Aller au contenu

Photo

Solas Thread - NOW OFFICIALLY MOVED to Cyonan's BSN (link in OP)


153429 réponses à ce sujet

#123676
Avejajed

Avejajed
  • Members
  • 5 155 messages

I'm with Jess, I want it all in one game!  Bouncing from one world ending crisis to the next.  Who wouldn't love that?!  No one could complain it was boring, or had pacing issues.  You'd be too busy for there to ever be lulls.

 

That would be an insane game.  It would probably be the shortest Bioware game in existence though, because cripes that is a lot of **** in one game.  lol

 

This is the BSN. People would totally complain. "These fetch quests are all intrinsically tied to the plot and give me no time just to relax! How dare you Bioware!!!"


  • Illyria, _Lucinia, SamanthaJ et 2 autres aiment ceci

#123677
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages

I'm with Jess, I want it all in one game!  Bouncing from one world ending crisis to the next.  Who wouldn't love that?!  No one could complain it was boring, or had pacing issues.  You'd be too busy for there to ever be lulls.

 

That would be an insane game.  It would probably be the shortest Bioware game in existence though, because cripes that is a lot of **** in one game.  lol

 

The more the game tells me I'm doomed, the less doomed I actually feel.  It gets like Whack-a-Mole.

 

DA:O had both the Blight and Loghain breathing down my neck, but I never felt all that frightened.  Same with DA:I, Cory, and Solas.  But DA2, which had the least epic scope, was the one where I really felt the impact of all the bad stuff.  I felt the mage/templar tensions as they tore my party apart.  I felt actual rage against the Arishok when Lowtown burned.

 

Don't get me wrong.  I'm perfectly happy to play Whack-a-Mole.  Or Whack-a-Titan, or Whack-a-God.  But I can do that in almost any video game.  Saving the world is nice, but saving my nutty apocalypse boyfriend from himself?  Or dealing my possessed healer a mercy kill?  Or realizing my robot buddy has a soul--and a future?  That'll stay with me.


  • neonmoth, _Lucinia, midnight tea et 3 autres aiment ceci

#123678
Illyria

Illyria
  • Members
  • 5 304 messages

The more the game tells me I'm doomed, the less doomed I actually feel.  It gets like Whack-a-Mole.

 

DA:O had both the Blight and Loghain breathing down my neck, but I never felt all that frightened.  Same with DA:I, Cory, and Solas.  But DA2, which had the least epic scope, was the one where I really felt the impact of all the bad stuff.  I felt the mage/templar tensions as they tore my party apart.  I felt actual rage against the Arishok when Lowtown burned.

 

Don't get me wrong.  I'm perfectly happy to play Whack-a-Mole.  Or Whack-a-Titan, or Whack-a-God.  But I can do that in almost any video game.  Saving the world is nice, but saving my nutty apocalypse boyfriend from himself?  Or dealing my possessed healer a mercy kill?  Or realizing my robot buddy has a soul--and a future?  That'll stay with me.

 

I'd like a better implimented version of Mass Effect 3's thing.  Take too much time before doing an urgent sidequest and it's gone for good.  Or maybe you get a choice of doing sidequest A or B and you can only do one (the war table did this to an extent, as did the original alpha footage of Crestwood).


  • Cee et FrankWisdom aiment ceci

#123679
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages

I'd like a better implimented version of Mass Effect 3's thing.  Take too much time before doing an urgent sidequest and it's gone for good.  Or maybe you get a choice of doing sidequest A or B and you can only do one (the war table did this to an extent, as did the original alpha footage of Crestwood).

 

So would I.  The only time it really got implemented in DAI was with Redcliffe and Therinfall.  And I think the impact would have been much greater if you saw the aftermath of whichever side you didn't help.

 

Because I gotta admit--when I went back to Redcliffe with my Lavellan and it was pretty much peachy (except the absence of Connor), I was distinctly unimpressed.  Though I 100% understand that they already bit off more than they could chew with DA:I, and some things just couldn't be done in time or at all.


  • _Lucinia aime ceci

#123680
AutumnOracle

AutumnOracle
  • Members
  • 257 messages

And here I am wondering how the heck they fit all that into just two games.  It feels like with the build up so far and what we don't have answered that it has to be more than five games.  I could live in this world forever.



#123681
ChuChu

ChuChu
  • Members
  • 517 messages
I think it IS all elves but.... Not. It might indeed be like the legends of Roman/Greek mythology where there was a ruling order of deities (mages)... But before them were the more primordial forces. And I think that's what we are building to.

The codex found in the Deep Roads (trespasser) discussing the battle with the pillars of the earth...Titans, the Evanuris.... The things that must be covered up and the urges for the people to rise.....

And then the other one discussing the little children (dwarves) being a mistranslation.

Oh so many awesome lore bombs.
  • _Lucinia aime ceci

#123682
_Lucinia

_Lucinia
  • Members
  • 941 messages

The more the game tells me I'm doomed, the less doomed I actually feel.  It gets like Whack-a-Mole.

 

DA:O had both the Blight and Loghain breathing down my neck, but I never felt all that frightened.  Same with DA:I, Cory, and Solas.  But DA2, which had the least epic scope, was the one where I really felt the impact of all the bad stuff.  I felt the mage/templar tensions as they tore my party apart.  I felt actual rage against the Arishok when Lowtown burned.

 

Don't get me wrong.  I'm perfectly happy to play Whack-a-Mole.  Or Whack-a-Titan, or Whack-a-God.  But I can do that in almost any video game.  Saving the world is nice, but saving my nutty apocalypse boyfriend from himself?  Or dealing my possessed healer a mercy kill?  Or realizing my robot buddy has a soul--and a future?  That'll stay with me.

I actually wouldn't mind if the next game would be more intimate like DA2 was.  Before all the DA2 haters tar, feather me, and string me up; I don't mean copy pasted caves and the same maps for 30+ hours!  Origins and Inquisition was all about saving the world from a big threat.  I honestly would get fatigued, especially since I am also a Mass Effect fan, if it was a grand scale world disaster again.  I have faith that they will still tell a good story.  DA2 had it's faults, I would never argue that it didn't.  But given more time, I think they could do a focused story like that again and do it right this time.  Although the chances of that right now, ehh I dunno.  they did spend a lot of money and time switching to the Frostbite engine.  Ok I am going to start rambling, I'm just going to end this post now lol.

 

(seriously what was in my coffee today?!)


  • Sable Rhapsody et neonmoth aiment ceci

#123683
AutumnOracle

AutumnOracle
  • Members
  • 257 messages

So would I.  The only time it really got implemented in DAI was with Redcliffe and Therinfall.  And I think the impact would have been much greater if you saw the aftermath of whichever side you didn't help.

 

Because I gotta admit--when I went back to Redcliffe with my Lavellan and it was pretty much peachy (except the absence of Connor), I was distinctly unimpressed.  Though I 100% understand that they already bit off more than they could chew with DA:I, and some things just couldn't be done in time or at all.

 

I noticed in the keep there is someone/something you can lose. On the storm coast.  The problem for me is I didn't even know that existed.  That it was time sensitive wasn't really conveyed.  So I guess that if they do that I'm cool with it as long as it's clear that this is a timed mission and if you don't do it then you'll lose out.



#123684
Illyria

Illyria
  • Members
  • 5 304 messages

So would I.  The only time it really got implemented in DAI was with Redcliffe and Therinfall.  And I think the impact would have been much greater if you saw the aftermath of whichever side you didn't help.

 

Because I gotta admit--when I went back to Redcliffe with my Lavellan and it was pretty much peachy (except the absence of Connor), I was distinctly unimpressed.  Though I 100% understand that they already bit off more than they could chew with DA:I, and some things just couldn't be done in time or at all.

 

The whole 'Alexius threw the other chantry priests out but I remain to help' think from the Mother falls flat when you walk past a dozen or so priests to get to her...


  • Sable Rhapsody aime ceci

#123685
Moirin

Moirin
  • Members
  • 687 messages

And this is why Solas has to get resolved in the middle of DA4.  I mean...I love you Solas but there is SO MUCH MORE I WANT TO KNOW.  There has to be more than 3-4 people....HAS TOO.

 

Agreed!



#123686
Illyria

Illyria
  • Members
  • 5 304 messages

I noticed in the keep there is someone/something you can lose. On the storm coast.  The problem for me is I didn't even know that existed.  That it was time sensitive wasn't really conveyed.  So I guess that if they do that I'm cool with it as long as it's clear that this is a timed mission and if you don't do it then you'll lose out.

 

I've looked at the Keep and can't find the choice you mentioned.



#123687
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages

I actually wouldn't mind if the next game would be more intimate like DA2 was.  Before all the DA2 haters tar, feather me, and string me up; I don't mean copy pasted caves and the same maps for 30+ hours!  Origins and Inquisition was all about saving the world from a big threat.  I honestly would get fatigued, especially since I am also a Mass Effect fan, if it was a grand scale world disaster again.  I have faith that they will still tell a good story.  DA2 had it's faults, I would never argue that it didn't.  But given more time, I think they could do a focused story like that again and do it right this time.  Although the chances of that right now, ehh I dunno.  they did spend a lot of money and time switching to the Frostbite engine.  Ok I am going to start rambling, I'm just going to end this post now lol.

 

(seriously what was in my coffee today?!)

 

There's no reason they can't tell a more focused story with Frostbite.  The same engine can be used to build many different kinds of games, and they already have the groundwork in place this time around.

 

And I loved DA2 as well.  As a game, it was riddled with problems.  But it was such an interesting deconstruction of the standard Western RPG--by the same company that basically wrote the book on the modern Western RPG.  I liked how personal it got.  I liked having a family.  I liked that reality didn't break its rules to suit my PC's whims.


  • Leiou, _Lucinia, Catfishers et 1 autre aiment ceci

#123688
_Lucinia

_Lucinia
  • Members
  • 941 messages

I noticed in the keep there is someone/something you can lose. On the storm coast.  The problem for me is I didn't even know that existed.  That it was time sensitive wasn't really conveyed.  So I guess that if they do that I'm cool with it as long as it's clear that this is a timed mission and if you don't do it then you'll lose out.

Are you sure that wasn't The Fallow Mire?  If you don't rescue the soldiers there before sealing the breach you lose them.



#123689
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages

Are you sure that wasn't The Fallow Mire?  If you don't rescue the soldiers there before sealing the breach you lose them.

 

Might be the mission to rescue Sutherland.  If you don't do it upon your next visit to the Storm Coast, they die.

 

(though that bit's also buggy as all hell  <_< )



#123690
AutumnOracle

AutumnOracle
  • Members
  • 257 messages

I actually wouldn't mind if the next game would be more intimate like DA2 was.  Before all the DA2 haters tar, feather me, and string me up; I don't mean copy pasted caves and the same maps for 30+ hours!  Origins and Inquisition was all about saving the world from a big threat.  I honestly would get fatigued, especially since I am also a Mass Effect fan, if it was a grand scale world disaster again.  I have faith that they will still tell a good story.  DA2 had it's faults, I would never argue that it didn't.  But given more time, I think they could do a focused story like that again and do it right this time.  Although the chances of that right now, ehh I dunno.  they did spend a lot of money and time switching to the Frostbite engine.  Ok I am going to start rambling, I'm just going to end this post now lol.

 

(seriously what was in my coffee today?!)

 

I'm cool with this.  I really disliked DA2 but it wasn't the story as much as the technical issues.

 

I wasn't cool with all the characters being bisexual(I love gating with options for all), the lack of different races(cause I love elves) and some of the limitations for character fighting styles.  I still miss the ranger abilities BTW Bioware.



#123691
_Lucinia

_Lucinia
  • Members
  • 941 messages

There's no reason they can't tell a more focused story with Frostbite.  The same engine can be used to build many different kinds of games, and they already have the groundwork in place this time around.

 

And I loved DA2 as well.  As a game, it was riddled with problems.  But it was such an interesting deconstruction of the standard Western RPG--by the same company that basically wrote the book on the modern Western RPG.  I liked how personal it got.  I liked having a family.  I liked that reality didn't break its rules to suit my PC's whims.

Oh for sure.

 

I guess what I mean with the Frostbite engine is that they've invested so much in going open world that it might be considered a waste, of sorts, to scale back more like DA2.  I really want to run around Tevinter.  Maybe the next game will be focused on Minrathous like Kirkwall in DA2.

 

(I also love DA2.  I didn't give it a chance first time I played it because I was expecting more Origins.  But I immediately replayed it with an open mind and I ended it up playing it more than I ever did Origins.  It struck the same chords for me that it did for you.)



#123692
_Lucinia

_Lucinia
  • Members
  • 941 messages

Might be the mission to rescue Sutherland.  If you don't do it upon your next visit to the Storm Coast, they die.

 

(though that bit's also buggy as all hell  <_< )

Oh duh!  Forgot about that.  I actually had that happen my first PT.

 

edit:  Have some top Solas!

 

Spoiler



#123693
AutumnOracle

AutumnOracle
  • Members
  • 257 messages

I've looked at the Keep and can't find the choice you mentioned.

 

Sutherland's company.



#123694
Illyria

Illyria
  • Members
  • 5 304 messages

Might be the mission to rescue Sutherland.  If you don't do it upon your next visit to the Storm Coast, they die.

 

(though that bit's also buggy as all hell  <_< )

 

Speaking of Sutherland - does anyone else think the dialouge doesn't match up with the quest.  Sutherland's dialouge implies that the fight was against humans who had thought Sutherland and his company worthless for ransom, but the actual in game fight is against Darkspwan.



#123695
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages

Maybe the next game will be focused on Minrathous like Kirkwall in DA2.

 

So much want.

 

I would love it if Minrathous was like Sigil in Planescape: Torment.  This confusing, dangerous, labyrinthine city where the next turn could take you to a hidden treasure from centuries ago, or a crazy old man selling fruit that tastes like hellfire.  Or kill you.  Instantly.  With near-infinite layers to it, and almost as many ways to get into terrible trouble.


  • Caddius, MayriyaNoori, S.W. et 1 autre aiment ceci

#123696
Jayla

Jayla
  • Members
  • 323 messages

Are you sure that wasn't The Fallow Mire?  If you don't rescue the soldiers there before sealing the breach you lose them.

 

That's good to know for my Disaster Mage playthrough. >:3



#123697
Illyria

Illyria
  • Members
  • 5 304 messages

So much want.

 

I would love it if Minrathous was like Sigil in Planescape: Torment.  This confusing, dangerous, labyrinthine city where the next turn could take you to a hidden treasure from centuries ago, or a crazy old man selling fruit that tastes like hellfire.  Or kill you.  Instantly.  With near-infinite layers to it, and almost as many ways to get into terrible trouble.

 

Really sounds like you'd enjoy Fallen London and/or Sunless Sea.



#123698
Sable Rhapsody

Sable Rhapsody
  • Members
  • 12 724 messages

Really sounds like you'd enjoy Fallen London and/or Sunless Sea.

 

I really liked Fallen London, though it's been a while since I've played.  Haven't gotten around to Sunless Sea yet.

 

Oh duh!  Forgot about that.  I actually had that happen my first PT.

 

I had the quest bug out because I'd already finished the Temple of Mythal before I reached the relevant point in Sutherland's quest.



#123699
Cee

Cee
  • Members
  • 11 504 messages

This reminds me that I signed up for Fallen London and then never actually played it.



#123700
Oswin

Oswin
  • Members
  • 822 messages

Oh for sure.

 

I guess what I mean with the Frostbite engine is that they've invested so much in going open world that it might be considered a waste, of sorts, to scale back more like DA2.  I really want to run around Tevinter.  Maybe the next game will be focused on Minrathous like Kirkwall in DA2.

 

If they did set it in Minrathous I'd want it to be more interactive than Kirkwall was. 

 

Basically I want to be my usual RPG Hero who walks into every home and takes everything.

 

 

Kirkwall sorely lacked homes I could loot.


  • NightSymphony, Illyria, _Lucinia et 2 autres aiment ceci