I wish that bioware extends the party limit to say 6, but personally for me I like it when you can take 10 people at once.
I wish that there would be no party limit
#1
Posté 26 juin 2014 - 03:37
#2
Posté 26 juin 2014 - 03:45
Get it on PC and use the console
#3
Posté 26 juin 2014 - 03:53
Get it on PC and use the console
I did that once but it messed up the game.
#4
Posté 26 juin 2014 - 03:54
If they allowed that, the enemy difficulty should scale accordingly.
360 and PS3 probably wouldn't be able to handle it.
- Lady Luminous aime ceci
#5
Posté 26 juin 2014 - 03:59
If they allowed that, the enemy difficulty should scale accordingly.
360 and PS3 probably wouldn't be able to handle it.
yeah the difficulty should be scaled. but I think that the ps3 and 360 should be able to handle it.
#6
Posté 26 juin 2014 - 04:37
No, it actually was part of the reason for the party size. Memory concerns limited how many actors could be on screen at once, so a larger party would have meant you could only fight enemy parties smaller than yours, or that there would be a crazy amount of waves.yeah the difficulty should be scaled. but I think that the ps3 and 360 should be able to handle it.
This is less of a concern on newer consoles and almost non-existent for PCs unless you get to numbers that we never see in games, like in the 100's.
- happy_daiz et Swagger7 aiment ceci
#7
Posté 26 juin 2014 - 04:38
With that many, it would be crowded when you walk in a shop and try to find what you need without bumping into everyone. It would be more frustrating then its worth for me.
I would make the difficulty to have one or two hits and you're dead
- number 1 dragon age fan et Lady Luminous aiment ceci
#8
Posté 26 juin 2014 - 04:45
#9
Posté 26 juin 2014 - 04:50
No thanks it would make boss fights to easy and if the arishok had to fight. Every one of hawkes team mates it would be over quick with no challenge.
#10
Posté 26 juin 2014 - 04:56
No thanks it would make boss fights to easy and if the arishok had to fight. Every one of hawkes team mates it would be over quick with no challenge.
Well, the Arishok fight with your party is a ton easier, rather than the duel, which was one-on-one.
#11
Posté 26 juin 2014 - 05:04
Well, the Arishok fight with your party is a ton easier, rather than the duel, which was one-on-one.
One on one is harder and a better Challenge. But other boss fight would be to easy like leopold. Having just a party of 4 is a better Challenge. It would be unfair on the boss if he had to fight 9 people at the same time.
#12
Posté 26 juin 2014 - 05:06
One on one is harder and a better Challenge. But other boss fight would be to easy like leopold. Having just a party of 4 is a better Challenge. It would be unfair on the boss if he had to fight 9 people at the same time.
I agree. Unless, of course, as was suggested earlier, two or three hits caused your party member to fall (a little more realistic). That way, steam rolling entire armies would be impossible.
#13
Posté 26 juin 2014 - 05:13
its already unfair for bosses they get jumped by four people lol i love how bosses in video games say im gonna crush you when your not alone lol.
#14
Posté 26 juin 2014 - 07:08
Thing is I care about interaction, and I'm more of a solo player. but DA is the only game that I dont play solo, and the reason is because I like the characters.
at least they should expand it to 6 like they did for Baldur's Gate. But here's me wishful thinking
#15
Posté 26 juin 2014 - 07:36
The Balur's Gate series also had limitations in who could be in the party at any time. One limitation was by alignment and other limitations were caused by the party interaction. Certain party members did not like other party members and would come to blows or leave. So in effect Baldur's Gate limited the party.
Also keeping track of 7 or more party members during a battle can be problematic. If the party was allowed to be that large the encounters would most likely scaled to make them challenging.
#16
Posté 26 juin 2014 - 07:42
The Balur's Gate series also had limitations in who could be in the party at any time. One limitation was by alignment and other limitations were caused by the party interaction. Certain party members did not like other party members and would come to blows or leave. So in effect Baldur's Gate limited the party.
Also keeping track of 7 or more party members during a battle can be problematic. If the party was allowed to be that large the encounters would most likely scaled to make them challenging.
Baldur's Gate also had like a dozen classes. I'd more than welcome more classes in DA but more than 4 party members with the avaialables classes would be a bit much.
#17
Posté 26 juin 2014 - 09:21
It makes the combat a lot easier, yes, but more and more I find the combat is my least favourite part of these games.
- Plague Doctor D. aime ceci
#18
Posté 26 juin 2014 - 09:33
I just hope we still have the option to play solo. I know it's completely opposite to what the OP wants but there you go. A maximum of four never bothered me in DA.
#19
Guest_Caladin_*
Posté 26 juin 2014 - 10:02
Guest_Caladin_*
I'd hate it personally, it would make subsequent play throughs a tad less "newish"
#20
Posté 26 juin 2014 - 11:44
I would enjoy having extra companions along. I play Skyrim with a mod that lets me have more followers at once (I usually have 3).
It makes the combat a lot easier, yes, but more and more I find the combat is my least favourite part of these games.
I find that's because games have made combat not A part of gameplay, but the SOLE part of gameplay. And their approach to it basically involves figuring out the max DPS for each class and lather, rinse, repeat in every encounter.
I blame MMO's.
- Enigmatick aime ceci
#21
Posté 26 juin 2014 - 11:51
GameInformer had a very good article where they a developer discussed, (and I fully agree) that once you go over four or so people working together, the brain is no longer really able to conceptualize them as meaningful individuals and starts thinking of them of in terms of a crowd.
- Sir Ulrich Von Lichenstien, happy_daiz, Miyaserie et 1 autre aiment ceci
#22
Posté 27 juin 2014 - 12:11
GameInformer had a very good article where they a developer discussed, (and I fully agree) that once you go over four or so people working together, the brain is no longer really able to conceptualize them as meaningful individuals and starts thinking of them of in terms of a crowd.
Interesting. Do you by chance have a link to this article? I'd be interested in reading that.
#23
Guest_JujuSamedi_*
Posté 27 juin 2014 - 12:42
Guest_JujuSamedi_*
Depends on the maximum characters that could be displayed in an area. From a memory standpoint and just artificial intelligence, I assume they use a lot of in memory data structures which cannot be shared cause each character is supposed to have their own movement simultaneously(or pseudo simultaneously). Things like A* star algorithms have that memory for efficiency exchanges.
Inventory is a strange thing. In programming they is a concept known as composition vs aggregation. In composition one object such as a character is the owner of another object(lets say this object is an item in the inventory). This means that when the character object is created is it created with the item in the inventory. In aggregation, the character does not control the other object's lifeline. In both of these occasions the character object can make changes but the composition changes are local while the aggregation changes are global to every character using that object. The inventory of the character is probably a list full of references(by aggregation) due to the loot mechanic. A character does not create the items in the loot, the character obtains the items in the loot. It also makes it easier to give a loot item to another character object without copying the whole thing which would be a waste of time. It is the same object.
#24
Guest_Puddi III_*
Posté 27 juin 2014 - 01:05
Guest_Puddi III_*
With that many, it would be crowded when you walk in a shop and try to find what you need without bumping into everyone. It would be more frustrating then its worth for me.
I would make the difficulty to have one or two hits and you're dead
Just a thought, maybe have different party limits for different area types? ME3 made you go solo in the Citadel, maybe in DAI you bring along just one companion (like Jade Empire) in 'civilian' areas outside of your base. But on adventuring maybe it's 4 for cramped dungeons and unlimited for expansive open world areas fighting a huge dragon or such. It would be cool to see enemies designed to bring the weight of your whole party to bear down on them to defeat.
#25
Posté 27 juin 2014 - 01:12
Just a thought, maybe have different party limits for different area types? ME3 made you go solo in the Citadel, maybe in DAI you bring along just one companion (like Jade Empire) in 'civilian' areas outside of your base. But on adventuring maybe it's 4 for cramped dungeons and unlimited for expansive open world areas fighting a huge dragon or such. It would be cool to see enemies designed to bring the weight of your whole party to bear down on them to defeat.
Never played Jade Empire so I wouldn't know.
I do like being solo for the beginning part of the Citadel dlc. But in Dragon Age, having more than 3 companions would be crowded for me in any environment. The biggest issue is keeping up with all the dialogue that each companion would say and there is the possibility of bumping into one another.





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