/ scorpion) and spitfire if you wanna be weapon based (w/o SP usage).
Krysae, CSR, GPS and venom for SP-ammo combo.
I wouldn't claim to be a Juggernaut expert but for me I have to have Hex Shield. It's portable RHA that can increase your damage as well. To me that is more important than the Geth Turret and any advantages it brings. Ravagers, Scions, etc are too big a pain in the ass for me personally without hex shield, JMHO.
Meh, GJ's sustained weapon damage isn't as bad as many make it out to be. Burst wise, sure his damage is low, but the fact is that he rarely has to stop firing. He's the second most stagger resistant kit in the game (most without a power that gives stagger immunity) and he has massive shields. Maybe the top 0.01% of player don't ever have to stop firing their Typhoon on the Geth Trooper and such, but most will get staggered/ need to hide to regen shields occasionally, this massively decreases your sustained DPS. He shines as a weapons platform on plat much more than gold, as gold is all about rushing spawns and burst DPS. On plat you can dig in your heals against the tide of bosses/elites and unload nigh endlessly with your Typhoon.
IMO the key to getting good performance out of him is taking assault loadout (+3 thermal clip packs and 10% weapon damage). I never go to an ammo box except between rounds, with his speed you loose too much time trying to. When I run low on ammo, I just pop a thermal pack near the end of my Typhoon clip and enjoy the damage boost + instant full spare ammo (of which he has a ton if spec'ed for it, which I do). The recoil reduction is also nice. I use ex mag/barrel on my Phoon + AP ammo and a Cyclonic if I have one. Max weapon damage, stability/spare ammo, DR siege pulse and durability in fitness.
Turret vs. shield is just preference. I prefer the max healing turret as I can toss it behind me to keep shooting even longer or at a teammate to help em out. I'd only get shield for a weapons build if taking it to 6 for the damage synergy, neither is all that important or much better than the other though. Also, I use the hurricane as a sidearm for if things (mostly meleeing banshees) are really in my face and staggering me too much for the Typhoon's rev up.
I never found the ammo priming/ SP detonating builds very effective/fun for me, though I've seen others make them work equally well to how well he works for me as a weapons platform.
Lots of uninformed opinions and the usual suspects posting nothing but derogatory comments.
The Juggy is a f***ng powerhouse, it has one of the best spammable detonator in the game and it is health, shields and sync kill immunity allows it to stay and fight in situations where almost any other kit would have to run or take cover.
Uh? I didn't see many derogatory or uninformed opinions... Maybe you were talking about yours? Because if you meant to say that people saying the Juggy is not a good weapon platform are being derogatory and misinformed... Then you are the misinformed one, it would seem to me ![]()
A weapon platform is a class that picks up a weapon, and then only uses that weapon to kill the enemies, and at most powers that enhance such weapon. A *good* weapon platform is a class that does that in an efficient way.
So no, the Juggernaut is *not* a good weapon platform. If you just slap a heavy weapon on it and get done with it, you might as well be slapping the same heavy weapon on any adept or engineer. If you want to get it to perform even vaguely close to decent, you have to spam siege pulse. And therefore you're not playing it as a weapon platform anymore. And even then, you won't kill much if you're with a good team.
Uh? I didn't see many derogatory or uninformed opinions... Maybe you were talking about yours? Because if you meant to say that people saying the Juggy is not a good weapon platform are being derogatory and misinformed... Then you are the misinformed one, it would seem to me
That post was in fact a gem. Proceeds to tell everyone they are being obtuse and derogatory in explaining that Juggy isn't the best weapons platform and recommending SP spam over weapons, and then posts siege pulse spam builds. ![]()
Adrenaline Mod, Geth Scanner, Disruptor Ammo, Venom, TB all the things
And a snide remark from an outlier who feels like they're above it all. Now the thread is complete.Lots of uninformed opinions and the usual suspects posting nothing but derogatory comments.
Lots of uninformed opinions and the usual suspects posting nothing but derogatory comments.
Eh, not really.
OT: I much prefer the Siege Pulse spamming build than a pure weapons build, hostaman. The shield is quite handy when you're caught out in the open against long range enemies like ravagers and scions while I find the benefits of the turret to be negligible at best. I like to use a stagger weapon (normally the Falcon but the Venom and GPS are great too) to prime groups for a tech burst/ fire explosion although you might find an anti-armour sidearm is required for the bullet sponge bosses.
This is all for gold of course. On plat I could well believe the weapons build is superior.
PS: His stability bonus could favour the Incisor too ![]()
You said 'Seasame Street' my brain said...
^ He's my inspiration for playing the Juggy ...
... and thread derailment in 5, 4, 3 ... ![]()
Did you know that Juggernaut can get a 27.5% weapon damage boost where as the GT can get only 22.5% from his passives?
Wish the GJ had hunter mode too and headshot bonus. :/
He'd then be a true 'weapon platform'.
Did you know that Juggernaut can get a 27.5% weapon damage boost where as the GT can get only 22.5% from his passives?
Wish the GJ had hunter mode too and headshot bonus. :/
Jup, I guess the key is his lack of Hunter Mode and lots of people spec for 6B on Fitness and Large Shield on Hex Shield. Personally, I love the Venom build for him. With lots of Siege Pulse spam!
Jup, I guess the key is his lack of Hunter Mode and lots of people spec for 6B on Fitness and Large Shield on Hex Shield. Personally, I love the Venom build for him. With lots of Siege Pulse spam!
I love the large shield on him and tend to skip rank 6 of fitness altogether. I use cyclonic on him as it boosts his shields to 6000+, along with active DR from siege pulse.
I like the character quite a bit. Now, if he had HM, he'd be one of my favorite soldiers. As of now, he's my fourth favorite, behind the quarian, turian and geth.
He's my way of saying 'f*ck you too game, try your worst', especially against cerberus and geth.
What level is you Geth Spitfire at? Cause I love my new Geth Spitfire X on him very much. Just be sure to host so you can guarantee to get just enough stability from his passives to work, thus making it very headshot capable. And isn't it more accurate then the Typhoon anyways?
The pet I go for max dmg. More fun this way I find... never tried full healing turret, but can't you get the heal time limit to reset with each cast? Have yet to properly test it? Anyone know for sure?
Otherwise the best weapon I found for him when hosting is the Lancer, by far. Keep shooting, shooting some more, etc, etc. And every now and them you'll notice "Hey! I better stop shooting cause it looks pretty low so it can recharge." Then shoot all you Siege Pulses, and shoot some more. Rinse repeat. Plus if you host, you're guaranteed to get the stability passive for Lancers recoil, making long distance headshots much easier.
For maximum dmg out of him, make sure you spec shield for dmg boost + pick 6a in fitness or none. But you may have to lose you pet for this, why this is the only kit I really must have at all 66666. And only kit that made me finally try that glitch. Only thing I'm not happy about is picking 6b in fitness. I want maximum dmg boost out of my Geth Spitfire & fully specced dmg pet on him.
But I thought since I should be making the transition to Platinum more, I'd should make him more of a tank? (But that's only for helping pugs, otherwise I can play him really well without 6 in fitness even on Platinum)
In my own scrubby opinion, there's two best ways to the Juggernaut:
1. Siege Pulse Build. Most versatile build that works with both random PUGs and teams.
2. Full Health and Damage Reduction Tank Build.
Best for a coordinated team where there are 3 damage dealers and you drawing all aggro. You stay alive while the the 3 other players pour on the DPS into all the enemies swarming around.
You'll score last, but this can make for a real efficient match. Works exceptionally well for Platinum Giant LZ camping, but this can get kinda boring.
You need a team for this because if you get 3 randoms running around the map doing their own thing, you are going to die.
Jup, I guess the key is his lack of Hunter Mode and lots of people spec for 6B on Fitness and Large Shield on Hex Shield. Personally, I love the Venom build for him. With lots of Siege Pulse spam!
It is mostly HM, but Juggy doesn't even get extra headshot bonus.
A normal HM spec on the GTS weapon platform is +25% Accuracy, +15% ROF, and then Speed and Vision, so +7.5% additive weapon damage. You already more than made up the 5% difference in passive in additive HM bonus... then you get more lead on target at a higher rate from the other perks.
Another 10% additive bonus from Hex Shield isn't going to make up the difference in damage though.
It is mostly HM, but Juggy doesn't even get extra headshot bonus.
A normal HM spec on the GTS weapon platform is +25% Accuracy, +15% ROF, and then Speed and Vision, so +7.5% additive weapon damage. You already more than made up the 5% difference in passive in additive HM bonus... then you get more lead on target at a higher rate from the other perks.
Another 10% additive bonus from Hex Shield isn't going to make up the difference in damage though.
This. Even if the Juggy had 50 % weapon damage bonus available in its passive tree, the GT would still be a far superior weapon platform.
Uh? I didn't see many derogatory or uninformed opinions... Maybe you were talking about yours? Because if you meant to say that people saying the Juggy is not a good weapon platform are being derogatory and misinformed... Then you are the misinformed one, it would seem to me
A weapon platform is a class that picks up a weapon, and then only uses that weapon to kill the enemies, and at most powers that enhance such weapon. A *good* weapon platform is a class that does that in an efficient way.
So no, the Juggernaut is *not* a good weapon platform. If you just slap a heavy weapon on it and get done with it, you might as well be slapping the same heavy weapon on any adept or engineer. If you want to get it to perform even vaguely close to decent, you have to spam siege pulse. And therefore you're not playing it as a weapon platform anymore. And even then, you won't kill much if you're with a good team.
Many people i have seen playing the Juggernauth dont do him much good in regards of DPS and killing the enemy. So RTK has a point to many times jugg players focus to much on melee to kill their foes. However once and a while you do get a decent Juggy player since that person knows he is drawing the enemy aggro and acts like a support class melleing phantoms when they get to close for comfort.
To the OP:
I consider my self a fairly expert Juggy player i focus mainly on pure offensive play style hex shield is in my opinion not worth the points instead i put all my point into the Turret and this also is focused on pure offensive use ie flamer. See the link provided by RTK how to spec the Juggy.
The juggy is absolutely a f**king beast the trick here is chosing the correct build and weapons i go with either the Lancer or Spitfire the Spitfire is excellent on him mainly because of his maintained supressive fire either use incidiary or AP ammo.
The Lancer is great for spamming siege pulse since it weighs nothing compare to the Spitfire. Always go with incidiary ammo. Now with the Siege pulse i skipped the 40% damage reduction on rank 6 instead i went with 60% extra damage on bariers and shields this is a lot hence RTK told to spam it to strip shields quickly. You STILL get 30% extra damage protection if your planning to use the 3 siege pulses for defensive approach.
Another important point is i always use --power amplifyer 3 or 4--- this not only increase siege pulse damage by allot but also the damage output from your turret.
Your offensive turret is one of your greatest assets since it primes enemies due to the flamer and confuses as well as inflict damage and panic within the enemy factions this is your oppertunity to go in for the kill and spam siege pulse and fire from the Lancer the result is lots of fire explosions. Always always use the turret in crowded enemy places or when engaging with multiple phantoms/Goons now the melee comes in handy to gain shields and if your team mates are near i generaly pick up one phantom and drop her in order for me to grab another phantom giving enough time for my team mates to kill the phantom who is about to get up.....
So Lancer is more based on SP spamming.
Spitfire is more "weapon based".
If your on PC i can help you improve with your Geth Juggy and what mods etc to use and show you you can actually be a beast your self my tag name on Origin is:
LawShadow
^ Dis gun be good.
^ Dis gun be good.
I laughed at "expert."
Besides the only true weapon platform is the Geth Soldier IMO that guy if specced for pure weapon build is 100% dependant of his weapons. Unlike other "weapon based" classes who do use a form of power like the destroyer and his rockets or soldiers who use proxi or concussive shot.
Back to "Deerber" quoting him:
"So no, the Juggernaut is *not* a good weapon platform."
I disagree since if you use the same approach as with the Geth Soldier the juggy can be a good weapon platform (not excellent as with the GT) as well even not using siege pulse or turret spam however its dps will be a bit less compared to the Geth Soldier + spitfire. Slap a Spitfire with AP-4 ammo a cyclonic 3 or 4 and you wont fall instead walk like a tank and keep fire-ing your Spitfire just like i do with the GT and the GT destroyes with the Spitfire and is on par with good infiltrator players in regards of dps...or even surpass them by allot, so thats with a good team just a Spitfire this could also apply to the Juggy albeit a bit les effective but its good nonetheless.
I consider myself a fairly decent juggy player but I would never fool myself by thinking that he is a weapons platform. Sure, certain weapons suit his playstyle and are good in his hands but they are even better (even monstrous) in the hands of some other soldiers.
The juggy's specialty lies else where, and that is using a suitable ammo and siege pulse for TBs, while tanking and having a fairly good stagger resistance. The juggernaut is not a bad kit but he simply can't keep up with GTS, TSol, QMS, Destroyer and HSol when it comes to handling weapons.
Besides the only true weapon platform is the Geth Soldier IMO that guy if specced for pure weapon build is 100% dependant of his weapons. Unlike other "weapon based" classes who do use a form of power like the destroyer and his rockets or soldiers who use proxi or concussive shot.
Well, the geth trooper needs hunter mode to boost his weapon damage (his raw passives aren't all that great), which is a power similar to DM. ![]()
I laughed at "expert."
Laugh all you want but the ones who know me know im not kidding with that statement how about you showing otherwise by tag is already known.
Heck i bet i could top you with my Geth engineer GPR
just kidding....or not ![]()