Woow! They're so cute! Congrats!
I don't believe you could knit a Cole one for me...?
I actually started working on a Cole one, but with the job and kids, it's hard to find time to craft. I'll definitely try to finish him.
Woow! They're so cute! Congrats!
I don't believe you could knit a Cole one for me...?
I actually started working on a Cole one, but with the job and kids, it's hard to find time to craft. I'll definitely try to finish him.
I wish I had one, but I make them as I go
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I do use the same body pattern all the time, and adjust depending of the character. I could try to write it down.
That is awesome. I just started learning how to do amigurumi, so even if you just point the way to a good doll body pattern that would be awesome!
Even if not, it is just awesome to see another yarn crafter around here!
Because if it's not Solas at the moment.....it's yarn. Gimme gimme yarn.
I actually started working on a Cole one, but with the job and kids, it's hard to find time to craft. I'll definitely try to finish him.
I know what it's like... I hope you'll show it to us when it's done!
I would argue that Alistair and Anders are both also very plot important love interests.
I always seem to choose the most plot relevant ones.
You're right of course - they're also very plot important LIs. (I was thinking about all the knowledge Solas has (secret knowledge that may have huge impact on our understanding of Thedas's history), the fact that his plan may impact all of Thedas (I guess?), his apparent immortality, and the fact he has the potential to become a character like Flemeth in the future games - affecting the grand scheme of things and History of Thedas over centuries. I did not want to lessen Anders or Alistair's importance or characterization, sorry
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Out of curiosity, why do you think love interests shouldn't die with no other option? I've seen this opinion on occasion and never really had the opportunity to pick anyone's brains on it
Assuming that the story is well-written, what differentiates Mordin from Solas?
It's only my personal opinion, but I think that if you decide to make some characters Love Interests - inventing different romantic stories, creating special dialogues and scenes - all with the idea that some players can/will "link" themselves "romantically" to said characters - then, deciding that only 1 (or some) LI(s) die(s) no matter what (especially in a game where choices are important) is only unfair, careless and will always appear as a bad move, imo... Because it inevitably targets (a) specific group(s) of players, whose characters lack a choice other characters have (Tali, Ash, Kaidan,... can die if you want your Shepard to lose their LI... but you can chose otherwise, depending on what you prefer).
Now, to talk about the difference between, for example, Solas and Mordin: I don't think romantic love is somewhat more important than friendship. I don't think romantic love with Solas is more important than a friendship with Mordin - it's personal, it depends on your preferences, affinities with the characters, etc.BUT, in both DA and ME, there is no "Best Friend Choice" (there should be, that would be cool!). However, there is a Love Interest Choice (if you want to of course). That's something the character/player can chose, invest themselves in, with a direct impact in-game (specific scenes, specific dialogues, other characters mentionning your relationship, etc) - and that may affect your playing experience/immersion feeling. In that regard (and still in my opinion only ^^) - since Bioware decided to implement a LI choice - Solas and Mordin are different.
You're right of course - they're also very plot important LIs. (I was thinking about all the knowledge Solas has (secret knowledge that may have huge impact on our understanding of Thedas's history), the fact that his plan may impact all of Thedas (I guess?), his apparent immortality, and the fact he has the potential to become a character like Flemeth in the future games - affecting the grand scheme of things and History of Thedas over centuries. I did not want to lessen Anders or Alistair's importance or characterization, sorry
!
It's only my personal opinion, but I think that if you decide to make some characters Love Interests - inventing different romantic stories, creating special dialogues and scenes - all with the idea that some players can/will "link" themselves "romantically" to said characters - then, deciding that only 1 (or some) LI(s) die(s) no matter what (especially in a game where choices are important) is only unfair, careless and will always appear as a bad move, imo... Because it inevitably targets (a) specific group(s) of players, whose characters lack a choice other characters have (Tali, Ash, Kaidan,... can die if you want your Shepard to lose their LI... but you can chose otherwise, depending on what you prefer).
Now, to talk about the difference between, for example, Solas and Mordin: I don't think romantic love is somewhat more important than friendship. I don't think romantic love with Solas is more important than a friendship with Mordin - it's personal, it depends on your preferences, affinities with the characters, etc.BUT, in both DA and ME, there is no "Best Friend Choice" (there should be, that would be cool!). However, there is a Love Interest Choice (if you want to of course). That's something the character/player can chose, invest themselves in, with a direct impact in-game (specific scenes, specific dialogues, other characters mentionning your relationship, etc) - and that may affect your playing experience/immersion feeling. In that regard (and still in my opinion only ^^) - since Bioware decided to implement a LI choice - Solas and Mordin are different.
However, such strictures limits story-telling possibilities. Solas's story was going to be tragic. It just is. That was the plan from the beginning. If such rules were in place, there would be no romance. Because, as per Weekes, the romance was an add-on and the tragedy of the story--the story they want to tell--was the first priority.
Spoiler
Those are adorable!
However, such strictures limits story-telling possibilities. Solas's story was going to be tragic. It just is. That was the plan from the beginning. If such rules were in place, there would be no romance. Because, as per Weekes, the romance was an add-on and the tragedy of the story--the story they want to tell--was the first priority.
The tragedy of Solas' story and character was important -- it is in fact one reason why Solas was given as a love interest. People would become invested in him and it would magnify the sads. BUT. That already happened. Let us not forget that Solas took on a mind of his own as a character (as evidenced in interviews) and this is also why -- this is why he isn't defined by his sad past alone.
Things. Can. Change.
Does anyone really think that the team would be discussing future character content? No! This is likely all to do with things already done.
Solas has already changed in concept and in script. He is capable of a malleable fate as is any other character within the game. He will, undoubtedly, appear again and we will have choices.
The problem with the Tweet about Solas is that there is very little context, and it is through context that we arrive at meaning. Saying that Solas' story is a sad one can have multiple implications as has been previously hashed out in this thread. Not all the tweets suffer from this problem, the one about Cole's knowledge is fairly straight forward. The difference between Cole and Solas however is that we know more about Cole. We have him in a book and in game. What know about Solas is limited to the game and there are a lot of gaps in our knowledge. This is not to say that we cannot infer what the tweet may refer to, as many of you have, but we cannot know for sure Weekes is specifically referencing without more context, which Bioware and Weekes seem unlikely to give given that info on more DLCs appears to be pending.
I am torn between camp optimism and heartbreak, and a lot of what Weekes has said previously about Solas has me worried that tragedy may be in store, but I really hope they give us options,
Does anyone know if these tweets are part of are toss outs from a larger interview?
The tragedy of Solas' story and character was important -- it is in fact one reason why Solas was given as a love interest. People would become invested in him and it would magnify the sads. BUT. That already happened. Let us not forget that Solas took on a mind of his own as a character (as evidenced in interviews) and this is also why -- this is why he isn't defined by his sad past alone.
Things. Can. Change.
Does anyone really think that the team would be discussing future character content? No! This is likely all to do with things already done.
Solas has already changed in concept and in script. He is capable of a malleable fate as is any other character within the game. He will, undoubtedly, appear again and we will have choices.
Solas was such a strong character he demanded his developers to change him.
Does this constitute as Solas passing through the Fade into our world?
Now that is an amazing character.
Those are adorable!
The tragedy of Solas' story and character was important -- it is in fact one reason why Solas was given as a love interest. People would become invested in him and it would magnify the sads. BUT. That already happened. Let us not forget that Solas took on a mind of his own as a character (as evidenced in interviews) and this is also why -- this is why he isn't defined by his sad past alone.
Things. Can. Change.
Does anyone really think that the team would be discussing future character content? No! This is likely all to do with things already done.
Solas has already changed in concept and in script. He is capable of a malleable fate as is any other character within the game. He will, undoubtedly, appear again and we will have choices.
Sure. Love-interests should always have the choice for a happy ending. That sounds great.
Mordin doesn't necessarily die.
Sure. Love-interests should always have the choice for a happy ending. That sounds great.
Not just love interests. The "Sit in Judgement" choices are testament enough to that. But yes, especially love interests. ![]()
And I'll concede the possibility of a 'happy ending' might not be as likely as a 'happi...er! ending'. But happy nonetheless.
Mordin doesn't necessarily die.
True. But let's say it had been Garrus or Liara in an analogous situation, where you have to pick between the "optimal" outcome (at least in terms of warscore) and your LI's life. IMO people's decisions and reactions would have been very different.
I get the player perspective of feeling like it's unfair if your chosen love interest has an extra-large dose of tragedy, especially if you only do one playthrough. But from the developers' perspective, I don't see how it can be avoided. Alistair and Morrigan are more plot-relevant. And since the main plots are full of angst potential, there are more ways their romances can end unhappily. Same goes for Anders, Isabela, Cassandra, and Solas. The only way to get around it would be to limit romances to characters that were relatively safe and unconnected to the overarching plot (Cullen, Fenris, Zev, etc.) And even that could change; Leliana, for example, became much more integral to the main plot in DA:I, years after her romance was written.
Out of curiosity, why do you think love interests shouldn't die with no other option? I've seen this opinion on occasion and never really had the opportunity to pick anyone's brains on it
Assuming that the story is well-written, what differentiates Mordin from Solas?
I'm also of the opinion that outcomes for LI characters should always involve choices, and not only regarding their death. Players who romanced Jacob should not have had that horrendous outcome regardless either. for me the relationships between the characters is what brings the stories to life and even more so when the character is a LI. To have the ultimate outcome of that arc dictated without choice is incredibly jarring to me. However, I think the lack of choice in ME3 was particularly hard because of the expectations that had grown over 2 years waiting. I have to admit I was quite dismayed when I realised that there would be no closure with Solas in the main game because I just don't want to look forward with high expectations only to be disappointed. Fortunately TW3 is still keeping me entertained so I'm not dwelling on it just now ![]()
Solas was such a strong character he demanded his developers to change him.
Does this constitute as Solas passing through the Fade into our world?
Now that is an amazing character.
Solas went into the Fade and Inceptioned them.

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Not just love interests. The "Sit in Judgement" choices are testament enough to that. But yes, especially love interests.
And I'll concede the possibility of a 'happy ending' might not be as likely as a 'happi...er! ending'. But happy nonetheless.
The Solas arc has been planned out since Origins. Patrick Weekes has said multiple times Solas is crit-path first, romance second. He said this to Solas-mancer. The End. Yes. Things can change - like they may add some more significant scenes to address the romance and you may get some special cinematics because he's has a noisy fanbase. However, I think you over-estimate his popularity. His romance is not the most popular. I think Cass and Cullen both beat him out. He's just so restricted as a romance. So to put an inordinate amount of resources to make a small part of the fanbase happy where it actually may weaken the overall story they want to tell...I don't see it. Again, that's not to say he won't live, but I do believe what you get is what everyone will get. He's too major. Too important. If he's alive, he's alive for everybody because that would mean he would reappear again in a big way. If he's dead. He's dead for everybody and his death will be important and impactful not just to the Inquisitor but to the world.
Love Interests don't deserve to live anymore than anyone else in a story. All that means is that a certain section of the fanbase may be sadder. If it makes story sense to kill one or it is more interesting then they should die. If it's for cheap sads, then I agree. They shouldn't. Also, I could see any of the love interests dying. Cassandra especially. And I WOULD CRY but I could see it being beautiful.
Solas: Ok Weekes, if I'm going to be such a tragic character the least you can do is let me get some, right?
Weekes: Want me to throw in some Orlesian kissing in the Fade and subtle butt grabbing?
Solas: These terms are acceptable... but I have to ask, do I manage to retrieve the Orb from Corypheus?
Weekes: I can confirm that you will hold it in your hands by the end of the story...
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The Solas arc has been planned out since Origins. Patrick Weekes has said multiple times Solas is crit-path first, romance second. He said this to Solas-mancer. The End. Yes. Things can change - like they may add some more significant scenes to address the romance and you may get some special cinematics because he's has a noisy fanbase. However, I think you over-estimate his popularity. His romance is not the most popular. I think Cass and Cullen both beat him out. He's just so restricted as a romance. So to put an inordinate amount of resources to make a small part of the fanbase happy where it actually may weaken the overall story they want to tell...I don't see it. Again, that's not to say he won't live, but I do believe what you get is what everyone will get. He's too major. Too important. If he's alive, he's alive for everybody because that would mean he would reappear again in a big way. If he's dead. He's dead for everybody and his death will be important and impactful not just to the Inquisitor but to the world.
Love Interests don't deserve to live anymore than anyone else in a story. All that means is that a certain section of the fanbase may be sadder. If it makes story sense to kill one or it is more interesting then they should die. If it's for cheap sads, then I agree. They shouldn't. Also, I could see any of the love interests dying. Cassandra especially. And I WOULD CRY but I could see it being beautiful.
Thank you ![]()
A happy ending would be great...but not at the cost of screwing up the greater series narrative, a plotline that has been planned since Origins. Bioware has been careful to make the choices impactful, but not plot-breaking in order to not create continuity errors.
So...I'm sure they take his fans into account...but they have a story to write that's bigger than just Solas. Let's try to keep that in perspective.
But yeah, we don't know for sure his endgame is just tragedy and tears, even though people seem to think that is what's going to happen. So I'll join you in refusing to believe that all we'll get is sadness until we see it on-screen with our own eyes.
Because I am stubborn as hell.
My mission statement:
The romance with the man whose artifact created the Breach is unlike anything seen in this [Dragon] Age. I will not believe it destroyed until I see the shattered fragments with my own eyes.
Yes...we must remember that not everyone played a female Lavellan and romanced Solas. Although, everyone should! :-P
Yes...we must remember that not everyone played a female Lavellan and romanced Solas.
Cole must be making me forget this.
I just..This is accurate.
The last panel made me laugh.
Lol, I laughed at the second panel.
Actually they all made me laugh.