Let me repeat: I want it confirmed in a game. I refuse mandatory secondary merchandise like comic books or novels, I don't want to be forced into Twitter threads or interviews. It is a game, a secluded universe I indulge in, an RPG. I want to keep it as such. I do not want meta-knowledge to influence my game, worse even: to give it sense. I want to keep up the boundaries. While I play there is my character, separated, and she exists on her own. She should not require my player-knowledge to get along in the world she is living in. She cannot know what I know as long as she is not told. So she simply lacks that knowledge.
I know you disagree, but I have a right on this approach to gaming.
I just simply merely do not like this. Why can't they make a fictional world that can work alone? Why do they need to confirm outside of the story? The fiction I am familiar with, from LOTR to Star Wars, was able to deliver all important information in the story itself. Why not BW games?
That would be great. But isn't it interesting that the Qun still allows for careers? You are not born Arishok, you must work to get there. Funny, sort of. If you were determined to be Arishok, by their own logic, shouldn't that be clear pretty early so you can be sent right off to some Arishok preparation camp?
I wonder what a Qunari will choose to believe, that the female fighter is a woman who follows a wrong path or a warrior who assumes the wrong gender...?
And how does this relate to your female Trev thinking she were a son?
I was mostly making a jest that the Andrastian religion is a rip off of Christianity. Because it is.
Regarding out-of-game lore: Yes. I don't mind it perse - but like there was TOO much "stuff" in this game that required out of game context. The entire Halamshiral sequence was all the more understandable if you read the companion book.
The Solas romance even required Patrick Weekes to come in and remind people "hey, he still loves the Inquisitor" and it's like 'why do I need to know that? wouldn't it have been more interesting and compelling if they would have left that to the end and the resolution of the romance?' because - like you say - your character would NOT know this stuff. Would not know that he was about to stay but then had to go - all of this will come out for them when he finally tells you who he was. so shouldn't that be a nice little suprise for the player?
Corypheus came off to be a cheesy villain until you read the canticle of silence, out of game interviews, and then piece together what you get in game. come to find out he's incredibly tragic.
What bothers me the most is the out-of-game interviews needed to actually get a better idea of the story. It's one thing to need supplemental material, but like, I shouldn't have to interview the author to get the point he was trying to make. If I have to, they failed.





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