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No One will talk to me (conversations not firing)


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#1
Darin

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For most creatures, conversations will not fire.  This may have something to do with unclefb, or with the computer, but i'm not sure.  Conversations are working from Doors and some creatures (an npc set to "post" will talk)

 

Some creatures "greet" but their conversations do not fire, others just stand there.

 

Conditionals in the conversation are NOT firing for these conversations (SendMessageToPC commands yield nothing)

Is there a limit to how many nodes you can have?



#2
4760

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I suppose they all have their conversations set (in the properties, there's a conversation box to fill in). In this case, I can see two possibilities:

1) they don't match the conditions (as in there's a gc_is_female condition for the node to appear, but they're male NPC)

2) the English language is empty, and the conversation is in another language.



#3
Darin

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weirder than that, I think: only effecting some conversations, all named "ev_evenor###" where ### is unique (and evenor### is the tag of the creature; example, a noble tagged "evenor091" has conversation "ev_evenor091", but won't say it...when given "gen_cat" she said it just fine...which is funny, since that meant Tessaril Winter, fighter, wizard, lord of Eveningstar and former lover of Avoun IV, meowed at me...and liked it when I pet her).



#4
Darin

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So, renaming the conversation does not work...it has conditionals, but until now, the conversations would fire, if not line 1 then line 2, etc...



#5
Darin

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Tag issue....i was changing their tags on spawn by accident



#6
PJ156

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Good you got that one sorted  :ph34r: