That's also assuming that people create Inquisitors of their own gender, too. I know of women gamers who prefer roleplaying as men in RPGs.
I'd love to dig into this question a bit more - why do people choose their own gender or the opposite gender? There must be some fascinating reasons out there!
HAHAHAHA. Nope.
*forcibly sits you down with crazy eyes*
The Jungian Fade parallel (with potential bonus weirdness of personal consciousness-as-inverted-veil) is something that hadn't even occurred to me, and it really should have. No idea if intended by the writers, but interesting regardless.
Also, I suspect there's an environmental theme in DA that's just as pointed as Tolkien's Rise of Industry in the finite resource of the Fade- one that's only really lightly hinted at at this point, but is likely to become more clear as we understand the game universe better. Triad magic (by all indications, the most explosively powerful in Thedas) requires a resource that is sacrificed -irrecoverably lost- in the casting of the spell. This finite resource is the life essence of the fade component (Earth) and Mythal's in-game connection to anthracite coal is hard to imagine as accidental. Even non-Triad magic literally draws upon the "soul" of the living world. It is Change at a cost. Magic enacted today lessens what is available tomorrow. Though the underlying reason differs significantly, as with Tolkien, Thedas' decline and transformation into our mundane modern world seems to be both tragic and inevitable.
...with the decidedly more upbeat theme of Choice presented as a less flashy but infinite type of "magic", so it's not all dystopian doom and gloom. Magic was too easy, as Fade-Eden was too easy, but some precious measure persists in the modern day, the great War goes on, etc.
So tell me about csodaszarvas... @w@ The only extensive wikipedia entry is in Hungarian, which is killing me a bit. The halla as guides of the Dalish certainly seems like an apt fit, but is there any additional connection to the significance of a golden halla visiting in times of great need, or do you think that's overlapping mythology tacked on from elsewhere?
Haha. I see I am caught.
Alright, for the Fade/CU theory I'd definitely start by drawing some strong parallels between the Fade and Tel'aran'rhiod, as it has some nuggets that tell me it's all pretty much interconnected. (There are Dreamers who can go there at will, while others need help in getting there, but everyone's dream can theoretically touch it briefly. It's incredibly dangerous to enter the Fade "in the Flesh" but can be done, the consequences include supposedly loosing part of your soul. Thoughts become reality. It reflects the world almost exactly. I could go on.) I'd say intentions aside, the archetype still stands of the Collective Unconscious - the World of Dreams where everything is possible and where everything is a mirror reality to "reality" and where other worlds intersect this world; regardless of it all, that is a useful plot device. If we zoom in on the intrinsic connection the Fade has to magic, that would take me over more fully into Jungian psychology.
Do you sense how incredibly intertextual all of this is?
I mean, DA in and of itself as mythopoesis which draws on the same sources as all great inspirations, including the myths of humankind, and all of that is represented in the lore of DA itself as a plot device. I really like stories with Fade-type concepts. *academic drool*
Moving on.
Hmm, the struggle of magic/non-magic is a central theme that does not necessarily translate into the Tolkien-esque fading of magic, but in a way industrialism could be posited to be embodied by the dwarves - you could say they are the parallel of alchemists, the beginning explorers of science with an actual inability to touch the Fade and thus wield magic, while working with magical substance that affects them in a unique way. Considering the Tranquil, who are adept at runecrafting, would this mean that magic as an abstract becomes something to be channeled into corporeal form...?The corruption of that would mean.... wait, wait. I'm veering off here. I need to chew on this more before theorying.
What I'm interested in... if we view magic as finite, yet circular... like the One Power that drives the Wheel of Time, it is an endless river, yet the ability to touch it is steadily being reduced to nothing. That makes sense, someone has to fall out of the game for more powerful magic to be wielded in the Balance. Within that, however, you cannot add anything without taking away and vice versa. That would indicate that every lightning bolt just caused something to happen - the wise thing to do would be nothing, yet it is a flowing part of the world that cannot just be staunched with a slap on the wrist and an admonition, it's a need that has to be expressed in the form of magic. Taking the finite quality into consideration, what if the Templars are actually doing incredible harm by making mages Tranquil...? We don't really know the ultimate consequences of such actions. It's true that Cassandra's reveal implies that nothing is permanent, but she says that the entire process changes people who undergo it....
Ahem. Too far down speculation lane. Some new random connections:
Also, the archmage concept - Ged, who at first is arrogant (pride!) and is rebellious in most everything, he creates a shadow that haunts him and causes destruction all around him; it's his reflection, yet it is separate. That sounds like.... abominations!
And I forgot to mention the Game of Houses. The Game. Yes. I don't need to say more, right?
Back to topic:
The csodaszarvas - actually I'm pretty sure there is a connection there. Haha, I know it's tough to find English sources, but luckily you have me!
The legend goes something like this (I'll try to be succinct): Once upon a time the Hungarian people were nomadic (and historically feared by many who they came across) and were lead by great leaders that I'm not sure how I should translate exactly. They were big chiefs of a sort, let's say that for now. Anyway, in legend, we do have a point of origin, but the truth is that no one knows where we came from (perhaps aliens...?); in the legend of the csodaszarvas, there was a king with two sons, Hunor and Magor. (You can detect the etymological foundation of the "Huns" and "Magyars" though the two are basically used interchangeably now, which is technically incorrect. Thus in Hungarian we are the "magyar" people and in English we're Hungarians. *resists linguistic puzzle magnet*)
So the two sons (and their respective hunting parties) went hunting and they came across a pure white stag. It is implied in the legend that it has magical properties, but the point is, they began to hunt it. They never could quite catch it, however: it lead them across mountains, valleys, forests and plains. In the evenings it would vanish without a trace, then the next morning it would appear once more as if from thin air. This went on until finally, far, far away from home, they saw the stag jump into a river in the evening instead of just vanishing.
Hunor and Magor, disgruntled at the lost prize, camped right there and fell asleep. When they awoke the next day, they found themselves in the company of fairies who had risen from the blue waters of the river: the two daughters of the Fairy King to be precise and their entourage, and the two sons fell madly in love. They wed the fairies right there on the spot and settled down, their hunting party marrying the fairies in the Fairy Princess entourage, and thus they built a new home.
This was in the land later known as Pannonia, i.e. the Carpathian basin and where modern day Hungary resides, the river was the Danube. Of course, at the time the kingdom was waaaay bigger, but that's irrelevant to the story.
So, as you can see, the magical stag ("csoda" is not quite magic, I should point out, it literally means something more like "miracle") is responsible for leading the ancestors of the Hungarian people from wherever they came from to some kind of paradise; I would say the parallel between Hungarians and elves is... tenuous, at best, though historically Hungarians are pretty oppressed (yet, at the time they were more like incredible warriors during the time that the legend plays out, i.e. basically the history of oppression and misery starts exactly at 1000 a.d.) but the csodaszarvas sounds a lot like halla to me; guiding the Dalish and their aravels, beings that seemingly have some magical properties despite showing no tangible magic, etc. (Hah! "Tangible" magic.) I think that while halla are more or less common, the fact that the csodaszarvas is unlike any other szarvas (I mean, deer) could very well point to the golden halla, and as it is responsible for leading the Hungarian people to their destined homeland, that's pretty spot on golden halla in my book. The csodaszarvas does not appear really again after that, this was its purpose, yet despite that I'd say it's a good connection - this is kind of viewed as a destiny question as I said, it's where the people must go. I think there is an overlap definitely of other myths and legends that flesh this out a bit, but this is a great place to start.
In short: it's special!!!
.... I love you. And the Fade as the Collective Unconscious? Ughhh. I think I need a cold shower. Or five.
Please don't stay quiet and you are free to share your amazing, articulate observations WHENEVER.
*blush*
I won't stay silent, I promise.