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Juggy Weapons Platform Dilemma


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#76
LawShadow

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Krogan warlord is a good weapon platform, slap PPR and reeger on him.
Saboturian is a good weapon platform, slap a PPR/harrier and Talon on him
BatSent is a good weapon platform, slap Harrier on him

Errything can be claimed to be a good weapon platform. Good gun doesn't equal good kit. RTK, you clearly don't understand what does weapon platform mean.

 

I think RTK clearly knows what a weapon platform is he even stated that as well with playing a Juggy without SP spam and i can confirm that my self playing that way.

The above classes you mention all have offensive powers so if u want to use those powers as often as you can then these are not pure weapon based classes but they can be a good weapon platform nonetheless but they lack pure weapon bonus that you get with say a destroyer, GT because their passive allows for added damage when using weapons so imo thse classes i mentioned are closer to being a proper weapons platform. With the Turian sabateur his DPS output is noticable lower then lets say a GT or Juggy if specced correctly. Imo weapon platform and ONLY weapon is best suited for high shield soldier classes.



#77
Ghost Of N7_SP3CTR3

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Build and video for how I play the Jugg on gold.It's quite effective.Substitute the gear for AC5 and throw a cyclonic on for plat.



#78
Kislitsin

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Did you...did you just take a stab at the saboteur? I'll let you go this one time.

Don't get me wrong, I love sabo. He is the only engineer that feels like a combat engineer, not space magician.
But I really wish he had recon mine instead of homing nades. Would have been a sweet lazor platform (and cheezy double debuffed RM damage: TV combined w invasive scan).

I know melee build is fun, I am just not too much into melee. He can be powerful, but not as a weapon platform. Which is a shame for Turian.

#79
megabeast37215

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Deerber: Yeah.. that's an AP IV Claymore shot to the head, popping the tumors. Takes about 1/2 or a little less than half armor.. AP IV Reegar only does a little bit better than that (on console). Like I said.. it's Incendiary ammo that makes the Reegar truely retarded.

#80
Deerber

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Damn, that wise man was right...

I should have followed his advice.

"Never argue with idiots. They bring you down to their level and beat you with experience."

#81
LawShadow

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Build and video for how I play the Jugg on gold.It's quite effective.Substitute the gear for AC5 and throw a cyclonic on for plat.

 

Nice! Now here is someone who actually knows what he is doing i play almost the same as you but with a spitfire or lancer obviously the lancer is better for spamming siege pulse. Here you have it a clear example of some one showing how to play a juggy.


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#82
DimeBagHo

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A couple of things. First. the more I play Jug the more I find turret useless and hex shield crucial. RHA matters a lot in this game and hex shield lets you make your own, anywhere, any time you want. As far as weapons platforms go, this is the one thing the Jug has that no other kit can do. Second, the more I play the Jug the more I like Cyclonics and the less I like Adrenalin. Cyclonics amplify the Jugs biggest advantage substantially, while adrenaline just mitigates his biggest weakness slightly.

 

BTW, I just played 4-5 rounds with a build quite similar to one of Megabeast's suggestions and it worked very nicely. Here's what I was using:

 

http://kalence.drupa...!24N51314!98.AG


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#83
Kurt M.

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What level Spitfire did he use?

What experience did he had?

What N7 level did he had specialy that yellow points...

 

1) I don't remember the Spitfire's level, sadly.

2) Oh, come on. The Spitfire is not a Mattock or a Saber, where you've to aim for headshots to decently kill and every missed shot is a pain in the ass. You just basically have to stand there and shoot. Level doesn't matter *that* much here.

3) Those videos are pretty impressive, I admit it. But Juggys aren't Geth Troopers with Hunter Mode, with it's huge benefits to weapon accuracy/damage...and yet I still think you'd have killed double as fast with any other real rifle.

 

I'm not saying to use only the Harrier neither, if it's for the sake of diversity. I've seen people kick ass with the Saber, Valkyrie, Typhoon, ADAS, Lancel, Particle Rifle, Phaeston...even the Argus. But not the Spitfire.



#84
Ribosome

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then you havent seen me

#85
Kurt M.

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then you havent seen me

 

Then you'll have to show me sometime ;) Add me to friends if you're up to it. Same name as in the forum.



#86
Rabbit11

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A couple of things. First. the more I play Jug the more I find turret useless and hex shield crucial. RHA matters a lot in this game and hex shield lets you make your own, anywhere, any time you want. As far as weapons platforms go, this is the one thing the Jug has that no other kit can do. Second, the more I play the Jug the more I like Cyclonics and the less I like Adrenalin. Cyclonics amplify the Jugs biggest advantage substantially, while adrenaline just mitigates his biggest weakness slightly.

BTW, I just played 4-5 rounds with a build quite similar to one of Megabeast's suggestions and it worked very nicely. Here's what I was using:

http://kalence.drupa...!24N51314!98.AG


Except for the last shield placement and the fourth choice on siege, that is pretty close to the build I typically use on mine (just not currently). My Typhoon is only lvl I, however.

#87
DimeBagHo

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Except for the last shield placement and the fourth choice on siege, that is pretty close to the build I typically use on mine (just not currently). My Typhoon is only lvl I, however.

 

With that build I never fire siege pulse, so 5a and 6a are mandatory for the DR, but 4 doesn't matter. On pulse spamming builds 4 could go either way, but I usually go 4a these days because the radius on 4b isn't big enough to be useful most of the time. Also I'm usually detonating an ammo effect so if there are other things around they will get hit anyway. I have tried the small shield a few times and although the damage boost is attractive, it just doesn't work as well for providing RHA and that is a deal breaker for me.



#88
Rabbit11

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I always go 6A on the Hex Shield on my usual build, I should point out. I like the extra damage and it still lasts longer than the turret. I agree about the large shield vs the small shield.

#89
Supremocognito

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GJ is an amazing kit. The key to making the GJ a successful weapon platform is having an adrenaline 3. Speed is more beneficial than shields. Weapon platform GJ should skip Geth turret as it's completely useless. Hex Shield is key to surviving when using the GJ as weapons platform, due to the ability of spawning a right hand advantage anywhere and temporarily cover.  A Hex-less GJ will not be able to tank as well and have to play a more defensive playstyle, where one with Hex Shield is able to charge into enemies areas with ease.

 

The biggest threat to a weapon platform GJ, for me, is Banshees, Phantoms, Ravagers, and Cerberus Turret they can tear your shields down quickly, even if you are using cyclonics and shield boosting gear. That is why I prefer adrenaline cause cylonics mean nothing if you get trapped, where with adrenalines you atleast have the chance to escape.  I usually use these builds for my GJ. A close quarter build and a medium-long range build.
 
If you choose to make your GJ a power platform, Hex Shield and adrenaline 3 are not important and can be swapped for other powers and gear. This is my power build. Rank 4 of Siege Pulse can go either way but I find damage is better, same goes for rank 6.

 

If you go down as a GJ expect to use a ops pack too, if you choose to revive yourself as you will most likely go down again if you don't. 1 death can cost a GJ to burn through half your supplies if there are plenty of enemies around you and you don't have an ops pack. You may even not be able to escape.


Modifié par Supremocognito, 27 juin 2014 - 08:25 .


#90
hostaman

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GJ is an amazing kit. The key to making the GJ a successful weapon platform is having an adrenaline 3. Speed is more beneficial than shields. Weapon platform GJ should skip Geth turret as it's completely useless. Hex Shield is key to surviving when using the GJ as weapons platform, due to the ability of spawning a right hand advantage anywhere and temporarily cover.  A Hex-less GJ will not be able to tank as well and have to play a more defensive playstyle, where one will a Hex is able to charge into enemies areas with ease.

 

The biggest threat to a weapon platform GJ, for me, is Banshees, Phantoms, Ravagers, and Cerberus Turret they can tear your shields down quickly, even if you are using cyclonics and shield boosting gear. That is why I prefer adrenaline cause cylonics mean nothing is you get trapped where with adrenalines you atleast have the chance to escape.  I usually use these builds for my GJ. A close quarter build and a medium-long range build.
 
If you choose to make your GJ a power platform, Hex Shield and adrenaline 3 are not important and can be swapped for other powers and gear. This is my power build. Rank 4 of Siege Pulse can go either way but I find damage is better, same goes for rank 6.

 

If you go down as a GJ expect to use a ops pack too if you choose to revive yourself as you will most likely go down again if you don't. 1 death can cost a GJ to burn through half your supplies if there are plenty of enemies around you and you don't have an ops pack. You may even not be able to escape.

 

Thanks!

 

Most of this thread seems to have become a slanging match, but what you say makes a lot of sense to me and mirrors the experience I've had so far.

 

I've come to the same conclusion that the Turret doesn't give me much and I would probably be better off with HS - just not spawning them in door ways annoying the rest of the team.

 

I also found that Banshees were my worst nightmare. One is easy to deal with, but combined with a second and a charging brute, I am burning though Ops packs. I find him easiest to play v Cerberus and Geth.

 

I've got a lot of good ideas from this thread (when I ignore the moronic trolling) and I'll be trying some of them out. Thanks to those who have shared their advice such as the above post.

 

Cheers!  :)



#91
me0120

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And this is over a year ago (with an already max manifest in that video) i improved my style and effectiveness the juggy can play "like" that albeit you cant run so taking a good spot is a plus.


Why did you bother posting videos with a Geth Trooper? If the Juggernaut is that good then use a video of the Juggernaut, preferably not with a team that keeps your sides clear for you. You know, one where it shows what you need to do when you are overrun and can't jog away. The Juggernaut in such a situation would be dependent on right hand advantage or consumables at that point.

No one cares when you maxed your manifest but you.
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#92
Rabbit11

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Even with Adren 3, I don't think the Jugg can jog anywhere. ;)

#93
me0120

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Imo weapon platform and ONLY weapon is best suited for high shield soldier classes.


So what makes a weapon platform besides being a soldier with high shields? Why are high shields necessary?

IMO a weapon platform is a class or build which accentuates and enhances a weapon as the primary source for damage. Survivability and mobility are advantages that allow the platform to spend as much time as possible applying weapons damage to enemies.

From this thinking we can look at powers that directly enhance weapon powers with a secondary focus on passives. TC, AR, MM, HM, BC, Devastator Mode...all examples of powers that enhance weapons directly through damage, rate of fire, accuracy, or a combination of those three things. The Juggernaut's only direct weapon enhancement comes from stability, and has secondaries outside of passives. He uses high survivability to counter the need for mobility and has sub par weapon bonuses. His only advantage over any class that has a power listed above is the ability to sustain damage.
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#94
Kurt M.

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Turret maxed out for restoring shields and strategically placed behind cover also works pretty well as an alternative to Hex Shield, If you don't like it or don't wanna screw over your teammates.

#95
Turian Master Race

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So what makes a weapon platform besides being a soldier with high shields? Why are high shields necessary?

IMO a weapon platform is a class or build which accentuates and enhances a weapon as the primary source for damage. Survivability and mobility are advantages that allow the platform to spend as much time as possible applying weapons damage to enemies.

From this thinking we can look at powers that directly enhance weapon powers with a secondary focus on passives. TC, AR, MM, HM, BC, Devastator Mode...all examples of powers that enhance weapons directly through damage, rate of fire, accuracy, or a combination of those three things. The Juggernaut's only direct weapon enhancement comes from stability, and has secondaries outside of passives. He uses high survivability to counter the need for mobility and has sub par weapon bonuses. His only advantage over any class that has a power listed above is the ability to sustain damage.

 

I agree with most of your points but I disagree with your last sentence. The Juggy has lot more than that: it has sync kill immunity, portable RHA, portable shield restore, geth weapon bonus, height advantage. All of them favours a weapons platform playstyle.

 

Also there is widespread fallacy involved in all these arguments about weapons platforms: namely that most people would argue that if a kit does not measure up to the GI or to the Destroyer then it is not a weapons platform or it is "bad" weapons platform. Sure the Juggy has no HM, DM, MM or TC, sure your DPS won't measure up to the DPS of a GI, nevertheless it still can be played as a weapons platform and it is highly capable as such.



#96
Turian Master Race

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Why did you bother posting videos with a Geth Trooper?

 

>>>

 


I started by using the Spitfire on him, but I find it useless hitting anything smaller than a barn door, so I've switched to the Typhoon with some satisfying results.

 

Any thoughts welcome.  :)

 

>>>

 


Here is me playing the GT with the spitfire on platinum just to give people an idea that the Spitfire is actually a great weapon and some pointers to the OP in regards of suppresive fire, that one can use with the juggy

 

;) ;)

 

If the Juggernaut is that good then use a video of the Juggernaut, preferably not with a team that keeps your sides clear for you. You know, one where it shows what you need to do when you are overrun and can't jog away. The Juggernaut in such a situation would be dependent on right hand advantage or consumables at that point.
 

 

You have not played with shadow, have you? BTW, as far as I know he has no recording software atm, at least he did not record anything in the past few hundred games we played together. So, probably this old record is all what he has atm. 

 

No one cares when you maxed your manifest but you.

 

 

It is there to show his time and involvement in the game, that is all.



#97
capn233

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I've learned a lot in this thread.  I used to mistakenly think a weapon platform character was one with, I don't know, top quartile weapon handling.  Now I know that a weapon platform kit actually has high shields and sync kill immunity.

 

Anyway I would propose that someone think carefully about the following.  Which is a better "weapon platform" character:  Geth Juggernaut or Asari Adept?


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#98
RustyBuckets02

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This was quite a friendly, helpful thread until someone said it was unfriendly and unhelpful.

OT I've recently switched to a more siege pulse orientated build, which is more interesting IMO. I have, however, gone for the tanky weapons build- 0 in turret, specced siege pulse for DR, hex shield for duration and damage boost, passives for weapon damage and full shields fitness.

Worked best with a PPR and incendiary, shoot for as long as possible then let fly with siege pulse whilst the PPR reloads. Works well enough with a spitfire as well. With both weapons I'd usually take a CSMG secondary, to avoid the ramp up time if I was in a tight spot.
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#99
LemurFromTheId

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Anyway I would propose that someone think carefully about the following.  Which is a better "weapon platform" character:  Geth Juggernaut or Asari Adept?

 

The answer is obvious. :devil: :wub:



#100
Deerber

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Wut? No warp rounds?

Aedolon pls :P