Skyrim's success has been a slow build, the work of decades of games built on top of each other. The modding is what keeps the community healthy and it actually does have some really good stories from time to time. Morrowind is probably the best, but the others aren't bad. Skyrim's isn't anything to write home about but there have been a few gems (Sheogorath's DLC from Oblivion, ironically the main quest in Elder Scrolls Online). The difference between the Elder Scrolls and Dragon Age for me is that the Elder Scrolls isn't afraid to be goddamn
weird. The player character in Skyrim is a literal demigod wandering around consuming the souls of dragons and while they're the only one they can find, they're certainly not the only one loose in the setting. They're also not really anything special when it comes to Elder Scrolls protagonists. Talos is actually canonically considered to be a player character, for example. Morrowind's story was built on the idea of godhood and apotheosis, breaking reality, CHIM, and making ingame world building gags about the save system. The player character is literally recognized as remaking reality in game every time they reload a save. There are lore books on it. It's weird and cool and really sort of odd. It embraces the setting oddities and while they're not all hits, it's not afraid to draw back the curtain and let you do really big world changing things.
There's a lot of stuff to do, a lot of weird stuff, and the Daedric Princes are always a hoot. The Fork of Horripilation aside, there's just a lot to do and the game is not afraid to dump you hip deep in some of the weirdest aspects of the mythology upfront. It never hides it from you, not really. You always know what you need to know to do what you need to do and if you want to find out the rest (like reading the sermons of Vivec) it's open to you. The secrets are yours for the taking if you care to go out and find them. You can planewalk, become a champion of all the Daedra, conquer the guilds, and more. Whether you choose to do anything with it or not, you're more than mortal no matter what you do. Running through the planes of Oblivion and murdering all the daedra isn't actually unusual for an Elder Scrolls hero, smacking down Alduin is a worthy feat but it's not enough to raise the Dragonborn to the status of hero among heroes. They're just another hero in a long line of over the top heroes who have reshaped the face of Tamriel to suit themselves.
Dragon Age on the other hand clutches it's secrets tightly. It tells tight character driven narratives. As much as there's room for humor, the setting does want to be taken seriously. For all that it's magical use and general setup does pull from Warhammer and 40k (oh... the Inquisitor, yes those Inquisitors...), it lacks the general over the top excess which makes those settings so... Warhammer. This time out it feels... afraid. The characters are still the best part of the narrative and I certainly have enjoyed my playthroughs, but the main quest feels tentative by comparison even to Origins. The sense of grandeur and ambition are missing in the later stages of the game. There's an open-ish world to explore, but not much reason to explore it. There's no weird stuff that leaves you wondering what might be in that tomb on the other end of the horizon. The basic mythology of the world doesn't open up, we never really get concrete answers from Corypheus on exactly what happened with the Black City. We never really find out what happened to the other Tevinter Magisters.
The Black City ironically opens up the perfect plotline for Solas. Investigating the Fade should be his main plot line, but that plot isn't there. He's a fade expert, but he actually has very little to offer. When he does have answers, he usually clams up for fear that he'll say more than he should. He's a character that's trying so hard not to tip his hand that he can't help tipping his hand that he's more than he appears, but if you have a suspicion you can't follow up on it. You can't ask basic questions like: if the orb Cory has is elven, then are there other orbs out there like it? Can we find them? Can we use them to counteract this orb? He's going back to the Black City, should we try to beat him there?
Solas isn't a Master Li and he's not a Kreia. He should be the driving force behind you, encouraging you to seek new information out along a carefully constructed line so that you'll find the answers you need to in order to do the thing he needs you to do. Or he would if he was any good at manipulation. I mean, it's theoretically possible that the anchor on the player character's hand could be used to open the Eluvian holding the elven gods prisoner. Solas doesn't try trick the player into busting them out for him. He doesn't even give the Inquisitor the information they need along with a solid reason to keep the orb intact. The reason could be complete BS, but he never tries to protect it other than admitting that it's elven.
I love him and I love his romance but he should be much, much more involved in the main plot than he is. I don't know, the story needs more freedom to be weird. Like assaulting the Wall of the Faithless kind of weird.