Well!!
Having started this thread - I've now taken my juggy build from Gold and into Plat with some success.
This is the build: http://kalence.drupa...24251364!396AGG
Although I've put 3 points into HS I just don't use it. For Gold I find the Typhoon to be best but for Plat I favour the Spitfire because of it's boss chewing abilities.
This is the way I play him:
- Throw the Turret ahead. This gives me an idea where the enemy is, and provides a stagger.
- Prime SP for damage reduction.
- Move in using RHA and blast with gunfire followed by SP for TE's
- Rinse and repeat.
- Only use Heavy melee If I get cornered.
- Be ready to use an OPs pack if I get overwhelmed.
Unlike the way I see other Jugs played (including in a few of the games I played recently) I rely on keeping moving, and not allowing him to get stuck in a corner.
The only time I got stuck was behind another Jug heavy meleeing EVERYTHING! (I tripled his score).
I should probably be using HS when I get cornered, but haven't felt the need so far.
I finished second in a Cerb Reactor Plat ( I seldom do that well in Plat) so this feels like a good fun build.
I'm sure someone will tell me I've got it all wrong, but it seems to work!
Indeed you have it correctly.
But if you want a more offensive approach here is what you can do.
"Although I've put 3 points into HS I just don't use it."
I never use the Hex and it seems you didnt or hardly use it anyway so...
Put the remaining points into your turret flamer this will further increase your primes and also make the enemy formations panic. Now here is one thing you will notice is that flamer actualy makes the opponent DODGE for example 2 goons approach flamer starts to kick in making the goons trying to dodge it wich in turn makes for an easy kill provided that you keep the pressure with the spitfire and SP a dodging opponent wont attack..... This way the turret acts like "stopper" for incomming enemies always toss the turret in enemy crowds if you know your maps well you can anticipate enemy movements and spawn points make use of that knowledge. Not only does the turret gives decent damage (on its own but if you slap a --power amplofyer 3 or 4 it actualy does good damage) it temporarly focuses the enemy attention to the turret time for you to kill them of.
Map knowledge is key to your succes know the spawn points and pick a relative save spot to fire away toss in the turret and spam SP.
Keep your distance from enemy crowds engage them from medium distance to far when in a pinch situation SP should be used for damage reduction and toss in your turret this is very important in pinch situations when you know your on your own and thus melee is important to regenerate your shields.
If you know your enemy spots then you dont have to walk all the way up there besides the Spitfire as well as the Lancer are perfectly capable for long distance fire.
If you even want to further your offensive and this is done by equiping the Lancer this will enable you to spam SP like there is no tommorow (be host in this case since there is no "lag" for SP spam equip the lancer with the regular armor piercing mod and extended ammo and use incidiary ammo 3 or 4 LOTs of FE's.
If your in a situation where you have no SP nor Turret always toss in the turret first since that has a very low cooldown (making you use the SP quicker) compared if you would start enabling SP then the cooldown takes much longer before you can use the turret again.
I see you put points into increasing stability at rank 4 - 5b which honestly you dont need it its already there at the first ranks beter use the 15% extra damage for SP and turret.
I made 2 builds well they are the same one is the Spitfire and the other is the Lancer if your uncomfortable with Power amplyfier then use the Cyclonic instead but realise it gives you a 50% damage increase in your Siege pulse and turret, to compensate for not using the cyclonic i put in a shield booster IV instead of an asault rifle amp V.
Spitfire power recharge = +45%
http://kalence.drupa...!34951364!.989G
Lancer power recharge = +165% ---> big difference ie spam time. So Spitfire is the weapon platform Lancer is SP spam.
http://kalence.drupa...!34951364!.989G
This is just further advise if you feel good with your set up which is effective then keep your set up but if you would like to enhance your offensive then try my set up.
With this setup you can score anything between 125 to 200+k on Plat if your an experienced player.
Succes!