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Solas Thread - NOW OFFICIALLY MOVED to Cyonan's BSN (link in OP)


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#111776
Brass_Buckles

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My both Lavellans who romanced Solas drank from the well because they thought it was their heritage and they didn't trust Morrigan. I have now made my third Lavellan who is romancing Solas and she is going to drink from the well so it seems that I can't create a Lavellan who couldn't drink from the well :D For some reason I have a strong feeling that elven inquisitor should drink from the well. If everything goes wrong I have save just before the decision so they can change their mind if it affects the romance too much.

 

 

I believe that the person who can control those who are bound to him/her knows when she/he gives an order and I also believe that the person who is bound will know if the person in control has given her/him that kind of order and because I believe that then the romance is possible and not doomed. Well not much :D

 

I think he is angry if you drank from the well because you are now bound to Mythal which means that you are Mythal's slave so he doesn't want his beloved to lose her freedom to some god who might have some plans for her. Whatever they might be but probably nothing nice.

 

Solas does explain to you that you might act on the geas that binds you to the ancient god (could be either Mythal or Solas) even if you aren't aware of it.  All of your actions belong to Mythal once you drink the Well.  As such, yes indeed you might be unaware that you are acting on orders.  After all it seemed like such a good idea...

 

That said, I can't repeat enough that I have no idea which will turn out best for Lavellan.  From a personal standpoint, I dislike taking the Well because suddenly you lose free will.  From a story standpoint, that could have fascinating and possibly tragic results and could definitely make for a worthwhile tale.



#111777
Guest_Evie_*

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Solas does explain to you that you might act on the geas that binds you to the ancient god (could be either Mythal or Solas) even if you aren't aware of it.  All of your actions belong to Mythal once you drink the Well.  As such, yes indeed you might be unaware that you are acting on orders.  After all it seemed like such a good idea...

 

That said, I can't repeat enough that I have no idea which will turn out best for Lavellan.  From a personal standpoint, I dislike taking the Well because suddenly you lose free will.  From a story standpoint, that could have fascinating and possibly tragic results and could definitely make for a worthwhile tale.

 

I'm thinking of doing that on my current PT. The combination of romancing Solas, the tragic end and being binded to Mythal/Solas could really be interesting if it affects the upcoming DLC! If he had to die at her hands that too would really be insanely tragic, though I doubt he would be permanently killed. This DLC with the Eluvian pic really has me curious!



#111778
Sable Rhapsody

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I was unfortunately eating ice cream when I read this ... and the ice cream almost came out of my own nose when I mentally envisioned Bull trying to stick himself up a dragon's nose.  So thanks lol   =p


You're welcome :D

I needed the dragon fights for Bull's approval...but he was basically the idiot tourist frat bro while Viv actually tanked the stupid thing. I can just imagine her now:

Viv: Darling, if you truly wish a swift and fiery death, I would be happy to oblige...without the need for dragons.
Bull: But...DRAGONS!  :D

Viv: *b*tchy sigh*


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#111779
laurelinvanyar

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I just play on Normal, prioritize a few abilities, and let them go. Archers and Knight Enchanters never take damage anyway, so if Bull chews through all of my health potions trying to stick himself up a dragon's nose, it's no biggie :D And I've never liked the combat enough in any BioWare game (other than ME2/3) to turn up the difficulty.

Yeah, I'm one of those crazy people who likes the challenge. DAI is in this weird place for me where anything below nightmare is boring and yet combat is crap in nightmare (at least until skyhold). 

 

I actually managed to get a good nightmare build for dw cole AND a dragon hunting build for Bull. Bull especially does so much damage if you micro him during the dragon fights. 

 

I <3 ME2/3 Insanity mode XD 


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#111780
midnight tea

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I now play exclusively on nightmare. Once I get to get to a point where I can pull decent builds, even nightmare becomes something a breeze.

 

I mean with high crit+high crit dmg builds for my DPS, especially at endgame, I probably wouldn't be able to play on normal and causal, because I'd be killing things too fast for game to not get frustrated with me :lol:



#111781
FrankWisdom

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Yeah, I'm one of those crazy people who likes the challenge. DAI is in this weird place for me where anything below nightmare is boring and yet combat is crap in nightmare (at least until skyhold). 

 

I actually managed to get a good nightmare build for dw cole AND a dragon hunting build for Bull. Bull especially does so much damage if you micro him during the dragon fights. 

 

I <3 ME2/3 Insanity mode XD 

 

Seriously, I don't understand how anyone enjoys playing DA:I on anything less than nightmare. Granted I always start any game I play at highest difficulty (i like a challenge and learn quickly under pressure) but this game is way to easy, even on nightmare. I really hope they balance it better for people who like a challenge... I was excited to have the tactical pause return but honestly past level 4 I didn't feel the need to use it. The only time it was practical was during dragon fights and that was only if I decided not to use my Knight-Enchanter... I remember the times when I almost crapped myself facing off dragons in DA:O, where I actually felt the need to prepare and my adrenaline was pumping (though Origins also lacked difficulty when we reached higher levels but most rpg games eventually face this problem).

 

 Anyways, I'm glad some people feel like it's challenging gameplay wise. I just wish there was a difficulty level beyond nightmare... "Turn it up to 11" comes to mind :) as long as there are no spontaneous combustions...



#111782
Avejajed

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I play on casual almost exclusively.
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#111783
Cee

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Seriously, I don't understand how anyone enjoys playing DA:I on anything less than nightmare. Granted I always start any game I play at highest difficulty (i like a challenge and learn quickly under pressure) but this game is way to easy, even on nightmare.

 

Some of us aren't here to be frustrated. I don't mind challenge but I don't want frustration, so I kind of don't mind keeping most of the difficulty in things like dragon fights. 10 years ago I had a lot of free time and could repeat a fight 10 times until I beat it. Now, eh. I enjoy a game when it isn't frustrating and overly challenging and wiping the floor with me. This is also why I don't play things like Dark Souls or roguelikes.



#111784
laurelinvanyar

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Seriously, I don't understand how anyone enjoys playing DA:I on anything less than nightmare. Granted I always start any game I play at highest difficulty (i like a challenge and learn quickly under pressure) but this game is way to easy, even on nightmare. I really hope they balance it better for people who like a challenge... I was excited to have the tactical pause return but honestly past level 4 I didn't feel the need to use it. The only time it was practical was during dragon fights and that was only if I decided not to use my Knight-Enchanter... I remember the times when I almost crapped myself facing off dragons in DA:O, where I actually felt the need to prepare and my adrenaline was pumping (though Origins also lacked difficulty when we reached higher levels but most rpg games eventually face this problem).

 

 Anyways, I'm glad some people feel like it's challenging gameplay wise. I just wish there was a difficulty level beyond nightmare "turn it up to 11" comes to mind :) as long as there are no spontaneous combustions...

Nightmare is a breeze once you get to skyhold, and moderately challenging before skyhold (for me at least). I agree though, I do wish there were higher difficulty levels. I tried playing nightmare with friendly fire on...just don't. It could work of you could control the AI at all with a tactics setup. The JoH boss dragon was a steamroll for me at lvl 20 or so on nightmare, and the descent boss lasted maybe 20 seconds. >.> 

 

I feel like most of the "tactical" play you might have to do even on nightmare is really just fighting with the AI of your squadmates. I only use tac cam for positioning in dragon fights :| and even THAT is annoying. 

 

Me killing the first hinterlands dragon: "NO SOLAS STOP RUNNING INTO THE FIRE OMFG YOU IDIOT. STAY UNDER THE CLIFF!!!!! WHERE ARE YOU GOING???  I TOLD YOU TO HOLD!!!"

 

Also

7dvI4Y7.png

DAMNIT SOLAS! 

 

I couldn't even rez him. He was too high up :(


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#111785
Cee

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Granted, EVERYONE kept running into the fire for the Ferelden Frostback, even on Normal.


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#111786
laurelinvanyar

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Granted, EVERYONE kept running into the fire for the Ferelden Frostback, even on Normal.

That's what I mean though. The hardest part of that fight was just wrangling with the AI of your teammates on ANY difficulty. Getting rid of custom tactics would have worked if the tac cam wasn't both annoying and broken. 

 

I dunno, maybe it was a balancing issue? The specializations were so OP that they had to make the AI silly or else the game would have been way too easy?


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#111787
midnight tea

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Granted, EVERYONE kept running into the fire for the Ferelden Frostback, even on Normal.

 

Last time I took the team to fereldan Frostback, at some point I was laughing so hard I had problem coordinating the fight. For some reason taunt didn't seem to work, because my DPS just kept being targetted by fireballs and I desperately tried to save them manually, which basically ended up with them screaming and running around while on fire, like in some kind of cartoon. Eventually teh dragon went down without any full wipe, as expected, but that was more bizarre than usual;D


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#111788
Cee

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The only other place I had real trouble with the tactic was in the ritual puzzles in the Temple of Mythal. Everyone would either not stay still and someone or more than one would walk all over something else independently if set to follow and force me to restart. A lot.

 

But I didn't use it a whole lot outside of dragons.



#111789
Avejajed

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I'm about to murderfy corypants. Wish me luck.
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#111790
Jewlie Ghoulie

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My favorite for dalish inquizzy is drinking the well. I only have one dalish who didn't do it and that was because anything spirit / other worldly related was "too spooky" for her . (Made Cole human cause one less spirit, was afraid to initially send him away because she thought he'd haunt her dreams... Sent wardens away because they were already touched by the evilness, etc. ) it made sense for her to not want to drink from the well but my other two dalish.. One already has drank from the well, my Mage. And now I'm doing a warrior who will drink it. I don't mind the possible consequences, even if it is a tragic romance ending. ^^ I don't even personally need anymore in Solas' romance for it is perfect to me as is, so I'm settled with not having a happy ending so any possible Well consequences do not bother me.

#111791
laurelinvanyar

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Last time I took the team to fereldan Frostback, at some point I was laughing so hard I had problem coordinating the fight. For some reason taunt didn't seem to work, because my DPS just kept being targetted by fireballs and I desperately tried to save them manually, which basically ended up with them screaming and running around while on fire, like in some kind of cartoon. Eventually teh dragon went down without any full wipe, as expected, but that was more bizarre than usual;D

haha, I was picturing it in my head and this song came to mind:

 


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#111792
Cee

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Hearing Bull go from massively awed to screaming on fire in two seconds flat. Yep.


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#111793
FrankWisdom

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Nightmare is a breeze once you get to skyhold, and moderately challenging before skyhold (for me at least). I agree though, I do wish there were higher difficulty levels. I tried playing nightmare with friendly fire on...just don't. It could work of you could control the AI at all with a tactics setup. The JoH boss dragon was a steamroll for me at lvl 20 or so on nightmare, and the descent boss lasted maybe 20 seconds. >.> 

 

I feel like most of the "tactical" play you might have to do even on nightmare is really just fighting with the AI of your squadmates. I only use tac cam for positioning in dragon fights :| and even THAT is annoying. 

 

Me killing the first hinterlands dragon: "NO SOLAS STOP RUNNING INTO THE FIRE OMFG YOU IDIOT. STAY UNDER THE CLIFF!!!!! WHERE ARE YOU GOING???  I TOLD YOU TO HOLD!!!"

 

Also

7dvI4Y7.png

DAMNIT SOLAS! 

 

I couldn't even rez him. He was too high up :(

Lol, yeah I also decided not to go with friendly fire, there's a difference between challenge and unrestrained stupidity. micro managing because the A.I. lacks complete common sense is the pinnacle of frustration, in any game.


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#111794
FrankWisdom

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Some of us aren't here to be frustrated. I don't mind challenge but I don't want frustration, so I kind of don't mind keeping most of the difficulty in things like dragon fights. 10 years ago I had a lot of free time and could repeat a fight 10 times until I beat it. Now, eh. I enjoy a game when it isn't frustrating and overly challenging and wiping the floor with me. This is also why I don't play things like Dark Souls or roguelikes.

I understand, but that's my point. there's no frustration involved, even if it would be hard, but it isn't remotely close to that for me, even on nightmare, which shouldn't be the case when something is called "nightmare". That's my personal opinion though, I get where your coming from. It's just one of the game flaws that kept poking at me... and not in the pillsbury doughboy kind of way!



#111795
Guest_Evie_*

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The only other place I had real trouble with the tactic was in the ritual puzzles in the Temple of Mythal. Everyone would either not stay still and someone or more than one would walk all over something else independently if set to follow and force me to restart. A lot.

 

But I didn't use it a whole lot outside of dragons.

 

Morrigan stalked me! When I would try and jump using the A button, she would talk and I would mess up the puzzle!



#111796
ChuChu

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You are freakin' amazing

I tried to picture the finished product myself (as part of the the process of trying to figure out what kind of creature that is (wolfy-dragony-wolfy-wolf-dragon) and I thought of filling in the blanks but since my art style is so different from Solas' stylized fresco I gave up before even starting.

Now I cannot imagine it in another manner, the way you took the blues in the fresco for Temple of Mythal and made it the frostback mountains is awesome.

This also shows you can have the ground they stand on non-existent, like the sentinels to the left, it's okay because it's symbolic.

The only thing I would've changed here is the arch about the right sentinel, which was filled with blue. Although the texturing is nice I think it should've extended all the way like the arch to the left, 

 

Spoilered for massiveeeee images

Spoiler

 

Especially since the right arch looks like it has textures of scales.

 

By the way, the mountains and inquisition sword? I don't know if you did it on purpose but:

 

Spoiler

Thank yooou! AND OH. I didn't even notice that! It's especially hilarious because I was playing with putting Mythal's vallaslin in the design (which is like those tree branches). There is a BUNCH of blank space that Solas would have put pattern in to I am sure, or another piece of iconography.... so you use your imagination to fill in the blanks hehe. And I even played with making the sword the Inquisitor symbol. WEIRD. Very similar indeed, hey?

So as for your suggestion, did you mean something like this?
fresco3.jpg

Reason I did what I did initially was because I was trying to follow the lines Solas had roughed in (which you can kinda see here):
frescolittle.jpg

And GUYS. GUYS. I FIGURED OUT WHAT THE THING IN THE CORNER IS. Flying pig? ;P
pig2.jpg

Guys, guys, guys, guys, guys, lookie at the picture that just appeared on Twitter thread!

 

Spoiler

COOOOL. So I see the two eluvians, and so I'm blind and can't see the Dread Wolf statue. Is it the thing by the closest eluvian there?

 

He kinda does approach it on his own, in terms of dialogue. On the balcony, your Inquisitor asks "What does that mean?" or something similar and then he says "It means I have not forgotten our kiss.", pretty much bringing their flirtation to the fore. However, it seems that Bioware has decided to go with the option of the PC always initiating romances with an obvious heart icon, rather than have the NPC's sometimes coming onto you. I imagine this is due to people getting weirded out when their being nice and then suddenly getting hit on. Which I personally think is bizarre, as it's something that can happen in RL too, but heyho, whatever causes least headache for the most gain.

 

*Edit: Ooops, was beaten to the point above. Should probably not eat cheesy-toast while typing at the same time. It gets you a greasy keyboard as well as behind on the discussion.*

I had something poignant to say to this, as I had multi-quoted it.. but now I forget. Just know that yes, I agree with you.

 

...I still prefer DA2 combat system to DAI...

..........-snip-

 

TL;DR  I miss not having to micromanage my party members

ME TOO. The DA2 combat system was SO GOOD. Then DAI happened and it's like someone forgot.


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#111797
midnight tea

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haha, I was picturing it in my head and this song came to mind:

 

Spoiler

 

Purrrfect! :D
 

 

Lol, yeah I also decided not to go with friendly fire, there's a difference between challenge and unrestrained stupidity. micro managing because the A.I. lacks complete common sense is the pinnacle of frustration, in any game.

 

I began my nightmare warrior playthrough with Friendly Fire - I've made with it with it switched on till Thierinfal Redoubt - I took my warrior, Cass, Bull and Solas, so I've had 3 close-range warriors and at one point or another all three of them DIED, instantly.

 

I couldn't figure out why, because I was mostly focused on spamming barrier with Solas on them and controlling the fight with magic... and then I watched all of them die again the moment Bull used Mighty Blow :D

I laughed for a few minutes, went to options, switched Friendly Fire and never looked back. With my high crit+crit dmg builds, where a Fire Mine can make 8k to even 15k dmg at high levels, I can't see it working without being anything other than frustrating.


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#111798
Sifr

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That's what I mean though. The hardest part of that fight was just wrangling with the AI of your teammates on ANY difficulty. Getting rid of custom tactics would have worked if the tac cam wasn't both annoying and broken. 

 

I dunno, maybe it was a balancing issue? The specializations were so OP that they had to make the AI silly or else the game would have been way too easy?

 

Fade Step, Evade and Leaping Shot are extremely using skills to have for your Mages and Rogues.

 

Except in Dragon Fights, when the damnable fools always try to use it when the dragon uses his wings to pull you towards him, which only serves to have them take twice as much damage, deplete their guard or health and waste the potions I'm trying to save for emergencies!

 

This must be how Harbinger feels, having to constantly be Assuming Direct Control so his minions don't utterly suck and die in the first ten seconds.

 

<_<


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#111799
FrankWisdom

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Purrrfect! :D
 

 

 

I began my nightmare warrior playthrough with Friendly Fire - I've made with it with it switched on till Thierinfal Redoubt - I took my warrior, Cass, Bull and Solas, so I've had 3 close-range warriors and at one point or another all three of them DIED, instantly.

 

I couldn't figure out why, because I was mostly focused on spamming barrier with Solas on them and controlling the fight with magic... and then I watched all of them die again the moment Bull used Mighty Blow :D

I laughed for a few minutes, went to options, switched Friendly Fire and never looked back. With my high crit+crit dmg builds, where a Fire Mine can make 8k to even 15k dmg at high levels, I can't see it working without it being anything other than frustrating.

 

Yeah I built my team up pretty much the same. I played around with builds and gear and found some pretty killer combo's with each specialty. Bull's Reaver build, My Knight-Enchanter build and Cole's assassin build have become monstrous in terms of damage. with the gear I have (which is all focused on crit chance, attack and crit damage) makes them a bit too formidable. My Cass and Sera builds are also pretty killer. Sera using flask of fire+Unquenchable flames while spamming explosive arrows or throwing blades= unlimited destruction (especially with critical chance pumped up).

 

Anyways that's the gameplay aspect I love most about rpg's. ;)



#111800
FrankWisdom

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Fade Step, Evade and Leaping Shot are extremely using skills to have for your Mages and Rogues.

 

Except in Dragon Fights, when the damnable fools always try to use it when the dragon uses his wings to pull you towards him, which only serves to have them take twice as much damage, deplete their guard or health and waste the potions I'm trying to save for emergencies!

 

This must be how Harbinger feels, having to constantly be Assuming Direct Control so his minions don't utterly suck and die in the first ten seconds.

 

<_<

 

You shouldn't waste your skill points on leaping shot in my opinion... evade is wayy more practical, not only does it cost a measly 20 stamina but it also only takes 2 seconds to cooldown and when upgraded does 300% weapon damage + it's great for traveling... I use it exclusively when building my rogues. I totally agree about fade step too, same deal, can't have a mage without it. Anyways for a Solas thread I feel we've gone wayyyy off topic, no?


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