I didn't mean that all happy endings are cliche. I meant, to me, for this particular story, character and relationship arc, I felt like it would be.
But, I am not trying to dissuade anyone from trying to be optimistic. Go for it! And I truly hope I am wrong. I would love my Lavellan and Solas to be happy together.
I wasn't really talking about your post, I was just picking up on something that zombie said that I agree with and I've seen suggested about Solas's story - that it's objectively "better" if it ends in tragedy. That said, this:
"I really really want to be wrong, and surprised, but I just don't see how, unless it got REALLY tropey and hallmark-channely (like, he gives up his godhood to do his Big Plan and is now mortal, consequence free, and him and Lav can be happily ever after)."
Is implying that there would no consequences. Hawke can run away with Anders but that doesn't mean there weren't consequences both personal and on a much larger scale. It isn't necessarily a "happy" ending but it's one that isn't pure tragedy either.
Eh, I disagree with the tragic endings being overdone. Every romance so far in DA has drama, some much more drama than others, some heartbreaks in there as well, but ultimately every single one so far has a chance for a "happy ending". At least where you can end up together. I think, personally, it would be really interesting to finally have a character that you couldn't. Not an end that lacks choices, just one where that that choice isn't possible. But I'd still want closure. Like Mordin. (even though you can save Mordin, I mean the other path..just an example? xD) It's hurts, but it leaves you satisfied. A good hurt. That's my personal hope, even though I know a lot disagree. (I rarely speak up about this because I'm rooting for you guys, but personally I'd love this type of ending. I just hate it being brushed under "overdone" when it hasn't really happened yet. Makes me sad.
)
There's plenty of media like this if you're interest is on-the-rails tragedy, which is what I was talking about. I think for narrative purposes, BioWare needs to give the players even less control than they do now but the illusion of choice is why a lot of people even bother with BioWare games.
A well written tragedy is one thing. Tragedy for tragedy's sake is no better than a "cliche" happy ending. In fact, it's worse because not only was it badly written but it hurts in bad ways.
*re-enters thread*
To me there is no such thing as good hurt!
*leaves thread again*
Don't go, Ajna! We need you!
Oh absolutely. Sometimes tragedy is applied like varnish to cheap wood to give a story more depth than it really has, using the emotion to distract from the weakness of the overall premise. That said, /in this particular case/, given what we know, I do not feel like the Solavellan ending is shaping up to be a happy one. The operative phrase here being, "given what we know." In any case, I'm invested, and eager to see how things turn out.
This is the problem we have, isn't it? We don't know what Solas is going to do, we don't know what his reasons are (beyond that he believes he's helping some group of people), we don't know what the consequences will be. There's plenty of foreshadowing that suggests what he'll do will have huge consequences but until we know exactly what those are calling any ending a cliche is problematic. Maybe wait until we have the ending to judge its value, is all I'm saying.