Hello everybody!
I am creating a simple battle ship system that uses a catapult to fire the enemys. However, I just need three things:
- To the catapult launch a fireball randomly to 1 of 4 WAYPOINTS in the enemy ship.
- To reload the catapult with a bomb.
- To use the catapult by a lever.

About the damage of the fireball, need be something like a fire damage and a bludgeoning 4d10 || 5d10. the value of the damage must be shown (because I've seen ballistas systems that drain the enemy's HP, but the amount drained was not shown).
About the reloading, I thought about to reload the catapult with any item like "empty capsule bomb" and "filled capsule bomb". if you use the catapult, the filled capsule bomb is transformed into empty capsule bomb. Then you need to drop the empty capsule bomb into a crate in the ship armazen. In the event OnClosed of the crate, the empty capsule is transformed into a filled capsule bomb.
//I already have the crate system to transform empty bombs to filled bombs
About the lever, is only to start all functions of the catapult. Before the lever starts, I thought to check:
- If the waypoints in the area is object valid. (we have 4 waypoints total)
- If the player have a filled capsule bomb.
- If the player have +20 STR
//for anyone who can help set up the system, we use these waypoints:
1. "WP_Enemy_Ship_A"
2. "WP_Enemy_Ship_B"
3. "WP_Enemy_Ship_C"
4. "WP_Enemy_Ship_D"
//And these informations...
Catapult tag: "PLAC_Ship_Catapult"
Empty capsule BluePrintResRef: "empty_capsule001"
Empty capsule tag: "empty_capsule001" (the same)
Filled capsule BluePrintResRef: "filled_capsule001"
Filled capsule tag: "filled_capsule001"





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