I agreed with you on the way bioware handled him: " Of course, Bioware messed up on illustrating the heartbeat of his tragedy, but there were outside contingencies (like time, money, bureaucracy) that may have affected how he was presented in game. But the tragic core is still there, if you take the time to look."
Which not every player is going to do, and IMO, players shouldn't have to do in order to grasp the storyline of the main villain.
Hmm...how to explain this? I'm not saying they should dumb the game down or anything, but let's say that instead of getting Darth Vader's story told to you in the original Star Wars trilogy, you got it in a bunch of supplemental material and comics and codex flashbacks. And the only time that the films engaged with the full tragedy of his story was at the very end, where he saves Luke and dies in his arms. It'd still be a good scene, but it would lack the same emotional punch unless you took the time to go through all that supplemental stuff. And honestly most viewers might not do that, or even know it's present.
It's the same problem that's present in Wicked Eyes. Without Masked Empire, you have very little context. And IMO that's sloppy storytelling, forcing your player to go outside the game for the story context that they need.





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