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Solas Thread - NOW OFFICIALLY MOVED to Cyonan's BSN (link in OP)


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#101551
Delphine

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Do you have a DeviantArt account or Tumblr? I would love to fave or reblog this whenever this is finished. ;)

 

Same!


  • ChuChu aime ceci

#101552
MoonDrummer

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And yeah, it's weird that characters in cutscene get so upright about, "No, it would be wrong to kill that person," when we spend most of our time killing minions without pausing to think about it. 

:crying:


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#101553
CapricornSun

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More art. :)

 

Solas and Lavellan art.

Spoiler

 

"Fen'Harel Enansal". (Solas and Warden Tabris)

 

Solas as a Disney princess. (Bald Solas in Ariel's pink dress and Concept!Solas in Pocahontas' dress)

 

Art based on the whole "Solas is Fen'Harel and is also Shartan" thing.

Spoiler

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#101554
Siha

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Siha, are you trying to oust me as the word-machine-gunner?  :P


Hello, my name is Siha and I have a problem. (Hello Siha.)
 

I think Sebastian's case is less justified as he's conquering a city to find a guy who's already left. While Solas hates ignorance and they did bring about the death of his friend. To his credit, all it takes is a, "Solas," and he'll restrain himself. To his anti-credit, it seems like he'll be a lot less merciful next time something like that happens.


I don't consider Solas's killing any more justified than Sebastian's. What it comes down to is both kill for vengeance and out of sorrow and pain. You either accept that as legitimate or not. But it's pretty inconsistent to accept it from the person you fancy while condemning others. Same rights for all.

Siha has a simple rule that holds true for any game: "What am I supposed to do?! - Kill everything."
(In series like DA though, Siha lets characters live hoping to see them again and squeeze an additional mission out of it.)

(Besides that, I really missed your "On the one hand... but on the other hand..." leaving me with only one thing to say: "Yes, I agree with something you said.")
 

Also, does Andraste remind anyone else of a spirit? So singular in her goals? If I entertain that idea, I wonder if her purpose was ever corrupted... :o
...
At the painting so far.

 
Isn't it strongly hinted that Andraste's purpose was corrupted? I know too little, I confess. But didn't she set out to fight for freedom and equality etc. etc. and then ended up founding an organization that went about to systematically suppress minorities (mages), enslave followers (Templars) by the use of drugs, and fight bloody wars (former inquisition) against opposing views?
Ever since Awakening I started to get a more negative view on her. I think Anders is to blame.
 

ChuChu, your painting is looking so beautiful.  :wub: Do you have a DeviantArt account or Tumblr? I would love to fave or reblog this whenever this is finished. ;)


What she said.
Though I really don't see how this picture isn't finished. Hasn't it been perfect for the last few iterations already? :D


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#101555
ChuChu

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 Do you have a DeviantArt account or Tumblr?

 

Same!

But that would be telling! 

I'm like Solas: I like living in a shroud of mystery and intrigue.


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#101556
Gwyvian

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Obvious answer is obvious: Solas wore a perm wig when he let Corypheus get the Orb. :P

If the Qunari are fire, then I can't help but notice they're an island nation that launched a massive invasion, and use higher levels of technology, and have some Buddhist elements, and their original religion was an animist one with some vague similarities to Shintoism. I'm just saying, Qunari Uncle Iroh would be a sight.  :P

*snip*

 

Hahahaha, yes, it all makes sense now! :D

 

Yes, yes. In that vein it could even be along the lines of oriental elements: wood and iron coming to mind especially. Added to this spirit would obviously be the connecting force, i.e. the Fade, which connects to all the elements (i.e. peoples) in different ways, explaining the vastly different experience that the races have with the Fade. (I'm still very convinced that the Fade is Tel'aran'rhiod by the way.) Dwarves cannot connect directly, i.e. they do not dream, they are the representation of solid earth; elves have a kind of affinity, which I think is indicated by how they were able to possibly manipulate "Fade-pockets" like the Crossroads between the Eluvians. Humans find it more unnatural to exist in a place like that, yet they do have a connection to the Fade. Also, perception: generally the human viewpoint is dominant now, taking Thedas history into light, which means that the Fade is treated with the same kind of projection-based categorization, i.e. their view on demons being demons. They go in there with solid expectations and the Fade bends to their perceptions, plus they approach it with fear, the concept of "othering." I'd imagine that (taking Solas' hints into consideration) the elves had a very different way of merely approaching such matters, let alone experiencing them. Plus their whole identity is built around "fluidity" you could say. Ok, enough of that, I'll get back to it later.

 

I'm all in there with alchemy in a broader sense, too (when I was Dungeon Master for Vampire roleplays I would torture players with my alchemy knowledge, MWAHAHAHA): the magnum opus. The four basic stages are nigredoalbedocitrinitas and rubedo. Translated into Jungian psychology (yes, I know I always end up here) these stages can be applied on a psyche-level transformation by being the Shadow, the animus/anima, the wise old man/woman archetype and the individuation, respectively. Translating this into Thedas as not a process, but a state of being in a cyclical shifting of powers, the Blight/red lyrium is clearly shadow-matter, i.e. the enemy within. The animus/anima is a representation of the purified soul, i.e. we could consider this the Fade in a sense, spirits and essences. The wise old man/woman - well, the first person who comes to mind is Flemmeth, but also Solas (and perhaps other gods); in fact, this could be a representation of the god-sphere in a sense, as citrinitas is the "solar light" which transcends the differentiation of animus/anima. Finally, the merging of the ego and the Self, true individuation in rubedo, the "distilled" product that goes through the previous 3 stages and is transformed.

 

Yeah, I could theorize on this for ages. I'm probably grasping at straws, though.  :whistle:

 

*snip* Only in dreams do we hear whispered the names of Geldauran and Daern'thal and Anaris, for they are the Forgotten Ones, the gods of terror and malice, spite and pestilence. We who are forgotten, remember, We clawed at rock until our fingers bled, We cried out for justice, but were unheard. Our children wept in hunger, And so we feasted upon the gods. Here we wait, in aeons of silence. We few, we profane. *snip*

 

"We feasted upon the gods" - hmmm, striking. Very striking. I can't go anywhere with this just yet, but I want to. *mental bookmark*

 

Weekes clearly loves him so that reassures me a bit. With him taking over as lead, it also helps since he understands the man's layers quite well. Obviously crit path is primary but the writing will fill in all of that and for all the tears Weekes has been responsible for, I do also trust him with characters.

 

Not to be team pessimist, but as a writer I have to say that loving a character is no guarantee for anything; there is such a thing as a "perfect ending" for a character, too. Not to say that this is the case here and I really, really hope that this is not the case with Solas, I'm just saying that death or utter transformation is sometimes exactly what certain characters require; in fact, with all dynamic characters it is almost required that there either be one or the other, otherwise they become too static. It is what I'd call the "scorpio transformation." Uhh, I'll not get into that lest I be lynched.

 

Please don't kill me. *hides*

 

*snip*

And again, I feel like Bioware's foreshadowing some big revelations about the Old Gods. Who put them in chains? How powerful would you have to be to subdue seven dragon gods and bury them beneath the earth? The fact that it's in the Deep Roads and the dwarf empire as apparently up to all kinds of mischief makes me suspect a combination of ancient dwarves and the Titans.

 

This makes me think symbolism again: the Old Gods are buried.... encased and dreaming, corrupted, in the depths, i.e. facing the Shadow and being consumed by it before a purification can happen - but what happens when the cycle is broken and an Archdemon is slain rather than reborn...? Hmmmm....

 

 

Different topic: I won't quote because everyone's been having a lovely (and long) conversation about content and how it relates to the books and I have a comment on that. I played Wicked Eyes and Wicked Hearts before I ever read The Masked Empire and I was utterly enthralled. I did not feel in the slightest that I do not have enough context or that I don't know why I should care, quite the opposite. The book added a lot of meat and interesting nuances, yes, but the entire structure of the quest, the tools I had to utilize were all brilliant and engaging in and of themselves and I could totally immerse myself in wondering what kind of future I am about to set up for Orlais as the particular race/class I was playing. I did not know the full story of what Celene, Briala and Gaspard did, but I got plenty of hints about it in-game to help me decide what I really wanted to support; my impressions did change of the characters, yet I still went with choices that were unfettered by those opinions. I don't presume to say that this should be true for everyone, of course. Personally, I found this to be quite a big question for all my characters: after all, we live in Orlais, our decisions will impact a great many people even if we don't always see the direct result of the ripples that decision sends out. We put an end to something colossal and perhaps we cannot appreciate that part of it, yes, but at the same time we know just enough to realize that keeping Celene in power, putting Gaspard on the throne or giving Briala the reigns will have very different results in the long-term. This is the stuff of sequels, and that, to me at least, is more than satisfying enough. In fact, I could say that I prefer having played it before reading The Masked Empire, because I was not biased by the opinions I formed about these people which might have detracted from the sheer political and sociological impact of my decision; I firmly believe that objectivity is a virtue, not a vice.

In counterpoint, in Origins I thought that I gained a whole lot more about Loghain after reading the books which I wish I had had in-game - there I really felt that had I known all this about the man, I might have approached his story in a very different way, because in-game we only really see the misguided "bad guy." Ostagar was all but designed to make us hate the man implicitly, yet that takes away form the dynamism of the character. I've always been fascinated by just this aspect, having the good side of evil characters and vice versa, because nothing is truly black and white - and I love that about these games in general, that mostly they give me that sense that nothing is quite that simple. Yet, with Loghain, it took me dozens of playthroughs to get beyond the conduct I see from him throughout the game.

Having said that, I want to touch upon Corypheus' tragedy as an example of the opposite, despite similarly having little to go on in terms of "redeeming qualities" in Corypheus: I admit, I'm a completionist and I'm lore obsessed besides, so I did a lot of digging through the "extra" background stuff in-game. Yet, looking at it as objectively as is possible under these circumstances, I would still say that not knowing all these minute details in no way detracts from the general villain-story that he is set up for. Yes, you can change your perception and expand your feelings on who he is and what's going on, that adds a lot of depth, but overall by itself the main story is good story material, I think. Just analyzing it from a literary standpoint, you have enough incentive to go after him (and even if you learn more of his story, that doesn't change the fact that what he's doing threatens all life as we know it), you have personal reasons beyond even that after he attacks you and your friends, killing and maiming indiscriminately and finally, you have his defeat. I cannot express how much I loathe enemies who can never be eliminated; it defeats the whole purpose of this kind of storytelling. Yes, it may seem underwhelming after all the awe-inspiring things we get overall, yet that is what I call continuity. Like a good series, DA resolves one problem and then coyly presents the next drama: the knowledge that there is yet a deeper level to go. You are now getting at the heart of things, the true grand story within the story within the story. How this is opposite to Loghain? With Loghain, I felt that there is another side to the story that I'm not getting, because I don't know who he really is or what motivated him to do what he did. Corypheus, however, is an entirely different type of villain where you literally do not need to know anything else to want to defeat him, he embodies a much more archetypal evil. Usually that detracts from a story for me to a certain degree, yet this is exactly why I love the fact that there are just so many more layers to DAI that add layers upon layers of intricacy. Corypheus literally becomes insignificant, not because he's a bad character or he's badly written, but because you, the player, grows to understand the true depths of the story. In essence, you come to realize that Corypheus is not - and never was - the true enemy. That is brilliant.

 

At least, this is my impression. In general, I think there can never be enough content to fully satisfy our need to have more, but this is a mark of a good story. I also applaud the fact that they gave it a beginning, a middle and an ending: you have to know when to stop a story to keep it going.

 

*goes back to corner* Sorryyyy everyone for the wall of text!  :whistle: You all know I only do this much once per evening!


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#101557
Nightspirit

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So, fellow Solasmancers who recently had their WoT II arrive:

Spoiler

About Andraste.. Right now I'm thinking about the possibilities of Andraste having harbored Mythal's soul.

My thoughts on the matter in case someone cares:

Spoiler

I've never thought about her being a spirit, I'll have to sleep on it.


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#101558
Caddius

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I do consider Solas's killing to be more 'justified' than Sebastian's, simply because the three mages there were directly involved in summoning Wisdom and trying to make her kill to protect them. They were ignorant of what that would do to her, and it is murder. But they were directly involved. Solas doesn't start snarling at Inquisition mages because of these three's actions, nor does he go to trap the entire Kirkwall Circle in a room and lecture them for a week straight on demonology. (Though that would actually be helpful, given their track record.)

By the time Anders destroyed the Chantry, he was the last man standing of the Mages Underground. Meredith decides to Annul the Circle, who were not involved with Anders' plot at all. (They're just involved in other plots.) Sebastian decides to conquer the city. I haven't seen enough iterations of Sebastian in my playthroughs yet to see if some of his conquests are more 'pleasant', but the conquest of Kirkwall, the city Elthina was trying to nurture, for the actions of one man, is misdirected. Now, the misdirected blame is what gets me. Morally, I'm not opposed to anger or vengeance, I just don't expect it to do anything except stop the overwhelming desire for vengeance. (It is likely replaced by a combination of overwhelming desire for alcohol and a time machine.) 

I'm not willing to throw Sebastian into the pits of hell for his actions in the 'Conquer Kirkwall' line, and I do think the parallels with Anders are striking. But I don't see it as hypocritical of me to be more judgmental of Sebastian's actions than Solas's. The dissonance here is probably just different values. :)

 

For me the interesting thing about Andraste is just how different she is from what the Chantry became. Andraste doesn't seem to have preached about oppressing mages, just stopping the Magisters from oppressing everyone. She was in favor of elvish freedom, she was in favor of ending slavery, she fought against the big bad empire, and she sang a lot. It wasn't until after years of the Chant disseminating throughout Thedas that a lot of the ugly sides of Andrastianism became canon, and the Nevarran Accord was established under the militaristic Chantry of Orlais. if Andraste was born into the Dragon Age, I wouldn't be surprised to see her leading a rebellion against the Orlesian Empire for its oppression of human and elven peasants, and the Chantry's excesses.


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#101559
Caddius

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About Andraste.. Right now I'm thinking about the possibilities of Andraste having harbored Mythal's soul.

My thoughts on the matter in case someone cares:

Spoiler

I've never thought about her being a spirit, I'll have to sleep on it.

You did overlook something. :) Something minor, though. :P

The Maker was a deity known and sometimes worshiped by ancient humans, and was still known to Tevinter. However, the Old Gods were the ones that were worshiped. Andraste's own Avvar and Alamarri warriors had their own gods, Haakon and Imhar and Korth and the Lady of the Skies. If Andraste started talking about visions of Mythal, they'd attribute it to the Lady of the Skies in a different form or something like that.

Instead, Andraste was a concerted effort to bring back the worship of the Maker. Which still fits in perfectly well with all of the many glorious Andraste=One of Mythal's Vessels. She could hardly get a bunch of humans to follow an elven goddess, but she could get them to follow a revised religion with a god who wouldn't interfere with her plans because he's off golfing.

Inquisition really gives us a closer look at Andraste by comparing her experience with the Inquisitor's. It's one of my favorite things about the game. :D

The Chant of Light was compiled decades after her death, as you said, and eventually as the Chantry came into official being and started enforcing orthodoxy at the edge of a sword, they began to remove fan-fiction and other Dissonant Verses in favor of their new vision for the Chantry. This mirrors the Hebrews gatherings of Biblical scholars to create official versions, and Roman Emperors holding ecumenical councils to decide what being Christian actually was about, complete with popular religious add-ons being excised and driven into exile, and arguments about the divinity of their religious figure. 


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#101560
JeffZero

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There was a brief freakout and the TO flags were waved. But, like others said, it was probably cut to make an amazing DLC.

wolf hunt or we riot, Weekes.


I know I never post in here, but...

...seconded.
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#101561
Siha

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I do consider Solas's killing to be more 'justified' than Sebastian's, simply because the three mages there were directly involved in summoning Wisdom and trying to make her kill to protect them. They were ignorant of what that would do to her, and it is murder. But they were directly involved. Solas doesn't start snarling at Inquisition mages because of these three's actions, nor does he go to trap the entire Kirkwall Circle in a room and lecture them for a week straight on demonology. (Though that would actually be helpful, given their track record.)

 

By the time Anders destroyed the Chantry, he was the last man standing of the Mages Underground. Meredith decides to Annul the Circle, who were not involved with Anders' plot at all. (They're just involved in other plots.) Sebastian decides to conquer the city. I haven't seen enough iterations of Sebastian in my playthroughs yet to see if some of his conquests are more 'pleasant', but the conquest of Kirkwall, the city Elthina was trying to nurture, for the actions of one man, is misdirected. Now, the misdirected blame is what gets me. 

 

I fail to see the difference.

The goons who killed Sebastian's family were directly involved in murder.

Anders, killing the people in the Chantry, was directly involved in murder.

The logical consequence of your arguments is that Sebastian wanting to kill Anders is equivalent to Solas wanting to kill the mages -- either justified or not, this is an individual perception. (In my eyes, "justified" is no word to use in relation to murder, whatever the motives, but that's a philosophical question and doesn't belong here.)

 

Sebastians actions after leaving Kirkwall (not having killed Anders) are independent of this "justification" of murder (intentions) in the first place.

I have two reasons for saying this. First, because the intention to kill is what we discussed, not the long-term implications of granting/denying this wish (which we don't even know in the case of Solas).

Second, because Sebastian, being a new (and previously undesired) ruler of a kingdom far from world domination, is forced to demonstrate strength and position himself. His actions in Kirkwall are not only personal vengeance, they reach beyond that. They define him in the eyes of the rest of the world. Basically, he is sending out a signal, and I assume he is aware of that and acts deliberately. A display of strength and determination, paired with increasing the influence of Starkhaven. He even speaks of an annexation openly. The reasons he gives might just as well be "weapons of mass destruction".



#101562
lynroy

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That's a lovely painting. :D

WoTII spoilers.

Spoiler

Spoiler

 


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#101563
Caddius

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I fail to see the difference.

The goons who killed Sebastian's family were directly involved in murder.

Anders, killing the people in the Chantry, was directly involved in murder.

The logical consequence of your arguments is that Sebastian wanting to kill Anders is equivalent to Solas wanting to kill the mages -- either justified or not, this is an individual perception. (In my eyes, "justified" is no word to use in relation to murder, whatever the motives, but that's a philosophical question and doesn't belong here.)

 

Sebastians actions after leaving Kirkwall (not having killed Anders) are independent of this "justification" of murder (intentions) in the first place.

I have two reasons for saying this. First, because the intention to kill is what we discussed, not the long-term implications of granting/denying this wish (which we don't even know in the case of Solas).

Second, because Sebastian, being a new (and previously undesired) ruler of a kingdom far from world domination, is forced to demonstrate strength and position himself. His actions in Kirkwall are not only personal vengeance, they reach beyond that. They define him in the eyes of the rest of the world. Basically, he is sending out a signal, and I assume he is aware of that and acts deliberately. A display of strength and determination, paired with increasing the influence of Starkhaven. He even speaks of an annexation openly. The reasons he gives might just as well be "weapons of mass destruction".

Yes, but that's not the issue? I was discussing Sebastian's actions against Kirkwall in retribution for Anders, never his wanting vengeance on Anders. If I'm understanding your points correctly, which is a dicey proposition considering how low I am on caffeine at the moment. :lol:

My issue is that Sebastian doesn't kill Anders and lashes out at innocents. I don't think I've ever expressed disapproval of Sebastian wanting revenge on Anders for the Chantry bombing. :huh: It's the use of Anders as a casus belli to annex Kirkwall and treat the old girl poorly that rubs me the wrong way. It's like Meredith deciding to Annul the Circle because of the actions of an apostate that her Order had failed to apprehend and bring into the Circle. For all of its faults, Orsino and the Circle had nothing to do with the bombing, but were punished for political reasons and Meredith's insanity.

My issue with Solas is that he knows better than to kill people for their ignorance, when he's a god from the dawn of time and they're puny mortal mages messing with forces beyond their ken. His killing them isn't for the better, but it's improper 'justice' and vengeance aimed at the people. He doesn't take it out on other mages who are ignorant of such matters.

A lot of my meandering here is explained by my psychotic hatred of blame and punishment and reward not being meted out neatly and truthfully.  :lol: I'm told as a child, I went into hysterics whenever the protagonist of some kid's show was blamed for the actions of a classmate and he just had to take it. But the lousy DA writers refuse to write characters as 'orderly' as me. <_<  :P  

The political rationale behind Kirkwall is much more...acceptable isn't the right word. But annexing Kirkwall for political reasons is at once more malicious but less petty than doing it for Anders' sake. (Ignoring how petty and heartless political and military moves like this are. ^_^ ) And a tragic fate for Sebastian to fall into that sort of war-mongering, becoming the antithesis of what he was aiming for.

On the one hand, if Sebastian is trying to conquer Kirkwall to punish them for Anders' killing Elthina, he's an idiot and I have zero respect for him. But it's starting to sound more like that's not the case. I bow to your better understanding of Sebastian. :P

On the other hand, if he's conquering it because it's a hellhole and it's politically expedient, I'm fine with him and see him as just another prince to negotiate with.

If he's conquering it because it's politically expedient and Dear Maker did you see what happened when the Templars ruled the place?! and he figures he might as well turn over the stones to see if Anders was foolish enough to be hiding there and see if any of his old Mages Underground or Resolutionist buddies were still around while he was in the area, then I'm fine with him.

Does that make logical sense whatsoever, or am I just rambling crazy-talk and moral rubbish at this point?  :wacko:

If Solas killed the mages just out of rage at his friend having died a few seconds ago, and wanted to bring down swift, Elgie style vengeance on them, I don't approve, but I understand.

If he killed them because he was upset and felt like burninating the peasants, but didn't really see them as responsible due to their own ignorance, I am absolutely not fine with that. 

That being said, I do the pointed, "Solas," and folded arms glare most of the time.



#101564
Illyria

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My copy of WOT2 arrived!

 

*runs off to theory craft*


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#101565
NightSymphony

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Art

 

Sexy NSFW - Sorry people without a Deviant Art Account.

http://alexielapril....Table-532768581

 

Adorable little Chibi Solas

http://whatitmeansto...kster-532795559

 

Edit:  Adorable Chibi Fen'Heral

http://whatitmeansto...rayer-532795588


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#101566
Cee

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Art

 

Sexy NSFW - Sorry people without a Deviant Art Account.

http://alexielapril....Table-532768581

 

Adorable little Chibi Solas

http://whatitmeansto...kster-532795559

 

Edit:  Adorable Chibi Fen'Heral

http://whatitmeansto...rayer-532795588

 

When a DA image is restricted by the filter, is it possible to link to the page and also put a direct image link? Because I think that works when not logged in.


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#101567
NightSymphony

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When a DA image is restricted by the filter, is it possible to link to the page and also put a direct image link? Because I think that works when not logged in.

Let's see...

http://pre08.deviant...ril-d8t72v9.png



#101568
Cee

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The ocularum is....a bit much. Those things, I swear, when looking through them, the sound you hear....it creeps me out.*

 

 

*The entirety of anything to do with them creeps me out, but I would not want one nearby when it's funtimes.


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#101569
NightSymphony

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The ocularum is....a bit much. Those things, I swear, when looking through them, the sound you hear....it creeps me out.*

 

 

*The entirety of anything to do with them creeps me out, but I would not want one nearby when it's funtimes.

I agree...those things are creepy.  Knowing what they are... 



#101570
Cee

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I agree...those things are creepy.  Knowing what they are... 

 

That and how they were made/the process was discovered. It's all so very disturbing.



#101571
Illyria

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The ocularum is....a bit much. Those things, I swear, when looking through them, the sound you hear....it creeps me out.*

 

 

*The entirety of anything to do with them creeps me out, but I would not want one nearby when it's funtimes.

 

Romance Fenris and you get to have funtimes nears the corpses of slavers that Fenris killed!

 

Fenris, really.  There are mushrooms growing in your house and near the corpsepiles.  It's gross.

 

TOP!

 

tumblr_noabuaNBYx1r13m3ho1_500.png

http://osatokun.tumb...6248/together-3


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#101572
Illyria

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Art

 

Sexy NSFW - Sorry people without a Deviant Art Account.

http://alexielapril....Table-532768581

 

I'd like this better if 1) the tranquil skull wasn't watching them doing it and 2) that was a Lavellan.


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#101573
CapricornSun

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I'd like this better if 1) the tranquil skull wasn't watching them doing it and 2) that was a Lavellan.

 

Yeah, the pic is hot but I was a bit disappointed when I clicked the link and found out that it wasn't a Lavellan with him. (It kind of killed it for me.) :mellow:

And was there a tranquil skull on the war table in the actual game? I can't remember.


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#101574
NightSymphony

NightSymphony
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Yeah, the pic is hot but I was a bit disappointed when I clicked the link and found out that it wasn't a Lavellan with him. (It kind of killed it for me.) :mellow:

And was there a tranquil skull on the war table in the actual game? I can't remember.

Hmm..I just looked.  There does appear to be a human skull on the upper left corner, but it's hard to tell.


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#101575
Sable Rhapsody

Sable Rhapsody
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I once got a banter with Solas and Dorian right after clicking on an ocularum.  Solas's voice with the whispery oculara sound distortion is really, really creepy.


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