Oh I definitely think those are the elven gods behind an eluvian. I'm just not convinced Solas intends to free them. After all, we hear from him how awful and tyrannical they were. I just can't see a motivation for him to release them that wouldn't compromise what I understand of him as a character. He clearly cares about the little people as much as Sera does, even humans. Why would he potentially unleash chaos on the world? Is his guilt strong enough to countenance the deaths of all those people? He makes it a point to offer to remove your vallaslin in the romance. Would he be willing to release the gods, knowing that they have a ready-made slave caste that still wears the vallaslin?
These are all my own speculations of course. I have no control over how Solas is going to be written. I can only hope that if they DO write him releasing the gods, he has a better reason than "Wah, I want Arlathan back!" or "Chaos and death are better than the present political reality!"
Totally agreed. The only way I can make the "releasing the gods" theory make sense (to me), is if sealing the gods away meant also cutting off some special elfy power - whatever made them immortal, or gave their magic an edge, or protected the empire from external harm. In that case, I could imagine him having to risk unsealing them - maybe having to deal with them all over again - in order to un-hobble his people? I'm eager to see how it plays out, in any case.
Though I just realized that since the elves at the Well of Sorrows are immortal, it's apparently still available to some. Scratch that one, I guess.
For Colonelkillabee. INCENTIVE.
On Topic: How about that Solas? While I know we've talked about his future plans, I honestly think his strong reactions about the Wardens, side stepping of Cassandra's questions about their relations with the gods of the past, means his plans involve either solving or addressing the blight head on.
Also, totally thing think that the Kossith across the sea are planning an invasion. AND I AM SO EXCITED.
I'm an amateur in a game best left to professionals, here, but I think this is really interesting. Maybe resolving the blight is actually a step (or the step) towards unlocking the gods/re-locking the gods/whatever he's trying to do. As opposed to the reverse, which is what I'd assumed was more likely.
I think that all the blighty things - the warden business (searching for the calling cure, etc.) and the red lyrium, and whatever's going on with the various pantheons of gods - will angle into the same broad plot stream, and pull everyone's various personal investments into the same story (from a writing perspective, to keep all the characters and their stories relevant - allow some to tie off, etc.). I always thought that the blight might have been a symptom of Solas's Great Matter - thus his general attitude to the wardens of "you morons don't even know what the real problem is" - but maybe it was actually the cause. I dunno.
I'm playing an Adaar for my canon #2 now, as well, and it makes all the possible Kossith stuff, like, ten times more exciting for me.