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NWN Vault Restoration


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#76
Carcerian

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Yup, or if we're lucky the gfx and files DNS just got changed, otherwise, in the immortal words of Space-Marine Lt. Hudson:

 

avatar_aliens_game_over_FNcXMhyS.sized.j

 

At least till an IGN vault backup torrent or ultra-mega-cloud is created that is  :D

 

(I spent the last few days migrating the entries I could (~350 pages) so hopefully i got lots of major scripts, systems, tools, tutorials, at least

till the last fail caught me in the middle of classic conversion modules, thankfully i got all the premiums and cancelled ossian mods up...)

 

For now if there is anything you cant live without, request it and hopefully Rolo or one of the others with full backups can post it for you.


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#77
Verilazic

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Yep, nwvault is a shell of it's former self for me too. =/



#78
Carcerian

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Note: we can at least still rescue tons of quoted scripts, and the descriptions for entries for files that we might still all have ferreted away on our various hard drives or other media storage.

 

(For example i just posted "socally sweeter" and "danmar's weapon resource toolkit" from my usb with old vault descriptions using the original authors descriptions and titles.)

 

*still rooting around for other old treasures ppl still might find of use or value*

 

(Semi-Sorted _nwn_dev_ folder: 66,781 Files, 575 Folders = 6.29 GB (6,762,852,352 bytes)

+

(C:\Documents\Books\RPG folder: 26,292 Files, 709 Folders =136 GB (147,021,914,112 bytes)



#79
Bannor Bloodfist

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Actually, I don't remember ever even noticing the vnfiles.ign.com as being part of the download links.  Up to around 3 or 4 am this morning things were working fine, I opened up a bunch of pages using firefox which allows multiple tabs etc, and had started downloading... grabbed about a dozen files and finally went to be, re-started the computer this afternoon and now none of the remaining tabs downloads works.  So, they either a) added a change to the download links or B) shut down that particular server finally.

 

Likely the later as who pays attention to the actual link a file comes from, you just click and download and move on.  So likely that part from vnfiles was always there, but it always worked and we just didn't notice. 

 

I grabbed what I really knew I wanted, just had the extra tabs of things I still wanted to investigate, most of which was on the order of newsfeeds created by maximus.

 

Oh well, we knew it was coming.



#80
Gruftlord

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how big is the NWvault when put into a 7zip? is a torrent distribution (maybe divided by categories) the way to go from here? get it spread around so more people can start uploading to the new vault?

i'm sitting behind a University network here. so at work hours (europen time) i could serve as a good host, though 500GB are a bit too much for my laptop. the speed is awesome though. 100MB per second (at least 100MB files just seem instantaneous) when downloading from the new vault (which also speaks for the new vault network).



#81
Carcerian

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I was in mid-moonlight-module-migration when i noticed it go down, http://vnfiles.ign.com/ fileserver layer for the IGN vaut, its the part that failed second last night, screenshots went first, about 15 min before, and main page gfx went down a little bit after rest (~2:00 AM PST or so)

 

Rolo said something main folder was ~ 558 GB i think or so? (off-hand guess)

So Half a Terra-Byte or 5580 MB?

 

Your upload speed will most likely be 20-30% as fast as download rating if lucky, or 10% average, if that...

 

Check your UP/DOWN ratio with a few internet speed tests to measure your "real" connection rates: https://www.google.c...rnet speed test

 

Just for a fast local ISP ping/up/down test, im trying http://www.speedtest.net:  I averaged ping 7, standard for a near-ish ISP , but while I am

@ a promised 30 Mega-Byte-Per-Second, testing to a city 10 miles away, im getting 9.45 Mbps raw DL speed, and 4.31 mbps raw upload speed.

(my aging router's ceiling slows dl speeds, but not upload, so im getting speeds @ a little more than 30% download and 15% upload rate ATM)

 

The rule-of-thumb is to expect only 10-50% of what your ISP claims the connection speed is, as far as DL speeds go, and expect upload to be around 5-25% rated speed tops realistically...

 

timex_sinclair_1000_ad.jpg

 

(The old 56k dial-up modem that gave only 5-10k

actual dl speed still pretty much also todays same

1/5-10 ratio, unless you live next door to your isp)



#82
Bannor Bloodfist

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Most home users are limited to a max of 10MB per sec due to their home network, Even those that have upgraded to the latest higher speed routers may still be limited by any single device connected to their network that is slower... have an old networked printer that still has the 10mb limit, then everything on your net will max at that speed UNLESS your router is one of the more expensive ones that allows multiple speeds per connect.  If anything on the net is wireless, they again lower your speeds to whatever the slowest device on the wireless lan has. 

 

Basically that is what you are seeing, you are locked at the max speed of your router, NOT your ISP. 

 

However, having said that, 99% of ISP's have a network capability built in, I can't remember the name, but it is a preference of service type system, they have the ability to provide rated speeds to the speed test sites we all use and those sites get a preferential speed of service at or higher than what they claim your speed will be, but everything else is graded downwards... and yes this is considered legal currently, just read all the failed lawsuits against comcast for reference.  My current, and only available ISP in my area, has their own telephone service built in... they make all the other internet phone carriers receive a SLOWER and more noisy connection... their phone is crystal clear, yet anything provided by another carrier it deliberately dropped in quality... ohh, that's the name  "Quality of Service" and all ISP's currently have the legal right to determine what gets that QOS rated speed and any/everything else is slower up to that speed by how much total traffic they have.  So, my ISP has a QOS speed rated for their phone service, which is trackable by the headers of all packets, and give their phone service preferntial speed and quality, same with all other net traffic... since they are all digital now, even the cable tv channels are packet based, they have to provide as high a quality to their digitial tv service as they can, as that service is used by EVERY customer.  Internet customers are deliberately downgraded, except when you go to a speed test site, once you choose to go to a speed test site, the isp tracks the traffic by IP address and affords higher speeds to speed tracking sites.... they have hundreds in their QOS server settings.

 

TOoo much info to track, I know, but basically you have no real control on what you are getting, and all ISP's advertise higher than what is delivered here in USA, and USA is slower by an order of magnitude compared to Europe, and when you compare against the Far East, you would be sickened.  Network speeds in Malaysia, or Japan, China, etc are at least 30 times the max speed available anywhere here in USA.



#83
Nick The Noodle

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Yup, or if we're lucky the gfx and files DNS just got changed, otherwise, in the immortal words of Space-Marine Lt. Hudson:

 

avatar_aliens_game_over_FNcXMhyS.sized.j

 

At least till an IGN vault backup torrent or ultra-mega-cloud is created that is  :D

 

(I spent the last few days migrating the entries I could (~350 pages) so hopefully i got lots of major scripts, systems, tools, tutorials, at least

till the last fail caught me in the middle of classic conversion modules, thankfully i got all the premiums and cancelled ossian mods up...)

 

For now if there is anything you cant live without, request it and hopefully Rolo or one of the others with full backups can post it for you.

 

The marketing problem that will arise from the shut down of the vault, is that little positive impact, if any, will happen to the current producer of Neverwinter.

The redirection to Neverwinter MMO is a sign that this game is in financial trouble. 

The greatest internet input that can be found on the web is that of the original NWN, as far as NW is concerned.

The original NWN will always be a great game because the public were able to design their own modules as well as improve upon the script.

In effect, NWN was democratic capitalism, where the people bought a product that was not only fantastic, but could also be improved upon by themselves.

They bought a product and it was theirs.

What we now seem to have is corporate communism by the back door.

How many thousand hours of democratic republican users lost?


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#84
NWN_baba yaga

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That the neverclever mmo is in financial trouble doesnt surprise me somehow. A neverclever game was a nogo from the start... what crowd where they trying to reach with that mutant of our game? They can even throw the trash at random people they wouldnt waste their time on that pile of garbage. They tried it with NWN2 and how many of us were so disapointed a flame war broke out that was epic. And then this mmo the worst games of all what is wrong with these office freaks!

 

 

But all that is no excuse for what they did to all the years of free contribution by dedicated people. And i said it already all this dishonesty is just the tip on top of the iceberg. As if we are all stupid!



#85
KlatchainCoffee

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I think we can be more pro-active as a community to aid potential new players/builders find and join us.   We are stubborn, creative and resilient and prepared to mitigate even the loss of such a the great depository as NWVault, but, until such time that a better toolset with the same level of user-friendliness is created, we need to take more steps to be visible.

 

The two most practical things I can think of are:

 

1) Organising and presenting the existing custom content in a more inspiring and easy-to-use manner (already under way, in many ways);

 

2) Communicating with the current main seller of the game (GOG.com at the moment) to ensure that they provide extra information (links to the active server list and to the CC resources/community) on the product page. It will be in their interest commercially anyhow and will let anyone new trying out the game know that there is a myriad of worlds and potential out there beyond the single player game.

 

 

Also... though a major long-shot, but I can't help thinking that if we made enough noise (e.g. several HUNDRED at least people writing to whoeverwasincharge) regarding the old vault, they may not shut it down quite so casually.


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#86
Bannor Bloodfist

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it truly is sad, all game companies are doing one of two things, both of which are removing single player games on a pc.  1: is the push to this vastly wasted effort to try to make everything MMO style where they can bill you each month for a couple lines of script and a few new graphics, or penny pinch you with the $1 $2 charges to get this small bit or that small bit ALONG with the monthly payment.  I have another gripe about that in a minute.  Sure WoW made money, but no one else in that arena has ever come close, and I never played WoW or any other version requiring monthly payments.... I know I am NOT the only person out there that refuses to continue to pay for a game that was already paid for and pay the cable company for internet, and pay this and pay that each month... not gonna happen.

 

2: is the push to the consoles, and that push is harder and harder by each game company.  Sure, from a developer point of view, it is soooo much easier to create something that will run on the intended hardware since there can be NO difference in ANY of them, other than possibly having extra memory.  The hardware doesn't change, or when it does, it is such a minor change that the old code will always work anyway.  Well, I also don't have a console, except for a Wii, and the only games that I have for that were bought on the same day as the console as an xmas gift to a family member... beyond that?  No other purchases have ever been made.

 

P.S.  The 'other gripe' regarding these MMO's is that they charge you upwards of $100 to 'purchase' something, that you can't even use as it is already out of date before you insert the disk or you must spend hours downloading gigs of data to get the thing to run AND you still must pay monthly for access to the game you just installed.  So, here you invested for the simple feature of then being able to join the club of clowns willing to pay an additional monthly amount to rent time to play the game.  You can't play without a LIVE internet connect, so no taking a laptop to the outback for a couple hours of play, unless you pay for a satellite connection or an overcharged, very slow, what 4g?  4gigbit?  You realize that is slower than your old home lan at 10meg right?  Much slower if every one around you is sending their youtube vids or watching a youtube or whatever else that always overloads the bandwidth on a given cell tower.  Heck, out where I live, there is 1, count them 1 cell tower, and it is on the other side of a mountain, so our signal strength is very low out here, and spotty at best, even voice breaks up all the time.

 

Not me folks.  Not for me.  And yes, I know you may be able to find one or two variations on the theme regarding MMO's whereby some will give you 3 months free play time, or unlimited updates as long as you pay your monthly fee (they claim) etc... but all in all, once they decide that it was all a big mistake and that they couldn't find enough suckers to line their pockets with, they pull the plug and now you have $xxxx in wasted money that you will NEVER be able to play again.  Regardless of your wishes.  At least with the good old standard, buy a game on cd, you could re-install and re-play to your hearts content.  MMO?  Nope.  Someone has to pay for all the hardware and bandwidth that the game requires.  Heck, just this vault closure shows how likely any company is to keep running a system that only costs them pennies in comparison to other expenses they have.  In Fact, I would seriously doubt they have much in the way of expenses directly related to the vault as it is surely just a system running as a task on a multi-use server in room loaded with hundreds or thousands of other shared resources.

 

Shoot.... I am getting more and more pissed the more I think about this stuff... sorry for the rant.


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#87
Bannor Bloodfist

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I think we can be more pro-active as a community to aid potential new players/builders find and join us.   We are stubborn, creative and resilient and prepared to mitigate even the loss of such a the great depository as NWVault, but, until such time that a better toolset with the same level of user-friendliness is created, we need to take more steps to be visible.

 

The two most practical things I can think of are:

 

1) Organising and presenting the existing custom content in a more inspiring and easy-to-use manner (already under way, in many ways);

 

2) Communicating with the current main seller of the game (GOG.com at the moment) to ensure that they provide extra information (links to the active server list and to the CC resources/community) on the product page. It will be in their interest commercially anyhow and will let anyone new trying out the game know that there is a myriad of worlds and potential out there beyond the single player game.

 

 

Also... though a major long-shot, but I can't help thinking that if we made enough noise (e.g. several HUNDRED at least people writing to whoeverwasincharge) regarding the old vault, they may not shut it down quite so casually.

Both excellent ideas.  The first is already well on the way, but I don't know if anyone has attempted anything regarding idea 2 of contacting GOG directly.  Heck, I even forgot GOG's name as I simply just don't use their service.



#88
Shadooow

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BTW did anyone contacteds GOG that their distribution is bugged? Or they aren't allowed to fix this?

 

Because this is lately every day where someone reports issues with NWN that are caused by diamond edition...



#89
Pstemarie

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BTW did anyone contacteds GOG that their distribution is bugged? Or they aren't allowed to fix this?

 

Because this is lately every day where someone reports issues with NWN that are caused by diamond edition...

 

Prob part of the master plan to turn people away from NWN and towards newer games. What better way to get rid of a potential new NWN addict than to sell them a game that includes a bugged update and that requires going to a website to get installation instructions that actually work. Then when you contact Customer Support - which I did just to see what would happen, you are told that the title is "no longer supported" and you should "...try Dragon Age, which has all the features of that game (NWN) and more." Really, what a crock of BS, but it just proves that a certain company is definitely doing everything in its power to kill a certain game. 


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#90
Shadooow

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 and you should "...try Dragon Age, which has all the features of that game (NWN) and more."

:lol: 



#91
MannyJabrielle

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and you should "...try Dragon Age, which has all the features of that game (NWN) and more."

I love both games, but that IS a steaming pile sprinkled with sugar.... it's like saying a helicopter is the same as an airplane but with more features.... two entirely different machines despite their similarities.


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#92
Pstemarie

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Yeah, I love to PLAY Dragon Age - Skyrim even more, but when it comes to creation, well...I think my affections are well known.


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#93
MannyJabrielle

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Yes, I only opened the DA toolset once or twice... it's learning curve makes NWN's toolset look like a bucket of link-n-logs, and that complexity doesn't lend to even novices creating a decently enjoyable adventure.  Not sure what was more frustrating, NWN2's toolset or DA's toolset!

The two games are just so entirely different gameplay wise... unless I missed something and there's DA:O PW's out there lol



#94
MerricksDad

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It is seriously 10 years past time to pool our collective knowledge and grab one of these open source NWN engine clones out there and finish it. I can think of nothing better than offering a clone for free, of which already has millions of content additions ready to go. There is absolutely no reason at all to initially +1 the NWN engine, just simply recreate it in its entirety. THEN go from there with new updates to the open source code. The few people we have already working on stuff here and there can certainly modify a few lines of code here and there to improve the source.


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#95
roachtbp

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I wish I could help with the NWN Vault Restoration, but alas I am useless, as my computer skills are that of a noob.

 

One thing I'm currently desperately looking for is the fix for the Nimbre quest in NWN2:SOZ that corrects the spot check on the Loremaster from 100 to 10.

 

I recently downloaded both NWN and NWN2 from GOG.  I've beaten NWM, NWN:SOU, NWN:HOD, NWN2, and NWN2:MotB.  Now I'm on NWN2:SOZ.

 

For RP reasons I don't want to allow the innocent villagers in Nimbre to be arrested, nor do I want to kill the guards who are merely following orders to arrest them (while the villagers are ultimately innocent, the guards have no knowledge of this and are only following orders).  The best option to resolve this quest is unavailable due to a bug that was never fixed by the developers.

 

Someone created a mod that fixes this bug, but unfortunately I can't download it now that the NWN Vault is down.

 

If anyone could provide me a link to where I could download the Nimbre fix, I would greatly appreciate it.  Thanks in advance to anyone who can help me.



#96
Pstemarie

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Rolo, I think this is what Roachtbp is looking for.

 

SOZ: Accusation in Nimbre and the Inquisitive Pig by HS_Tri. The file is named nimbre.rar and should be stored in your archive backup. Below is the description of the entry from the old vault:

 

 

I made an attempt at restoring the Nimbre situation in Obsidian's expansion Storm of Zehir. 
 
Now you can convince the captain to let the villagers go if you find evidence that there is a traitor living in their village. 
 
Additionally this restores the Inquisitive Pig. 
 
Installation: Extract the folder "nimbre" into your override folder. You can leave the folder structure intact. 
You *may* have to start a new game if you've been to Nimbre before. You *must* start a new game if you've been in the loremaster's house before. 
 
Spoilers: 
 
Spot 8 will let you notice the loremaster's snake tattoo. He then proceeds to attack you. Two cultists will join the battle (not terribly difficult). 
On the loremaster's body you will find a certain scroll which you can show to the captain outside. 
The villagers won't be terribly thankful, though... 
As far as the pig is concerned, just speak to it.


#97
roachtbp

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Thanks Pstemarie, that's exactly what I'm looking for.

 

It would be great for everyone (I'm sure I won't be the only person looking for this fix) if someone could provide a link in this thread to where this could be downloaded.

 

If no such link exists anymore due to the NWN Vault being taken down, maybe someone will have to host a new link??  (does that make sense?  I don't know what I'm talking about - I just want to be able to click a link, download the file, move the file to the override folder, and viola!!! - somehow the problem is solved)

 

I have requested to join the new Neverwinter Vault to see if I can find the fix on there, but my request is still awaiting approval.

 

Of course, I'd also love it if someone who currently has the file on there computer could just email it to me, but that wouldn't help others looking for it (I don't know how to host a link or whatever, so sending me the file wouldn't help others, but I'd sure be happy to have it!!!!!!!!!!!).



#98
Bannor Bloodfist

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It is seriously 10 years past time to pool our collective knowledge and grab one of these open source NWN engine clones out there and finish it. I can think of nothing better than offering a clone for free, of which already has millions of content additions ready to go. There is absolutely no reason at all to initially +1 the NWN engine, just simply recreate it in its entirety. THEN go from there with new updates to the open source code. The few people we have already working on stuff here and there can certainly modify a few lines of code here and there to improve the source.

 

There is simply one, and unfortunately MAJOR issue with this.  You would have to gain the approval of WotC to release it.  For pay or not, they still have strict control and have taken multiple folks to court to prevent just what you mention attempting to do.  They have left us alone here as modders, simply because we are all working within the license already paid for by Bioware.  To create a clone engine etc, would threaten them again.  Even though at present they have nothing actively in the works, they have stopped multiple game companies from even considering creating and releasing games within their copyrights.  Those copyrights include just about everything that folks have created custom content for as well. Dragonlance, Neverwinter, and on and on.  They are why Bioware walked away and then attempted their pwm IP with DA, but found folks kept wanting things related to D&D as recorded by WotC and WotC required huge licensing fees and direct control/approval of everything related to said games. 



#99
Shadooow

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There is simply one, and unfortunately MAJOR issue with this.  You would have to gain the approval of WotC to release it.  For pay or not, they still have strict control and have taken multiple folks to court to prevent just what you mention attempting to do.  They have left us alone here as modders, simply because we are all working within the license already paid for by Bioware.  To create a clone engine etc, would threaten them again.  Even though at present they have nothing actively in the works, they have stopped multiple game companies from even considering creating and releasing games within their copyrights.  Those copyrights include just about everything that folks have created custom content for as well. Dragonlance, Neverwinter, and on and on.  They are why Bioware walked away and then attempted their pwm IP with DA, but found folks kept wanting things related to D&D as recorded by WotC and WotC required huge licensing fees and direct control/approval of everything related to said games. 

Wait isnt DnD 3.5 open? Or this applies only for a paper version? What about Pathfinder then?

 

Also - if it would still needed the NWN1 to be installed - wouldnt that count only as a fan mod rather than new game?

 

There must be way around that...



#100
3RavensMore

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Thinking out loud...

 

Perhaps the best idea, would be to not use any WotC content in this hypothetical open source RP game engine.  After playing modules and watching the CC develop since the very start of NW, I think there is well enough creativity here to envision something like that.  There is one possibly/probably insurmountable barrier to that, and it has nothing to do with copyrights.  That barrier is time and dedication to the literal mountain of work that such a project would entail.  It really would require a large number of committed designers, developers, and some good project managers to see this endeavor to the end.  Is it possible?  Perhaps, but how many hours does it take to create something of the caliber or NW?  Would people put in that much work without being payed to do so?  I know there are some people that live and breathe NW--they are talented, creative, and put in countless hours building and modding.  You know who you are.  ;)   That's the crux of the problem; when it's no longer a hobby, and instead of working on a killer model, or creating a jaw dropping tileset, you now have to spend your time coding...and coding...and coding...when you really want to work on something that's fun and fulfilling.  I know, I'm rambling.  If this project ever gets beyond the wouldn't it be great if stage, there needs to be a way to keep people working on it for the long haul.  Dedication to the project aside, money usually is required for something like this.


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