Definitely. Solas did not know what he was getting himself into. 
Some people were complaining about the fact female Lavellans, have six possible romance options as opposed to 2 or 4. The only ones you're gated out of are Dorian and Cassandra. Obviously, that includes all M/F and F/F pairings. I did play my Lavellan as bi, but the number of options wasn't why. I was just tired of humans and I felt it was right for the character.
I would feel sorry for him, but...
Fen'Harel. The guy needs no sympathy, he's got a good romance coming no matter what he thinks about the subject.
I can understand their complaints in a way, even though I usually start as an elf always and I'm totally willing to try out a different gender or race (not just to romance someone in particular, but I do take that into serious consideration when making a new PC), but at the same time... it makes sense for all of their characters, and everyone hated DAII for having equal opportunities with everyone regardless of gender. I think it so much better that they design around the given character and not around numbers alone, that this or that gender from this or that race MUST have x number of possible romances. Besides which, it IS realistic that, say, a Qunari or a dwarf, would have difficulty finding a partner who can look past their obviously different racial attributes, they are different enough that they might be exotic to some potential partners yet they might also seem kind of hideous to others, or just awkward. These things matter in real life, even if we consider preference as something to be ashamed of, yet that's the realism everyone was clamoring for. Anyway, to me DAII was a step in a Sims direction, we were playing godly matchmaker more than anything else in that arena, we had the human Hawke persona already worked out and given as the only race option, so it sort of worked. DAII was very Hawke-centric in this regard, measuring how much and in what way each companion approached Hawke, not the other way around, which might be attributable to some basic characteristics that character had built into them from the start. Not very realistic, but in terms of playing out scenarios for a particular hero's tale that focuses on character more than story... well, it might very well not be everyone's cup of tea. I liked DAII (don't kill me please), but I like DAI the most of all of them, because it swings back to following the epic tale more than it follows the epic hero; incidentally this builds our hero and it's a very nuanced point to make, yet it makes a difference.