But... but... what if you are a roleplayer, who makes characters that are nothing or little like you, to see what could happen in a story?
*messenger lizards scatter*

This is what I admittedly like. Have often found myself using Alistair's numerous paths as fair example of choices (even if they turn out to be purely cosmetic - i.e. only adding to rp characterization for the PC), that I love in-game. Available options and how
your character might/will react to it. Even though I leaned toward Zevran as my PC's LI, I enjoyed the myriad of options (okay....it's not as if there was a copious amount, but for a single arc in a game limited on resources - as any game will have) one could take with Alistair's romance. Especially when you toss in the options relating to both his Kingly/GW/Drunkard paths, AND whether or not to let him slay the archdemon (or him surreptitious
taking the final blow, for "reasons").
The more actions or dialogue options we are given with Solas, the better. Limitations will always exist (and by the way, I feel the same regarding
all the important npc's), due to budget and time. But damn! If some of our companions (and Solas most definitely, due to relevance in this thread

), can get this kind of treatment, I will be one seriously happy role player!

As for the lines after the Temple of Mythal, I do think Solas does prefer planning, or "considering" the future. However, I admit to being a firm believer that this whole dialogue was edited strangely. As if some lines were actually missing (much like PW was surprised that there was no line in the game, where Solas "begs" for the Inquisitor
not to drink from the Well).
It seems like most disapprovals from companions, are just "I hold a different point of view". That may read like an obvious point, and it sort of is

, but I guess my thoughts are that they don't necessarily think less of the Inquisitor (though they certainly can, at times). Depending on the action or dialogue option the PC chooses, their thoughts may run the gambit. From mild indifference, to "
I would have done it differently", to "What the *bleep!* were you thinking?!?". Wish we had more opportunities to discuss these differences with our companions, but still nice that they at least are given a voice - hampered as it may be.
**Sorry if this post is no longer relevant. Which it probably isn't.**