On the top of my head: Trine & Trine2, Fez, Botanicula, Psychonauts, Broken Age (anything Double Fine does actually), Limbo, Brothers: A Tale of Two Sons, Transistor, Amnesia, The Binding of Isaac, Hotline Miami, Papers Please, Shelter, Super Meat Boy...
I could also include my favorite, Journey, thatgamecompany being indie, even though they're a part of Sony.
Oh, and two games that weren't made by indie companies, but definitely were brought to life thanks to the popularity of the indie scene: Child of Light & Valiant Hearts.
Ah, I see. In that case I even played or tried a few of them myself. When you said "indie", I guess I expected something even more... uh... independent. With basically no budget like I can find it in the "Indie" section of XBox Marketplace etc.
...knowing Solas, he would probably approve though. Lover of seekers-of-knowledge-and-truth-or-whatever that he is.
I second this. Knowing Solas he'll probably only sleep with you if he can be sure you're doing it for the lore and because you fully acknowledge his thoughtfulness and wisdom in the first place.
It would depend on how broadly you defined 'personality,' but I really wouldn't say so.
You can have all sorts of personalities and pretty much all stories do, even by the least skilled writers. Characters who are silly, loud, reserved, stoic, aggressive, polite. None of that really equates to important qualities.
I must disagree. These traits of character are qualities of their own and they can strongly influence if we like somebody or not. For me, aggression and arrogance are not tolerable (of those you mentioned). Everybody may have them, but I am not able to keep in touch with somebody who does. And the same can be said about the other examples you mentioned. If somebody is "too silly", "too loud", "too polite" etc., i.e. if it is a trait of character and not only a momentary occurrence, this will determine how we judge and hence like that person.
I see what you are trying to say, though you express it poorly. You claim that some traits are more character defining, thus more important and influencing. But if something is an "important quality" or not is subjective, depends on the situation (arrogance should be more easily tolerable if I share the point of view but will be unacceptable if I don't), and might even change over time.
So far I have usually had an opinion about all the characters. Some tended toward indifference, some triggered stronger emotions. Considering that I think BW did a relatively good job at creating convincing/realistic characters. The romances follow well-established schemes, yes, but I don't think that's poor writing itself, I rather assume it's a deliberate design choice.