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Solas Thread - NOW OFFICIALLY MOVED to Cyonan's BSN (link in OP)


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#37651
zambixi

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@Tielis:

I see. I think many lines are recorded for "just in case we change it" purposes. Design decisions aren't set in stone after all. Just that they did this, however, doesn't mean their reasons for not changing anything at the end are any less valid.

 

@Lorien19:

I'm having more of an issue with the reason he gave: "I've been distracting you from your duty". That's as if someone dumped me because they thought my work should really consume my whole life.

 

@Aetheria:

I think it is the end, especially after that post-credits scene. I think the game is cut short around the end because they ran out of time.

 

"Distracting you from your duty" is akin to "I saw it in the Fade," a bad excuse that no one believes but accepts because they have no alternative explanation. Even Lavellan doesn't believe it; from the Cole banter it seems like she either has no idea "bare-faced, embarrassed, she doesn't know" or the other one about thinking it's because she kept the vallaslin. Nothing about thinking it's because she was distracted, since it hadn't been a problem before.

 

Re ending. I'm not sure what you mean. They added a year + 1 month onto development, during which they added the races and extra LI's. Can't see why they wouldn't have focused on extending the story if they felt that it was cut short due to initial time constraints.


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#37652
RynJ

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I am not entirely okay with how little overall content he has compared to some others.  I really wanted more.  I hope for more romance content to come, while not expecting it in the least.

 

The only story-related (as opposed to characterization, which would just be "because that's just the way he is") reason for Solas being straight would be if it involved something he could only do with a woman.  And, well... that pretty much leaves future god-baby, which is why I threw that theory out there pages upon pages ago.  I maintain it would be nice to have the option, mostly because it would mean we got more romantic content.

 

I have to admit the lack of content bothers me too. Solas' romance was wonderful, but it was said way back when that Cullen and Solas were equal to the other romance options in content and, from what I've seen, that's only true for Cullen. I wonder why that is, but I doubt we'll ever get an answer for it.



#37653
Mims

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In other news! My work is finally complete, and I can finally sit down and actually play a full run of the game. I'm quite happy with my Lavellan, but a bit sad that my graphics card is not all that great. Her eyes did come out a bit too violet though. 

 

Spoiler


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#37654
Ieldra

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That reason is definitely not what the reason actually was. It's the paper-thin excuse he gave you.

Of course it is. *I* know that. My Lavellan does not. For her, this is a casual dimissal about five seconds after he says how much she means to him. She gets the chance to put some facts together and conclude that he's not at all what he appeared to be, but that only comes later.



#37655
BubbleDncr

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In other news! My work is finally complete, and I can finally sit down and actually play a full run of the game. I'm quite happy with my Lavellan, but a bit sad that my graphics card is not all that great. Her eyes did come out a bit too violet though. 

 

Spoiler

 

She's pretty!

 

My human Inquisitor I also gave purple eyes, and while she's pretty...it does occasionally get a little distracting. 



#37656
Brass_Buckles

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"Distracting you from your duty" is akin to "I saw it in the Fade," a bad excuse that no one believes but accepts because they have no alternative explanation. Even Lavellan doesn't believe it; from the Cole banter it seems like she either has no idea "bare-faced, embarrassed, she doesn't know" or the other one about thinking it's because she kept the vallaslin. Nothing about thinking it's because she was distracted, since it hadn't been a problem before.

 

Re ending. I'm not sure what you mean. They added a year + 1 month onto development, during which they added the races and extra LI's. Can't see why they wouldn't have focused on extending the story if they felt that it was cut short due to initial time constraints.

 

And yet, the ending and the overall shortness of the main story arc are a concern that I've seen come up repeatedly.  You'd think, that being the case, that they would have noticed this early on and done something?

 

I mean running off to explore is great and all, but I miss having an awesomely huge story to play through, too.  It would have been nice if every area had connected directly to the main story in some way, but it didn't.  Some were just kind of there to be there.  They were major side quests, but they were still side quests.



#37657
zambixi

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In other news! My work is finally complete, and I can finally sit down and actually play a full run of the game. I'm quite happy with my Lavellan, but a bit sad that my graphics card is not all that great. Her eyes did come out a bit too violet though. 

 

Spoiler

 

Hooray! Also your Lavellan is so super cute I wanna hug her!!!



#37658
BubbleDncr

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And yet, the ending and the overall shortness of the main story arc are a concern that I've seen come up repeatedly.  You'd think, that being the case, that they would have noticed this early on and done something?

 

I mean running off to explore is great and all, but I miss having an awesomely huge story to play through, too.  It would have been nice if every area had connected directly to the main story in some way, but it didn't.  Some were just kind of there to be there.  They were major side quests, but they were still side quests.

 

On the other hand - having played an an elf my first playthrough, I feel like the entire game is more meaningful playing as an elf than any other race. So I can't say, if it had come down to "longer main story but everyone's a human" or "shorter main story but be whatever race you want," that I would have liked the game better if they went with the first option. 



#37659
Mims

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She's pretty!

 

My human Inquisitor I also gave purple eyes, and while she's pretty...it does occasionally get a little distracting. 

 

Thank you! Yeah, in the character maker the eyes looked a bit more of a grey-violet. Kind of what I imagined 'actual' violet eyes would look like. Ingame they are neon. Particularly in the darker scenes. 



#37660
zambixi

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And yet, the ending and the overall shortness of the main story arc are a concern that I've seen come up repeatedly.  You'd think, that being the case, that they would have noticed this early on and done something?

 

I mean running off to explore is great and all, but I miss having an awesomely huge story to play through, too.  It would have been nice if every area had connected directly to the main story in some way, but it didn't.  Some were just kind of there to be there.  They were major side quests, but they were still side quests.

 

The side-quest thing I agree with entirely and I wish they had been more interconnected. But I think the oversight is just that -- an oversight. I don't know that more development time would have led to more main story. I can't know that for certain since I didn't have a hand in developing the game, but it seems strange that they would add "extras" if they personally thought the core story needed to be developed further. So...I imagine that there was a combination of thinking they didn't need to do so because there is so much extra content (and judging from the interviews I've heard, they have a broader definition of "connected to the main story" than I do), and that they didn't want to because doing so would reveal more than they wanted to reveal in this game.



#37661
Ieldra

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Re ending. I'm not sure what you mean. They added a year + 1 month onto development, during which they added the races and extra LI's. Can't see why they wouldn't have focused on extending the story if they felt that it was cut short due to initial time constraints.

 

We don't know what happened during that year. There are too many possible reasons to leave stuff unrealized or cut it at the end to say "They could've done it".
 



#37662
slmisfit

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Happy 1500+ pages, everyone!

Kinda sucks that drama had to happen in the fandom right as we reached that milestone but... such is life, I guess. Heh.

 

I have a question...
In the fade when you get your memory back... The scene with Cory and the Devine and the Wardens...

The Warden with you, he says they were under Corys influence...

Am I the only one who doesn't believe that?

Especially since

Spoiler

The only Wardens that were under Cory's control were the mage Wardens who completed Erimond's binding ritual. The vast majority of the non-mage Wardens were only hearing the false Calling, which was Cory's influence, but they weren't actually under his control. That's why you have the opportunity to convince some of them to stand down while you're working your way through Adamant to get to Warden-Commander Clarel and Erimond. I don't remember exactly what the epilogue card said about the Wardens, but the Orlesian ones really were under the influence, and some of them under the control, of Cory.


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#37663
Aviena

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If the DA2 to DA:I transition taught us anything, it should be that Bioware DOES listen to feedback. People complained about reused environments? Next game SWAMPS us with exploration and gorgeous, sprawling environments. People complained about LIs being playersexual? BAM, defined sexualities all over the place (including Krem! <3). 

 

The difficulty appears to be in finding a sweet-spot. Just one more reason for me to be keen to see what they do with the next installment.


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#37664
Lorien19

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Of course it is. *I* know that. My Lavellan does not. For her, this is a casual dimissal about five seconds after he says how much she means to him. She gets the chance to put some facts together and conclude that he's not at all what he appeared to be, but that only comes later.

I agree,Lavellan also seems to recognise that Solas excuse to end their relationship is pretty lane,while we the players understand.Before I saw the ending I also thought it to be kind of a lame excuse even though there was enough foreshadowing to suggest that he was from a different time.I was pretty much convinced that he was an ancient elf and that he didn't want to fall in love with a mortal because she'd die soon enough.But when we found out that he wants the dread wolf,I was pleasantly surprised and understood why he ended it.Still as you said Lavellan doesn't and this is why I'm crossing fingers for some closure.
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#37665
Brass_Buckles

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On the other hand - having played an an elf my first playthrough, I feel like the entire game is more meaningful playing as an elf than any other race. So I can't say, if it had come down to "longer main story but everyone's a human" or "shorter main story but be whatever race you want," that I would have liked the game better if they went with the first option. 

 

This is also true.  Though I think the second best option is if you played as a human.  There's a little more content for dwarves than qunari, at least, but the only reason to be qunari is to be a total outsider, it seems.

 

As a human you get to explore the themes of faith and doubt, and then get confronted with the ancient elven gods actually being real.  How does that influence your views on the Maker, for instance?  Maybe there was even more of that sort of thing planned, prior to the decision to add in other races.

 

I know BioWare is all about player choice, but in cases like this game I wonder:  could more have been done, could the story have been better, if we had a set protagonist (set gender as well as race)?  Just imagine if the entire game had genuinely been built around the idea of the player running through it as a female elf.  With fewer resources spent on making other character options, we'd likely have gotten far more other content, more impact from our decisions in-game, etc.

 

And yet, it would have cut a lot of players' preferences out, and many would simply not have bought the game as a result.

 

Still, I would not at all mind a spin-off with that sort of concept in mind:  set protagonist, handful of romances you could choose to pursue or not, and the impact you had in-game having, well, more impact.  Maybe fewer things like Skyhold customizations or mount choices.  Put the money and the workforce more toward the story.



#37666
Ieldra

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On the other hand - having played an an elf my first playthrough, I feel like the entire game is more meaningful playing as an elf than any other race. So I can't say, if it had come down to "longer main story but everyone's a human" or "shorter main story but be whatever race you want," that I would have liked the game better if they went with the first option. 

I'm ok with the overall length, but it does feel as if signficiant main story content was cut or left unrealized around the end, particularly before and after the Arbor Wilds mission. On the other hand, I don't think romance content is in any way connected to that.

 

I agree that the story has the biggest personal impact by default for an elf Inquisitor, with extra points if female and romanced Solas.



#37667
Aviena

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And yet, it would have cut a lot of players' preferences out, and many would simply not have bought the game as a result.

 

Pretty much this. Given the topic of this thread (<3), everyone here probably has plenty of experience playing games with set straight, white male protagonists, even though that particular type of protagonist doesn't align with the kind of character we'd like to play. Part of the joy of Bioware games is that they don't force that.


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#37668
caridounette

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Well, considering his dialogue at the ball, we already know one thing about Solas:  He is not at all shy about liking sex.  Whether he got any with Lavellan or not, however, is entirely up to the player and perhaps his or her perception of that particular Lavellan's relationship with Solas.  (My Uth'shiral REALLY wanted to indulge in some of that sex he seems to like so much, but ended up totally unfulfilled in that regard.)

 

The way I see it, (considering 'player's choice' and possible dialogues about sex) I believe Solas would take what is offered to him by Lavellan but would not push for it. I dunno, I feel he would be open if Lavellan approaches it like 'its only natural' but might pull away if she makes it a very intimate endavour for fear of making things worst (since he always knew he would have to leave).

 

I like that its up to the player to decide because its a good  way to make  the romance even more personal instead of just a story thats told to you (even if we all like to be told about sexytimes)



#37669
BubbleDncr

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Pretty much this. Given the topic of this thread ( <3), everyone here probably has plenty of experience playing games with set straight, white male protagonists, even though that particular type of protagonist doesn't align with the kind of character we'd like to play. Part of the joy of Bioware games is that they don't force that.

 

Yea, if I had to play as a male character, I probably would not have played the game. That's half the reason I can't get into the Witcher. 

 

Only male character I have no issue playing as is Link, but he looks like a girl and doesn't speak, so it works. 


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#37670
Ieldra

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To clarify: I support all the other limitations on race and gender. I basically support this one. I was suggesting one minor adjustment, not full-on DA2 pansexuality.

And yet, if they'd realize your one "minor adjustment" (which it wouldn't be), they'd have to realize plenty of others as well, and we'd end up with DA2-like playersexuality *shudder*.



#37671
Illyria

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Thank you for teaching me a new phrase! "Had a come to Jesus".  :huh:

 

Does no one remember this? Re: actors recording extra lines...

 

M!Hawke reading F!Hawke lines

 

There's also a fair amount of unused combat dialouge from the various mooks in the game which involves the line 'THERE'S A DONKEY IN THE SPOON DRAWER.'

 

That has nothing to do with anything that's been said.  I just really like that line.

 

EDIT:

 


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#37672
zambixi

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This is also true.  Though I think the second best option is if you played as a human.  There's a little more content for dwarves than qunari, at least, but the only reason to be qunari is to be a total outsider, it seems.

 

As a human you get to explore the themes of faith and doubt, and then get confronted with the ancient elven gods actually being real.  How does that influence your views on the Maker, for instance?  Maybe there was even more of that sort of thing planned, prior to the decision to add in other races.

 

I know BioWare is all about player choice, but in cases like this game I wonder:  could more have been done, could the story have been better, if we had a set protagonist (set gender as well as race)?  Just imagine if the entire game had genuinely been built around the idea of the player running through it as a female elf.  With fewer resources spent on making other character options, we'd likely have gotten far more other content, more impact from our decisions in-game, etc.

 

And yet, it would have cut a lot of players' preferences out, and many would simply not have bought the game as a result.

 

Still, I would not at all mind a spin-off with that sort of concept in mind:  set protagonist, handful of romances you could choose to pursue or not, and the impact you had in-game having, well, more impact.  Maybe fewer things like Skyhold customizations or mount choices.  Put the money and the workforce more toward the story.

 

I would not have bought that game. Bioware is my little island in the world of games where I get to play the protagonist that I want to play, and it actually matters (as opposed to say, Elder Scrolls, where I can play whatever I want but it rarely affects the story in a meaningful way). DA: 2 and Mass Effect are about as limited as I want to be in a Bioware game. There are SO many other games that already do what you're describing - and honestly probably do it better - that I just...nope...

 

I like to read the books/comics/etc. to see what the writers would do with complete freedom and they're pretty good, but I can't say I'm floored by the results when they get full freedom to do what they please without having to worry about player preferences. It's about the same level of quality tbh.



#37673
caridounette

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Yea, if I had to play as a male character, I probably would not have played the game. That's half the reason I can't get into the Witcher. 

 

Only male character I have no issue playing as is Link, but he looks like a girl and doesn't speak, so it works. 

 

 

Ha! I got pretty annoyed myself about The Witcher ( I got up to the point you dave a woman on the road a night from a group of bandits and its very clear what their intents were towards her. So I save her and get to choose a reward between asking for payment 'because what she would have lost is valuable' and inviting her to the barn myself. So I shut the game down and never went back)

 

But Bioware's male character I have no problem playing. Got myself a male Lavellan romancing Dorian bromancing Solas. Also a mage pro-circle with Cass who is pretty much rival to Solas.


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#37674
Uirebhiril

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I'll just leave this here  :bandit: 

DragonAgeInquisition2014-12-2307-24-00-5

 

There's... there's a face leering at them from the waterfall. :wacko:


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#37675
Aviena

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There's also a fair amount of unused combat dialouge from the various mooks in the game which involves the line 'THERE'S A DONKEY IN THE SPOON DRAWER.'

 

That has nothing to do with anything that's been said.  I just really like that line.

 

EDIT:

 

 

"You've stolen my face!"

 

"Got my faaaace back!"

 

---

 

"Regroup! Regroup! Pea soup!"

 

---

 

And...I suddenly miss Hawke.

 

"My face is not a shield!"

 

"If we could end this before I bleed out, that would be ideal!"

 

 

 

That was 2:45 of PURE GOLD.  :lol:


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