The final relief depicts the punishment itself. As Gatsi intimates, the idea of light striking the tower and the central figure is likely intentional, perhaps intended to suggest the nature of the weapon used: weaponized light, a beam weapon similar in basic nature to the one we encounter in game at the Citadelle du Corbeau. Given its similar special treatment, the tower seems to have been of particular importance as well- but without further evidence we can only hazard a guess that there may be a potential connection to the tower depicted in Dirthamen’s temple below.
This final panel allows us to both track and understand the evolution of elvhen Dirthamen to human Dumat, so bear with me while I lay out the foundation. The first key is establishing the distinctive nature of the figure being presented. Though the ambiguity of the background serves to obscure this fact, on close examination the main figure seems to have four total arms.
This is a feature we see repeated in several of Ghilan’nain’s creations that have no (known) modern descendants, and functions as a hint of her alliance.
This is also, critically, reflected in two examples of figures of worship: Dumat, and the Thing in the Dark. As I will explain shortly, there is strong evidence that they are one and the same.
As
covered in the wiki, an established punishment for treason in ancient Elvhanan was being cast into the Void, with evidence of the traitor’s existence among the People being almost fully erased from history and society. For a former member of the Pantheon, this imprisonment would have had additional repercussions- his lands and people would have been forfeit, his temples abandoned or destroyed.
Erasure would be a far more difficult task for the Pantheon to perform on one of its own members, however. Though direct worshippers could be killed, societies that favor one god above others but acknowledge the existence of a larger group cannot be easily convinced to forget the existence of individual members of their Pantheon. At the time of the failed rebellion, no member of the Pantheon held sway over a populace that did not include worshippers of other members- and in Ferelden at least, it seems attempts to stamp out worship simply drove it underground.
We see this most obviously (and literally) in our exploration of the Temple of Dirthamen in DAI. Above ground, the ruins that remain show evidence of being largely reappropriated by other members of the Pantheon. The mosaics are of Falon’Din and Ghilan’nain, the statuary of Mythal (with the later addition of Fen’Harel upon restoration to the Pantheon). Below ground, however, we find evidence of persistent worship that seems to center around a new figure. The statuary incarnations of this figure are crude inuksuit, likely dating to the fall of Arlathan and indicative of the social chaos caused by the breakdown of Elvhen society, and were likely representative of the only power that might have remained able (in a very limited fashion) to interact with the mortal world after the fall: Falon’Din / Dirthamen.
And though the connection is far more tenous, the mosaic image also calls into question the bearded skull icon that seems to trace back to the earliest human settlements in Ferelden. This may be evidence that the cult spread to human tribes before being adopted in its final “Dumat” form.
The cult seems to persist through the ages as an undercurrent in elvish society, coming again to relative prominence as the elves build Halamshiral. At this point, their craftsmen have both time and social resources to create statuary of the being their ancestors would have once encountered in dreams before he was judged and sealed in the void as the Dread Wolf.
This figure, grotesque and misshapen, is Dirthamen/Falon'Din. Burned horribly by the fire we witnessed in the final bas relief panel, the tendons of his hands and feet are tightly curled by third degree burn contracture, his flesh striated and scarred, the features of his face melted to the point of being rendered almost unrecognizable as humanoid. Tellingly, however, the “Thing in the Dark” retains the features that allow us to definitively tie him to both Dirthamen and Dumat: a distinctive number of arms, as well as the spiral iconography commonly associated with the fade.