Bioware should just bring it out so people can plan there run. Plus its unfair right now that gay players have a li only for them and others don´t.
Seriously? Straights will have romances that others cant too.
Bioware should just bring it out so people can plan there run. Plus its unfair right now that gay players have a li only for them and others don´t.
Seriously? Straights will have romances that others cant too.
Seriously? Straights will have romances that others cant too.
Yeah well my point was i want to see it now so i can plan my run. I never said there ain´t straight li.
Yeah well my point was i want to see it now so i can plan my run. I never said there ain´t straight li.
Well, if you are a guy then you know who the lesbian LI companion is, and so that leaves the remaining two female companions as either bisexual or straight, meaning both are available to you. So nothing stops you from planning ahead.Yeah well my point was i want to see it now so i can plan my run. I never said there ain´t straight li.
While I know, cognitively, that everyone has different playstyles and ways to play their game, I have a visceral, gut reaction when I hear people say they want enough data to map out their entire playthrough the first time playing the game. I just cannot understand (and also find abhorent) that someone would want to do this.
I don't know why. But it is how I feel.
I don't have any idea what I'm going to wear until about 2 minutes before I'm dressed, so yeah...this confounds me as well. I didn't know people planned their vg characters three months in advance.
Unless we get early access to the character creator and/or the Keep, I'll be making a snap decision on release day, and not a minute sooner.
Additionally, don't people want some mystery?
Right?! I don't even read an episode description before watching it: I hate spoilers. HATE them. I like trying to figure out what will happen as I'm experiencing a story, so I can say "oh, I called that!" or, conversely, "WOW! I had no idea that was coming!"I don't have any idea what I'm going to wear until about 2 minutes before I'm dressed, so yeah...this confounds me as well. I didn't know people planned their vg characters three months in advance.
Unless we get early access to the character creator and/or the Keep, I'll be making a snap decision on release day, and not a minute sooner.
Additionally, don't people want some mystery?
I can't relate to people caring how other people play a video game and it strikes me as really weird and entitled, but there you go.
While I know, cognitively, that everyone has different playstyles and ways to play their game, I have a visceral, gut reaction when I hear people say they want enough data to map out their entire playthrough the first time playing the game. I just cannot understand (and also find abhorent) that someone would want to do this.
I don't know why. But it is how I feel.
Im only asking for romance info thats it nothing else. Also why do you care what i want to do with my run i have a job i have things to do this bit of info saves me time. I dont care about spoilers i like certain things told to me so i can save time.
How does planning your run save any time? Wouldn't not planning at all be faster?Im only asking for romance info thats it nothing else. Also why do you care what i want to do with my run i have a job i have things to do this bit of info saves me time. I dont care about spoilers i like certain things told to me so i can save time.
How does planning your run save any time? Wouldn't not planning at all be faster?
Anyway, I don't think anybody actually cares what you do. All I see is people saying that it sounds ridiculous. It isn't important unless Bio starts dropping spoilers all over the place.
Planning my run saves me time but im not going to argue about this.
How does planning your run save any time? Wouldn't not planning at all be faster?
The romances are gated by gender and race, meaning you have to pick the right combination to unlock the romance. If you want to romance, say, Iron Bull, and he's only available to qunari and dwarves, but you guessed qunari and humans, you could waste several hours trying to romance him on a human character before you realize that you need to re-make your character. Knowing the combinations ahead of release saves time trying different combinations to get the romance you want.
The romances are gated by gender and race, meaning you have to pick the right combination to unlock the romance. If you want to romance, say, Iron Bull, and he's only available to qunari and dwarves, but you guessed qunari and humans, you could waste several hours trying to romance him on a human character before you realize that you need to re-make your character. Knowing the combinations ahead of release saves time trying different combinations to get the romance you want.
Having a "romance you want" is planning. If you actually want to save time, don't do that.The romances are gated by gender and race, meaning you have to pick the right combination to unlock the romance. If you want to romance, say, Iron Bull, and he's only available to qunari and dwarves, but you guessed qunari and humans, you could waste several hours trying to romance him on a human character before you realize that you need to re-make your character. Knowing the combinations ahead of release saves time trying different combinations to get the romance you want.
Planning my run saves me time but im not going to argue about this.
Additionally, don't people want some mystery?
How about you stop assuming what degree of mystery we want ?
Having a "romance you want" is planning. If you actually want to save time, don't do that.
But I can see how planning without adequate information to do the planning would be awfully inefficient.
Planning saves time in getting the optimum experience you want out of the game if you prefer to see it play out a certain way, which some people do.
Planning saves time in getting the optimum experience you want out of the game if you prefer to see it play out a certain way, which some people do.
Researching what the optimum experience is in the first place doesn't count as planning too? But I get what you're saying; if a player's already committed to a playstyle that requires planning, then a half-assed approach would be highly inefficient planning.
Well, yes, basically. "Researching" is usually just 10-15 minutes or so on the internet vs the hours you'd put into playing the game to get to every option and realize you made the wrong choice. So, while planning might take a little extra time, it's going to be negligible in comparison to the time you'd spend trying to get the same outcome without the information.
Researching what the optimum experience is in the first place doesn't count as planning too? But I get what you're saying; if a player's already committed to a playstyle that requires planning, then a half-assed approach would be highly inefficient planning.
But what if you get in the game and Iron Bull is a total dick? I mean... isn't it a little odd to say "I know next to nothing about this person, but I definitely want to see what happens when we fall in love."
I can get planning what class you want to play or what type of personality you think your Inquisitor might have... but I just can't wrap my head around deciding to become intimately familiar with characters you have next to no exposure to?
If I may poke my head in here and add a little something to this discussion, I think what it is for some people is wanting to know who their options are and how many they have more so than it is planning out a relationship with a character you know nothing about, it would just be nice to know if a character you so far find appealing is available or not and how many options you have. (at least thats my line of thinking on it) After all finding out story twists is fun finding new areas you may have missed before is fun, finding new quests fun, finding out that a character you've grown attached to and think would make a good match for your pc is unavailable for whatever reason and there aren't that many options for you is not fun.
I suppose that makes some sense.If I may poke my head in here and add a little something to this discussion, I think what it is for some people is wanting to know who their options are and how many they have more so than it is planning out a relationship with a character you know nothing about, it would just be nice to know if a character you so far find appealing is available or not and how many options you have. (at least thats my line of thinking on it) After all finding out story twists is fun finding new areas you may have missed before is fun, finding new quests fun, finding out that a character you've grown attached to and think would make a good match for your pc is unavailable for whatever reason and there aren't that many options for you is not fun.
I suppose that makes some sense.
But my perspective is that I don't even want to know ANY companions (that ship has sailed due to some to the information about companions such as Varric, Cassandra, Viviene, Iron Bull and Sera being leaked years ago), as it takes away the thrill of meeting someone and not knowing if they will be in my party or not. If I run into Queen Celene, I'd like the idea "could she possibly join my group?" to run through my head. Similarly, when I see Vivienne, I would have liked to have not known if she would be an NPC I see for one scene, or one that will shadow me for the rest of the game.
By that's just me - I know hardly anyone else thinks this way.
Tons of people do.
I suppose that makes some sense.
But my perspective is that I don't even want to know ANY companions (that ship has sailed due to some to the information about companions such as Varric, Cassandra, Viviene, Iron Bull and Sera being leaked years ago), as it takes away the thrill of meeting someone and not knowing if they will be in my party or not. If I run into Queen Celene, I'd like the idea "condo she possibly join my group?" to run through my head. Similarly, when I see Vivienne, I would have liked to have not known if she would be an NOC I see for one scene, or one that will shadow me for the rest of the game.
By that's just me - I know hardly anyone else thinks this way.
That makes sense as well with any game besides FO3, FO:NV and the DA games I prefer to not know who my companions are ahead of time so it will be more fun to find them (until I kept loosing good equipment with temp companions :/) Not sure why those games are an exception but I feel panicked not knowing ahead of time especially with DA games since I don't want to accidentally kill off a companion or miss them all together and have an unbalanced party. I do see where you're coming from though with not wanting to know who can be in your party and wanting to find out for yourself.
you actually believe people would "move on" if they had this list??
I suppose that makes some sense.
But my perspective is that I don't even want to know ANY companions (that ship has sailed due to some to the information about companions such as Varric, Cassandra, Viviene, Iron Bull and Sera being leaked years ago), as it takes away the thrill of meeting someone and not knowing if they will be in my party or not. If I run into Queen Celene, I'd like the idea "could she possibly join my group?" to run through my head. Similarly, when I see Vivienne, I would have liked to have not known if she would be an NPC I see for one scene, or one that will shadow me for the rest of the game.
By that's just me - I know hardly anyone else thinks this way.