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Elevator banter?


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16 réponses à ce sujet

#1
CMdrShep93

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Who misses this? Would you want to see the elevator rides see a return?


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#2
MEuniverse

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I do miss the elevators a lot. I wish that Bioware can bring back the elevators exactly the way they were (the music, the dialogue, even the duration ^__^) in the next Mass Effect.



#3
KrrKs

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I was always a fan of this 'loadscreen hiding' --might be because mustardrace lower loading times.

I also liked the occuring squad-banter and the music, so yeah! An elevator here or there would be nice!

 

I know that the inconveniently placed scanner aboard the ME3 Normandy is one, and I still find this better than a loadingscreen.

Come to think of it, Citadel DLCs Normandy elevator also was a loading- screen- hider, wasn't it?



#4
themikefest

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I enjoyed the elevator the  times I used  it. The news updates I enjoyed the most when on the Citadel



#5
Bacus

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Yes. i want the banter back.

 

I even want the battle banter back. Granted, that one should be more varied. 

 

I love the talk between teammates.



#6
AlanC9

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Banter, yes. Elevators, no.

#7
RoboticWater

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Would I like to be stuck waiting in an enclosed space for an extended period of time?

 

No.

 

But I assume people in the future can still move and talk simultaneously, so let's not rule out banter entirely.


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#8
cap and gown

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Tali: I have a shotgun.


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#9
Raizo

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I found ME1's elevator rides to be to long for my liking, having said that I would prefer them to staring at now loading screen especially if there is always fresh and new banter between squad mates or new headlines on the radio.

#10
Mcfly616

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 Bioware likes to remove things instead of refining them. Are loading screens an improvement over elevator rides and the banter they provided? No. In fact, like many of the features removed in the sequels, it's a detriment to immersion.

 

Any vehicle is better than no vehicle.

 

A cluttered inventory system is better than none at all. 

 

The option of a neutral response is better than just the two extremes Paragon and Renegade.

 

Having the option to explore is better than being forced to go from linear mission to linear mission. 

 

 

 

Options are good. 

 

 

 

Another thing I disliked about the sequels (and their immersion breaking ways), each mission is segmented. Selecting a destination on the galaxy map is essentially a 'Mission Start' button. Whereas in ME1, you would land and investigate and complete the objectives seamlessly in the game world. Atleast, that's how it felt to me. ME1 was an RPG. The sequels were streamlined mission-based shooters.



#11
RoboticWater

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 Bioware likes to remove things instead of refining them. Are loading screens an improvement over elevator rides and the banter they provided? No. In fact, like many of the features removed in the sequels, it's a detriment to immersion.

 

Any vehicle is better than no vehicle.

 

A cluttered inventory system is better than none at all. 

 

The option of a neutral response is better than just the two extremes Paragon and Renegade.

 

Having the option to explore is better than being forced to go from linear mission to linear mission. 

 

 

 

Options are good. 

 

 

 

Another thing I disliked about the sequels (and their immersion breaking ways), each mission is segmented. Selecting a destination on the galaxy map is essentially a 'Mission Start' button. Whereas in ME1, you would land and investigate and complete the objectives seamlessly in the game world. Atleast, that's how it felt to me. ME1 was an RPG. The sequels were streamlined mission-based shooters.

 

I disagree, having a broken system is most certainly not better than no system at all. 

and exploration is nice until you realize that most of the terrain is just barren. 

 

You claim that in ME1 you would "land and investigate" planets, but I can hardly see how driving to the clearly marked objective and entering another copy/pasted building is investigation. I'm not opposed to the idea of open world but if there's nothing to do or see between me and my objective, I don't see why an open world is necessary (especially if I have to drive around in an incredibly cumbersome tank). 

 

I much preferred ME2's side missions becuase BioWare threw away the middle man in order to make more diverse and more polished side missions. Yes, options are nice but I'd rather have BioWare (or any developer for that matter) focus on polishing the core of their game than slapping on a few more features.

 

I'm not entirely sure why BioWare switched to loading screens (other than the obvious "it's easier"), but if elevator rides added to the load time or messed with the way the game was instanced, I'd rather have the load screens.

 

I don't want to give BioWare any excuses. They've implemented the extremes of many of their systems, it should be relatively easy to find an elegant middle ground. On their fancy new engine BioWare should be able to create interesting, populated landscapes to explore while giving the actual objective sufficient polish, they should have the reference material to make a diverse inventory without all the clutter, and I'm sure they could easily keep squad banter and news reports without resorting to protracted elevator rides.



#12
Grieving Natashina

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Banter, yes. Elevators, no.

 

Tali: I have a shotgun.

Pretty much sums it up.  And cap, that is one of my favorite bits of companion banter in ME2.  :D



#13
Cheviot

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I'd prefer to have banter happen while walking, whether on a planet, space station or my ship, like in ME2 and 3.  The elevator banter was a fun way to hide loading times in ME1, but if they'd continued, they'd have lost their charm.  It's good they kept making callbacks to it though.



#14
AlanC9

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Bioware likes to remove things instead of refining them. Are loading screens an improvement over elevator rides and the banter they provided? No. In fact, like many of the features removed in the sequels, it's a detriment to immersion.


This is a bit confused. The majority of loading screens in ME2 and ME3 didn't replace elevator rides anyway. The number of elevator rides in ME1 is an artifact of that game's Citadel design, which wasn't repeated in the other games.

#15
Robbiesan

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Yes, I enjoyed the elevator banter and news blurbs.  Wouldn't mind seeing that sort of thing again.  :)



#16
Han Shot First

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I'm in the 'banter yes, elevators no' camp.



#17
Mcfly616

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I disagree, having a broken system is most certainly not better than no system at all. 

and exploration is nice until you realize that most of the terrain is just barren. 

 

You claim that in ME1 you would "land and investigate" planets, but I can hardly see how driving to the clearly marked objective and entering another copy/pasted building is investigation. I'm not opposed to the idea of open world but if there's nothing to do or see between me and my objective, I don't see why an open world is necessary (especially if I have to drive around in an incredibly cumbersome tank). 

 

 

 

 

 I 'claim' nothing. It's a fact. I was referring to the worlds where the story missions take place. Feros and Noveria both had different things going on with the different characters within the setting. You didn't just land, blast your way through to your objective. It felt more natural and less forced in the original game. You could choose to take on these sidequests in order to carry on your way. In ME2 and 3, you start a mission and there is no objective other than making it to the end of the mission alive by blasting through waves of baddies.

 

 

And exploring those other planets was very much a part of the game no matter how barren they were. Which goes along with exactly what I was saying. They could've refined and improved upon a cool idea they had in the game instead of completely abandoning it. I'd rather have the option of going to explore a planet or not, rather than being required and forced to scan planets in order to beat the game.


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