Totally agreed. The only way I can make the "releasing the gods" theory make sense (to me), is if sealing the gods away meant also cutting off some special elfy power - whatever made them immortal, or gave their magic an edge, or protected the empire from external harm. In that case, I could imagine him having to risk unsealing them - maybe having to deal with them all over again - in order to un-hobble his people? I'm eager to see how it plays out, in any case.Though I just realized that since the elves at the Well of Sorrows are immortal, it's apparently still available to some. Scratch that one, I guess.
I'm an amateur in a game best left to professionals, here, but I think this is really interesting. Maybe resolving the blight is actually a step (or the step) towards unlocking the gods/re-locking the gods/whatever he's trying to do. As opposed to the reverse, which is what I'd assumed was more likely.I think that all the blighty things - the warden business (searching for the calling cure, etc.) and the red lyrium, and whatever's going on with the various pantheons of gods - will angle into the same broad plot stream, and pull everyone's various personal investments into the same story (from a writing perspective, to keep all the characters and their stories relevant - allow some to tie off, etc.). I always thought that the blight might have been a symptom of Solas's Great Matter - thus his general attitude to the wardens of "you morons don't even know what the real problem is" - but maybe it was actually the cause. I dunno.I'm playing an Adaar for my canon #2 now, as well, and it makes all the possible Kossith stuff, like, ten times more exciting for me.
I do think it led to the cut-off of Super Special Elfy Powers. I suspect Solas didn't know this would happen and thought they could keep their SSEP while simultaneously freeing them from the gods' tyranny





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